Fixed that shearing of BoP leaves still dropped fruits & saplings
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d98ec78ccd
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1 changed files with 22 additions and 8 deletions
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@ -8,15 +8,11 @@
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package biomesoplenty.common.block;
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import java.util.List;
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import java.util.Random;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.enums.BOPTrees;
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import biomesoplenty.api.item.BOPItems;
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import biomesoplenty.common.item.ItemBOPBlock;
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import biomesoplenty.common.util.block.VariantPagingHelper;
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import com.google.common.collect.Lists;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.properties.IProperty;
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@ -31,6 +27,8 @@ import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -42,6 +40,10 @@ import net.minecraft.world.biome.BiomeColorHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.List;
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import java.util.Random;
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// TODO: using fast graphics - transparent color is always rendered as black - can we override this somehow?
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// TODO: using fast graphics - flowering leaves overlay seems to be tinted green - I think that is because it doesn't use distinct tintindexes on fast graphics
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// In older versions a completely different single texture could be used for fast graphics, but I'm not sure that's an option any more
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@ -224,7 +226,7 @@ public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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}
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@Override
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public java.util.List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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{
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BOPTrees treeType = ((BOPTrees) state.getValue(this.variantProperty));
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@ -357,10 +359,22 @@ public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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spawnAsEntity(worldIn, pos, fruit);
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}
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}
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@Override
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public List<ItemStack> onSheared(ItemStack item, net.minecraft.world.IBlockAccess world, BlockPos pos, int fortune)
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public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack)
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{
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if (!worldIn.isRemote && stack != null && stack.getItem() == Items.SHEARS)
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{
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player.addStat(StatList.getBlockStats(this));
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}
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else
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{
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super.harvestBlock(worldIn, player, pos, state, te, stack);
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}
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}
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@Override
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public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune)
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{
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List<ItemStack> ret = new java.util.ArrayList<ItemStack>();
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IBlockState state = world.getBlockState(pos);
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