Start work on Bog biome
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@ -19,6 +19,7 @@ public class BOPBiomes
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public static Optional<BiomeGenBase> arctic = Optional.absent();
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public static Optional<BiomeGenBase> bamboo_forest = Optional.absent();
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public static Optional<BiomeGenBase> bayou = Optional.absent();
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public static Optional<BiomeGenBase> bog = Optional.absent();
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public static Optional<BiomeGenBase> crag = Optional.absent();
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public static Optional<BiomeGenBase> chaparral = Optional.absent();
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public static Optional<BiomeGenBase> denseForest = Optional.absent();
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@ -0,0 +1,66 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.util.BlockPos;
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import net.minecraftforge.common.BiomeManager.BiomeType;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.world.feature.GeneratorWaterside;
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import biomesoplenty.common.world.feature.tree.GeneratorCypressTree;
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public class BiomeGenBog extends BOPBiome
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{
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public BiomeGenBog()
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{
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// terrain
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this.bopMinHeight = 58;
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this.bopMaxHeight = 80;
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this.setColor(0xD8935F);
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this.setTemperatureRainfall(0.5F, 0.9F);
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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this.addWeight(BiomeType.COOL, 7);
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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// mud
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this.addGenerator("mud", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(BOPBlocks.mud.getDefaultState()).create());
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// trees & logs
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GeneratorWeighted treeGenerator = new GeneratorWeighted(8);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("dark_oak", 2, (new GeneratorCypressTree.Builder()).log(BlockPlanks.EnumType.DARK_OAK).leaves(BlockPlanks.EnumType.DARK_OAK).minHeight(5).maxHeight(10).create());
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treeGenerator.add("birch", 1, (new GeneratorCypressTree.Builder()).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).minHeight(5).maxHeight(10).create());
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}
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@Override
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public int getGrassColorAtPos(BlockPos pos)
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{
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return 0xD8935F;
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}
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@Override
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public int getFoliageColorAtPos(BlockPos pos)
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{
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return 0xDAE579;
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}
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}
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@ -144,6 +144,7 @@ public class ModBiomes
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arctic = registerBOPBiome(new BiomeGenArctic(), "Arctic");
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bamboo_forest = registerBOPBiome(new BiomeGenBambooForest(), "Bamboo Forest");
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bayou = registerBOPBiome(new BiomeGenBayou(), "Bayou");
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bog = registerBOPBiome(new BiomeGenBog(), "Bog");
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crag = registerBOPBiome(new BiomeGenCrag(), "Crag");
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chaparral = registerBOPBiome(new BiomeGenChaparral(), "Chaparral");
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denseForest = registerBOPBiome(new BiomeGenDenseForest(), "Dense Forest");
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@ -27,6 +27,7 @@ public class ModGenerators
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registerGenerator("pine_tree", GeneratorPineTree.class, new GeneratorPineTree.Builder());
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registerGenerator("bulb_tree", GeneratorBulbTree.class, new GeneratorBulbTree.Builder());
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registerGenerator("bayou_tree", GeneratorBayouTree.class, new GeneratorBayouTree.Builder());
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registerGenerator("cypress_tree", GeneratorCypressTree.class, new GeneratorCypressTree.Builder());
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registerGenerator("flora", GeneratorFlora.class, new GeneratorFlora.Builder());
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registerGenerator("double_flora", GeneratorDoubleFlora.class, new GeneratorDoubleFlora.Builder());
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registerGenerator("grass", GeneratorGrass.class, new GeneratorGrass.Builder());
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@ -0,0 +1,188 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.feature.tree;
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import java.util.Random;
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import biomesoplenty.api.block.BlockQueries;
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import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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public class GeneratorCypressTree extends GeneratorTreeBase
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{
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public static class Builder extends GeneratorTreeBase.InnerBuilder<Builder, GeneratorCypressTree> implements IGeneratorBuilder<GeneratorCypressTree>
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{
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public Builder()
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{
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this.amountPerChunk = 1.0F;
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this.minHeight = 6;
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this.maxHeight = 12;
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this.placeOn = BlockQueries.fertile;
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this.replace = BlockQueries.airOrLeaves;
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this.log = Blocks.log.getDefaultState();
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this.leaves = Blocks.leaves.getDefaultState();
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this.vine = Blocks.vine.getDefaultState();
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}
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@Override
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public GeneratorCypressTree create() {
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return new GeneratorCypressTree(this.amountPerChunk, this.placeOn, this.replace, this.log, this.leaves, this.vine, this.minHeight, this.maxHeight);
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}
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}
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public GeneratorCypressTree(float amountPerChunk, IBlockPosQuery placeOn, IBlockPosQuery replace, IBlockState log, IBlockState leaves, IBlockState vine, int minHeight, int maxHeight)
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{
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super(amountPerChunk, placeOn, replace, log, leaves, vine, minHeight, maxHeight);
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}
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public boolean checkSpace(World world, BlockPos pos, int baseHeight, int height)
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{
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for (int y = 0; y <= height; y++)
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{
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// require 3x3 for the leaves, 1x1 for the trunk
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int radius = (y <= baseHeight ? 0 : 1);
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for (int x = -radius; x <= radius; x++)
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{
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for (int z = -radius; z <= radius; z++)
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{
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BlockPos pos1 = pos.add(x, y, z);
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// note, there may be a sapling on the first layer - make sure this.replace matches it!
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if (pos1.getY() >= 255 || !this.replace.matches(world, pos1))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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// generates a layer of leafs, starting with radius minRadius and increasing to maxRadius, returns the next blockpos
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public void generateLeafLayer(World world, Random rand, BlockPos pos, int radius)
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{
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for (int x = -radius; x <= radius; x++)
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{
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for (int z = -radius; z <= radius; z++)
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{
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this.setLeaves(world, pos.add(x, 0, z));
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}
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}
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// add the trunk in the middle
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this.setLog(world, pos.add(0, 0, 0));
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}
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// generate the top of the tree (3 blocks)
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public void generateTop(World world, BlockPos pos)
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{
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for(int x = -1; x <= 1; x++)
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{
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for(int z = -1; z <= 1; z++)
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{
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this.setLeaves(world, pos.add(x, 0, z));
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}
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}
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this.setLog(world, pos);
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pos = pos.up();
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this.setLeaves(world, pos);
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this.setLeaves(world, pos.north());
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this.setLeaves(world, pos.east());
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this.setLeaves(world, pos.south());
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this.setLeaves(world, pos.west());
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this.setLeaves(world, pos.up());
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}
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@Override
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public boolean generate(World world, Random random, BlockPos startPos)
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{
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// Move down until we reach the ground
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while (startPos.getY() > 1 && world.isAirBlock(startPos) || world.getBlockState(startPos).getBlock().isLeaves(world, startPos)) {startPos = startPos.down();}
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if (!this.placeOn.matches(world, startPos))
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{
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// Abandon if we can't place the tree on this block
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return false;
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}
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// Choose heights
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int height = GeneratorUtils.nextIntBetween(random, this.minHeight, this.maxHeight);
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int topHeight = 3;
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int baseHeight = 1 + random.nextInt(3);
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int leavesHeight = height - topHeight - baseHeight;
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if (leavesHeight < 0) {return false;}
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int leavesRadius = 1;
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// Start on the space above ground
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BlockPos pos = startPos.up();
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if (!this.checkSpace(world, pos, baseHeight, height))
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{
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// Abandon if there isn't enough room
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return false;
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}
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// Generate bottom of tree (trunk only)
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for(int i = 0; i < baseHeight; i++)
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{
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this.setLog(world, pos);
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pos = pos.up();
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}
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// Generate middle of tree
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int minRadius = 0;
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int radius = random.nextInt(2);
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int sectionRadius = 1;
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for (int y = 0; y < leavesHeight; y++)
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{
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this.generateLeafLayer(world, random, pos, radius);
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if (radius >= sectionRadius)
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{
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radius = minRadius;
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if (minRadius == 0) {minRadius = 1;}
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if (sectionRadius < leavesRadius) {sectionRadius++;}
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} else {
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radius++;
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}
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pos = pos.up();
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}
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// Generate top of tree
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this.generateTop(world, pos);
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return true;
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}
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@Override
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public void configure(IConfigObj conf)
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{
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this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk);
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this.minHeight = conf.getInt("minHeight", this.minHeight);
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this.maxHeight = conf.getInt("minHeight", this.maxHeight);
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this.placeOn = conf.getBlockPosQuery("placeOn", this.placeOn);
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this.replace = conf.getBlockPosQuery("replace", this.replace);
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this.log = conf.getBlockState("logState", this.log);
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this.leaves = conf.getBlockState("leavesState", this.leaves);
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this.vine = conf.getBlockState("vinesState", this.vine);
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}
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}
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