Made reeds generate based on the distance to land rather than the depth of the water
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0050fcff48
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56e4a7deca
1 changed files with 3 additions and 16 deletions
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@ -18,27 +18,14 @@ public class WorldGenWaterReeds extends WorldGenerator
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int var8 = par4 + par2Random.nextInt(2) - par2Random.nextInt(2);
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int var9 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);
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int var999 = par2Random.nextInt(64);
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if (par1World.isAirBlock(var7, var8, var9) && par1World.getBlockId(var7, var8 - 1, var9) == Block.waterStill.blockID)
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{
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if (par1World.getBlockId(var7, var8 - 2, var9) != Block.waterStill.blockID)
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for (int var900 = 5; var900 > -5; --var900)
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{
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if (par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterStill.blockID && par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterMoving.blockID)
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{
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par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2);
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}
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else
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{
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if (par1World.getBlockId(var7, var8 - 3, var9) != Block.waterStill.blockID)
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{
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if (var999 == 0)
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{
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par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2);
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}
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}
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else
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{
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return false;
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}
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}
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}
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}
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