Made reeds generate based on the distance to land rather than the depth of the water

This commit is contained in:
Matt Caughey 2013-09-27 21:42:34 -04:00
parent 0050fcff48
commit 56e4a7deca

View file

@ -18,27 +18,14 @@ public class WorldGenWaterReeds extends WorldGenerator
int var8 = par4 + par2Random.nextInt(2) - par2Random.nextInt(2);
int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
int var999 = par2Random.nextInt(64);
if (par1World.isAirBlock(var7, var8, var9) && par1World.getBlockId(var7, var8 - 1, var9) == Block.waterStill.blockID)
{
if (par1World.getBlockId(var7, var8 - 2, var9) != Block.waterStill.blockID)
for (int var900 = 5; var900 > -5; --var900)
{
if (par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterStill.blockID && par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterMoving.blockID)
{
par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2);
}
else
{
if (par1World.getBlockId(var7, var8 - 3, var9) != Block.waterStill.blockID)
{
if (var999 == 0)
{
par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2);
}
}
else
{
return false;
}
}
}
}