Tweaked the Redwood Forest biome
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1 changed files with 12 additions and 53 deletions
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@ -13,6 +13,7 @@ import biomesoplenty.api.enums.BOPTrees;
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import biomesoplenty.api.enums.BOPWoods;
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import biomesoplenty.api.generation.GeneratorStage;
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import biomesoplenty.common.entities.EntitySnail;
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import biomesoplenty.common.world.generator.GeneratorDoubleFlora;
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import biomesoplenty.common.world.generator.GeneratorFlora;
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import biomesoplenty.common.world.generator.GeneratorGrass;
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import biomesoplenty.common.world.generator.GeneratorOreSingle;
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@ -23,6 +24,7 @@ import biomesoplenty.common.world.generator.tree.GeneratorBush;
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import biomesoplenty.common.world.generator.tree.GeneratorRedwoodTree;
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import biomesoplenty.common.world.generator.tree.GeneratorRedwoodTreeThin;
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import net.minecraft.block.BlockDirt;
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import net.minecraft.block.BlockDoublePlant;
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import net.minecraft.block.BlockFlower;
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import net.minecraft.block.BlockFlower.EnumFlowerType;
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import net.minecraft.block.BlockPlanks;
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@ -34,9 +36,6 @@ import net.minecraft.world.chunk.ChunkPrimer;
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public class BiomeGenRedwoodForest extends BOPOverworldBiome
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{
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public IBlockState usualTopBlock;
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public IBlockState alternateTopBlock;
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public BiomeGenRedwoodForest()
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{
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@ -45,51 +44,31 @@ public class BiomeGenRedwoodForest extends BOPOverworldBiome
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// terrain
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this.terrainSettings.avgHeight(70).heightVariation(1, 1);
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this.topBlock = Blocks.GRASS.getDefaultState();
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this.usualTopBlock = this.topBlock;
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this.alternateTopBlock = Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.PODZOL);
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this.topBlock = Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.PODZOL);
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.WARM_TEMPERATE, 7);
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));
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// sand
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this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(3).maxRadius(7).with(Blocks.SAND.getDefaultState()).create());
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(17.0F);
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GeneratorWeighted treeGenerator = new GeneratorWeighted(10.0F);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("redwood", 3, (new GeneratorRedwoodTree.Builder()).log(BOPWoods.REDWOOD).leaves(BOPTrees.REDWOOD).create());
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treeGenerator.add("redwood_thin", 1, (new GeneratorRedwoodTreeThin.Builder()).log(BOPWoods.REDWOOD).leaves(BOPTrees.REDWOOD).create());
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treeGenerator.add("oak_bush", 2, (new GeneratorBush.Builder()).maxHeight(2).create());
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// flowers
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(0.5F);
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this.addGenerator("flowers", GeneratorStage.FLOWERS, flowerGenerator);
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flowerGenerator.add("blue_orchid", 1, (new GeneratorFlora.Builder().with(EnumFlowerType.BLUE_ORCHID).create()));
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flowerGenerator.add("dandelion", 1, (new GeneratorFlora.Builder().with(BlockFlower.EnumFlowerType.DANDELION).create()));
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flowerGenerator.add("poppy", 1, (new GeneratorFlora.Builder().with(BlockFlower.EnumFlowerType.POPPY).create()));
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// other plants
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this.addGenerator("bushes", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.7F).with(BOPPlants.BUSH).create());
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this.addGenerator("shrubs", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BOPPlants.SHRUB).create());
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this.addGenerator("dead_leaf_piles", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.1F).placeOn(BlockQueries.fertile).with(BOPPlants.DEADLEAFPILE).create());
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this.addGenerator("leaf_piles", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.8F).placeOn(BlockQueries.fertile).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
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this.addGenerator("leaf_piles", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.3F).placeOn(BlockQueries.fertile).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
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this.addGenerator("double_fern", GeneratorStage.FLOWERS, (new GeneratorDoubleFlora.Builder()).amountPerChunk(8.0F).with(BlockDoublePlant.EnumPlantType.FERN).create());
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// shrooms
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this.addGenerator("brown_mushrooms", GeneratorStage.SHROOM,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(Blocks.BROWN_MUSHROOM.getDefaultState()).create());
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this.addGenerator("red_mushrooms", GeneratorStage.SHROOM,(new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(Blocks.RED_MUSHROOM.getDefaultState()).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(2.0F);
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GeneratorWeighted grassGenerator = new GeneratorWeighted(8.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("tallgrass", 1, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).generationAttempts(128).create());
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grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
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grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
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grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).generationAttempts(128).create());
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grassGenerator.add("dampgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.DAMPGRASS).generationAttempts(128).create());
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grassGenerator.add("fern", 1, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
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// gem
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@ -97,15 +76,6 @@ public class BiomeGenRedwoodForest extends BOPOverworldBiome
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}
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@Override
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public void configure(IConfigObj conf)
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{
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super.configure(conf);
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this.usualTopBlock = this.topBlock;
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this.alternateTopBlock = conf.getBlockState("alternateTopBlock", this.alternateTopBlock);
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}
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@Override
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public void applySettings(IBOPWorldSettings settings)
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{
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@ -126,25 +96,14 @@ public class BiomeGenRedwoodForest extends BOPOverworldBiome
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GeneratorWeighted treeGen = (GeneratorWeighted)this.getGenerator("trees");
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if (!settings.isEnabled(GeneratorType.TREES)) {this.removeGenerator("trees");
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GeneratorWeighted treeGenerator = new GeneratorWeighted(8.0F);
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GeneratorWeighted treeGenerator = new GeneratorWeighted(10.0F);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("redwood", 1, (new GeneratorRedwoodTree.Builder()).log(BlockPlanks.EnumType.OAK).leaves(BlockPlanks.EnumType.OAK).create());
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treeGenerator.add("redwood_thin", 2, (new GeneratorRedwoodTreeThin.Builder()).log(BlockPlanks.EnumType.OAK).leaves(BlockPlanks.EnumType.OAK).create());
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treeGenerator.add("oak_bush", 3, (new GeneratorBush.Builder()).maxHeight(2).create());
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treeGenerator.add("redwood", 3, (new GeneratorRedwoodTree.Builder()).log(BlockPlanks.EnumType.OAK).leaves(BlockPlanks.EnumType.OAK).create());
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treeGenerator.add("redwood_thin", 1, (new GeneratorRedwoodTreeThin.Builder()).log(BlockPlanks.EnumType.OAK).leaves(BlockPlanks.EnumType.OAK).create());
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}
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GeneratorWeighted flowerGen = (GeneratorWeighted)this.getGenerator("flowers");
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if (!settings.isEnabled(GeneratorType.FLOWERS)) {flowerGen.removeGenerator("bluebells"); flowerGen.removeGenerator("clover"); flowerGen.removeGenerator("swampflower"); flowerGen.removeGenerator("deathbloom"); flowerGen.removeGenerator("glowflower"); flowerGen.removeGenerator("blue_hydrangeas"); flowerGen.removeGenerator("pink_daffodil"); flowerGen.removeGenerator("white_anemones"); flowerGen.removeGenerator("orange_cosmos"); flowerGen.removeGenerator("wildflowers"); flowerGen.removeGenerator("violet"); flowerGen.removeGenerator("hibiscus"); flowerGen.removeGenerator("goldenrods"); flowerGen.removeGenerator("icy_irises"); flowerGen.removeGenerator("wilted_lily"); flowerGen.removeGenerator("lily_of_the_valley"); flowerGen.removeGenerator("bromeliad"); this.removeGenerator("bromeliad");}
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GeneratorWeighted grassGen = (GeneratorWeighted)this.getGenerator("grass");
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if (!settings.isEnabled(GeneratorType.GRASSES)) {grassGen.removeGenerator("shortgrass"); grassGen.removeGenerator("mediumgrass"); grassGen.removeGenerator("wheatgrass"); grassGen.removeGenerator("dampgrass");}
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}
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@Override
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public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noise)
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{
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this.topBlock = (noise + rand.nextDouble() * 3.0D > 1.8D) ? this.alternateTopBlock : this.usualTopBlock;
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super.genTerrainBlocks(world, rand, primer, x, z, noise);
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}
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}
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