Fix some leaf rendering problems, and a couple of other minor TODOs
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parent
ebd6a98911
commit
5016917fb9
6 changed files with 82 additions and 13 deletions
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@ -32,6 +32,7 @@ import biomesoplenty.common.item.ItemBOPBlock;
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public class BlockBOPDirt extends Block implements IBOPBlock
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public class BlockBOPDirt extends Block implements IBOPBlock
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{
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{
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// TODO: make it ploughable into farmland
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// add properties
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// add properties
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public static enum BOPDirtType implements IStringSerializable
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public static enum BOPDirtType implements IStringSerializable
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@ -40,6 +40,8 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockBOPGrass extends BlockGrass implements IBOPBlock
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public class BlockBOPGrass extends BlockGrass implements IBOPBlock
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{
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{
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// TODO: make it ploughable into farmland
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// add properties (note we also inherit the SNOWY property from BlockGrass)
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// add properties (note we also inherit the SNOWY property from BlockGrass)
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public static enum BOPGrassType implements IStringSerializable
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public static enum BOPGrassType implements IStringSerializable
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{
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{
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@ -28,14 +28,16 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.world.ColorizerFoliage;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeColorHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.fml.relauncher.SideOnly;
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// TODO: sort out proper base color when using fast graphics
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// TODO: using fast graphics - transparent color is always rendered as black - can we override this somehow?
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// TODO: flowers look tinted when using fast graphics
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// TODO: using fast graphics - flowering leaves overlay seems to be tinted green - I think that is because it doesn't use distinct tintindexes on fast graphics
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// TODO: inside surface not visible with fast graphics
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// In older versions a completely different single texture could be used for fast graphics, but I'm not sure that's an option any more
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public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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{
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{
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@ -127,6 +129,68 @@ public class BlockBOPLeaves extends BlockLeaves implements IBOPBlock
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return meta;
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return meta;
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}
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}
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public enum ColoringType {PLAIN, TINTED, OVERLAY};
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public static ColoringType getColoringType(BOPTrees tree)
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{
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switch (tree)
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{
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case BAMBOO: case DEAD: case ETHEREAL: case FIR: case HELLBARK: case JACARANDA: case MAGIC: case MAPLE: case ORANGE_AUTUMN: case ORIGIN: case PINK_CHERRY: case WHITE_CHERRY: case YELLOW_AUTUMN: case RED_BIG_FLOWER: case YELLOW_BIG_FLOWER:
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return ColoringType.PLAIN;
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case FLOWERING:
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return ColoringType.OVERLAY;
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case DARK: case MAHOGANY: case MANGROVE: case PALM: case PINE: case REDWOOD: case SACRED_OAK: case WILLOW: default:
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return ColoringType.TINTED;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public int getBlockColor()
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{
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return 0xFFFFFF;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public int getRenderColor(IBlockState state)
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{
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switch (getColoringType((BOPTrees) state.getValue(this.variantProperty)))
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{
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case TINTED:
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return ColorizerFoliage.getFoliageColorBasic();
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case OVERLAY:
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return ColorizerFoliage.getFoliageColorBasic();
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case PLAIN: default:
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return 0xFFFFFF;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int tintIndex)
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{
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switch (getColoringType((BOPTrees) worldIn.getBlockState(pos).getValue(this.variantProperty)))
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{
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case TINTED:
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return BiomeColorHelper.getFoliageColorAtPos(worldIn, pos);
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case OVERLAY:
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switch (tintIndex)
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{
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case 0:
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return BiomeColorHelper.getFoliageColorAtPos(worldIn, pos);
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case 1: default:
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return 0xFFFFFF;
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}
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case PLAIN: default:
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return 0xFFFFFF;
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}
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}
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@Override
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@Override
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protected int getSaplingDropChance(IBlockState state)
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protected int getSaplingDropChance(IBlockState state)
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{
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{
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@ -70,7 +70,6 @@ public class BlockCoral extends BlockDecoration
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// set some defaults
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// set some defaults
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this.setHardness(0.6F);
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this.setHardness(0.6F);
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this.setStepSound(Block.soundTypeSand);
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this.setStepSound(Block.soundTypeSand);
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this.setBlockBoundsByRadiusAndHeight(0.4F, 0.8F); // TODO: account for offset
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this.setDefaultState( this.blockState.getBaseState().withProperty(LEVEL, 15).withProperty(VARIANT, CoralType.PINK) );
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this.setDefaultState( this.blockState.getBaseState().withProperty(LEVEL, 15).withProperty(VARIANT, CoralType.PINK) );
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}
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}
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@ -87,6 +86,12 @@ public class BlockCoral extends BlockDecoration
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{
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{
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return ((CoralType) state.getValue(VARIANT)).ordinal();
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return ((CoralType) state.getValue(VARIANT)).ordinal();
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}
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}
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess world, BlockPos pos)
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{
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this.setBlockBoundsByRadiusAndHeightWithXZOffset(0.4F, 0.8F, pos);
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}
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// glowing_coral emits light
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// glowing_coral emits light
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@Override
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@Override
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@ -49,9 +49,6 @@ public class EntityDart extends EntityArrow
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super(world, x, y, z);
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super(world, x, y, z);
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}
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}
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// TODO: figure out what this dataWatcher stuff is all about
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@Override
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@Override
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protected void entityInit()
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protected void entityInit()
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{
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{
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@ -17,12 +17,12 @@
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{ "from": [ 0, 0, 0 ],
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{ "from": [ 0, 0, 0 ],
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"to": [ 16, 16, 16 ],
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"to": [ 16, 16, 16 ],
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"faces": {
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"faces": {
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"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "down" },
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"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "down", "tintindex": 1 },
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"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "up" },
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"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "up", "tintindex": 1 },
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"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "north" },
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"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "north", "tintindex": 1 },
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"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "south" },
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"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "south", "tintindex": 1 },
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"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "west" },
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"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "west", "tintindex": 1 },
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"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "east" }
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"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#over", "cullface": "east", "tintindex": 1 }
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}
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}
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}
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}
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]
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]
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