Updated BOP icon, fixed Origin Hills underwater fog color
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@ -34,7 +34,7 @@ public class OriginBeachBiome extends BiomeBOP
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{
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{
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public OriginBeachBiome()
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public OriginBeachBiome()
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{
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{
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.SAND_SAND_GRAVEL_CONFIG)).precipitation(Biome.RainType.RAIN).category(Biome.Category.NONE).depth(0.0F).scale(0.025F).temperature(0.6F).downfall(0.6F).waterColor(0x0E31FF).waterFogColor(0x1B005A).parent((String)null));
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.SAND_SAND_GRAVEL_CONFIG)).precipitation(Biome.RainType.RAIN).category(Biome.Category.NONE).depth(0.0F).scale(0.025F).temperature(0.6F).downfall(0.6F).waterColor(0x0E31FF).waterFogColor(0x070059).parent((String)null));
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// Underground
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// Underground
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
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@ -32,7 +32,7 @@ public class OriginHillsBiome extends BiomeBOP
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{
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public OriginHillsBiome()
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public OriginHillsBiome()
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{
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{
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG)).precipitation(Biome.RainType.RAIN).category(Biome.Category.NONE).depth(0.1F).scale(0.2F).temperature(0.6F).downfall(0.6F).waterColor(0x0E31FF).waterFogColor(0x1B005A).parent((String)null));
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG)).precipitation(Biome.RainType.RAIN).category(Biome.Category.NONE).depth(0.1F).scale(0.2F).temperature(0.6F).downfall(0.6F).waterColor(0x0E31FF).waterFogColor(0x070059).parent((String)null));
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// Underground
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// Underground
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
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