Changed ordering of blocks/items in the creative inventory
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693c9c4081
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@ -62,72 +62,53 @@ public class ModBlocks
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public static void init()
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public static void init()
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{
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{
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ash_block = registerBlock( new BlockBOPAsh(), "ash_block" );
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//Terrain Blocks
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bamboo = registerBlock( new BlockBOPBamboo(), "bamboo" );
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bone_segment = registerBlock( new BlockBOPBones(), "bone_segment" );
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coral = registerBlock( new BlockBOPCoral(), "coral" );
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seaweed = registerBlock( new BlockBOPSeaweed(), "seaweed" );
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gem_block = registerBlock( new BlockBOPGem(), "gem_block" );
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gem_ore = registerBlock( new BlockBOPGemOre(), "gem_ore" );
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hive = registerBlock( new BlockBOPHive(), "hive" );
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mushroom = registerBlock( new BlockBOPMushroom(), "mushroom" );
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stone = registerBlock( new BlockBOPStone(), "stone" );
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mud = registerBlock( new BlockBOPMud(), "mud" );
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sand = registerBlock( new BlockBOPSand(), "sand" );
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turnip_block = registerBlock( new BlockBOPTurnip(), "turnip_block", null ); // no creative tab
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flesh = registerBlock( new BlockBOPFlesh(), "flesh" );
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grass = registerBlock( new BlockBOPGrass(), "grass" );
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grass = registerBlock( new BlockBOPGrass(), "grass" );
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waterlily = registerBlock( new BlockBOPLilypad(), "waterlily" );
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dirt = registerBlock( new BlockBOPDirt(), "dirt" );
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dirt = registerBlock( new BlockBOPDirt(), "dirt" );
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crystal = registerBlock( new BlockBOPCrystal(), "crystal" );
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biome_block = registerBlock( new BlockBOPBiomeBlock(), "biome_block" );
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// generics
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BlockBOPFarmland.createAllPages();
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bamboo_thatching = registerBlock( (new BlockBOPGeneric(Material.wood)).setStepSound(Block.soundTypeWood).setHardness(2.0F), "bamboo_thatching"); bamboo_thatching.setHarvestLevel("axe", 0);
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farmland_0 = registerBlock( BlockBOPFarmland.paging.getBlock(0), "farmland_0", null);
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farmland_1 = registerBlock( BlockBOPFarmland.paging.getBlock(1), "farmland_1", null);
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stone = registerBlock( new BlockBOPStone(), "stone" );
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crag_rock = registerBlock( (new BlockBOPGeneric()).setStepSound(Block.soundTypeStone), "crag_rock" );
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crag_rock = registerBlock( (new BlockBOPGeneric()).setStepSound(Block.soundTypeStone), "crag_rock" );
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dried_sand = registerBlock( (new BlockBOPGeneric()).addSupportedPlantType(EnumPlantType.Desert), "dried_sand"); dried_sand.setHarvestLevel("pickaxe",0);
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dried_sand = registerBlock( (new BlockBOPGeneric()).addSupportedPlantType(EnumPlantType.Desert), "dried_sand"); dried_sand.setHarvestLevel("pickaxe",0);
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hard_ice = registerBlock( (new BlockBOPGeneric(Material.packedIce)).setHardness(0.75F), "hard_ice" );
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hard_ice = registerBlock( (new BlockBOPGeneric(Material.packedIce)).setHardness(0.75F), "hard_ice" );
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mud_brick_block = registerBlock( (new BlockBOPGeneric()).setResistance(2.0F), "mud_brick_block" );
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ash_block = registerBlock( new BlockBOPAsh(), "ash_block" );
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mud = registerBlock( new BlockBOPMud(), "mud" );
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sand = registerBlock( new BlockBOPSand(), "sand" );
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flesh = registerBlock( new BlockBOPFlesh(), "flesh" );
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//Building Blocks
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crystal = registerBlock( new BlockBOPCrystal(), "crystal" );
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biome_block = registerBlock( new BlockBOPBiomeBlock(), "biome_block" );
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gem_ore = registerBlock( new BlockBOPGemOre(), "gem_ore" );
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gem_block = registerBlock( new BlockBOPGem(), "gem_block" );
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hive = registerBlock( new BlockBOPHive(), "hive" );
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honey_block = registerBlock( new BlockBOPHoney(), "honey_block" );
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bone_segment = registerBlock( new BlockBOPBones(), "bone_segment" );
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//Material Blocks
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bamboo_thatching = registerBlock( (new BlockBOPGeneric(Material.wood)).setStepSound(Block.soundTypeWood).setHardness(2.0F), "bamboo_thatching"); bamboo_thatching.setHarvestLevel("axe", 0);
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mud_brick_block = registerBlock( (new BlockBOPGeneric()).setResistance(2.0F), "mud_brick_block" );
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mud_brick_stairs = registerBlock( BOPReflectionHelper.construct(BlockStairs.class, (IBlockState)mud_brick_block.getDefaultState()), "mud_brick_stairs");
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mud_brick_stairs = registerBlock( BOPReflectionHelper.construct(BlockStairs.class, (IBlockState)mud_brick_block.getDefaultState()), "mud_brick_stairs");
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// stone and brick slabs
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//Stone Slabs
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// need to register items at the same time really so that they can be mapped to each other - bit messy this
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// need to register items at the same time really so that they can be mapped to each other - bit messy this
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other_slab = registerBlock( new BlockBOPHalfOtherSlab(), "other_slab");
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other_slab = registerBlock( new BlockBOPHalfOtherSlab(), "other_slab");
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double_other_slab = registerBlock( new BlockBOPDoubleOtherSlab(), "double_other_slab", null ); // no creative tab for double slab
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double_other_slab = registerBlock( new BlockBOPDoubleOtherSlab(), "double_other_slab", null ); // no creative tab for double slab
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BOPItems.other_slab = ModItems.registerItem( new ItemSlab(other_slab, (BlockSlab)other_slab, (BlockSlab)double_other_slab), "other_slab");
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BOPItems.other_slab = ModItems.registerItem( new ItemSlab(other_slab, (BlockSlab)other_slab, (BlockSlab)double_other_slab), "other_slab");
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// 22 flower types 16 per BlockBOPFlower instance, needs 2 'pages'
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// Logs
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BlockBOPFlower.createAllPages();
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flower_0 = registerBlock( BlockBOPFlower.paging.getBlock(0), "flower_0" );
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flower_1 = registerBlock( BlockBOPFlower.paging.getBlock(1), "flower_1" );
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// 16 wood types, 4 per BlockBOPLog instance, needs 4 'pages'
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// 16 wood types, 4 per BlockBOPLog instance, needs 4 'pages'
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BlockBOPLog.createAllPages();
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BlockBOPLog.createAllPages();
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log_0 = registerBlock( BlockBOPLog.paging.getBlock(0), "log_0" );
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log_0 = registerBlock( BlockBOPLog.paging.getBlock(0), "log_0" );
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log_1 = registerBlock( BlockBOPLog.paging.getBlock(1), "log_1" );
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log_1 = registerBlock( BlockBOPLog.paging.getBlock(1), "log_1" );
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log_2 = registerBlock( BlockBOPLog.paging.getBlock(2), "log_2" );
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log_2 = registerBlock( BlockBOPLog.paging.getBlock(2), "log_2" );
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log_3 = registerBlock( BlockBOPLog.paging.getBlock(3), "log_3" );
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log_3 = registerBlock( BlockBOPLog.paging.getBlock(3), "log_3" );
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log_4 = registerBlock( BlockBOPLog.paging.getBlock(4), "log_4" );
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log_4 = registerBlock( BlockBOPLog.paging.getBlock(4), "log_4" );
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// TODO: check if hellbark planks, fence etc can burn
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// 16 wood types, 8 per BlockBOPHalfWoodSlab and BlockBOPDoubleWoodSlab intance, needs 2 'pages'
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// need to register items at the same time really so that they can be mapped to each other - bit messy this
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BlockBOPDoubleWoodSlab.createAllPages();
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BlockBOPHalfWoodSlab.createAllPages();
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wood_slab_0 = registerBlock( BlockBOPHalfWoodSlab.paging.getBlock(0), "wood_slab_0");
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double_wood_slab_0 = registerBlock( BlockBOPDoubleWoodSlab.paging.getBlock(0), "double_wood_slab_0", null ); // no creative tab for double slab
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BOPItems.wood_slab_0 = ModItems.registerItem( new ItemSlab(wood_slab_0, (BlockSlab)wood_slab_0, (BlockSlab)double_wood_slab_0), "wood_slab_0");
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wood_slab_1 = registerBlock( BlockBOPHalfWoodSlab.paging.getBlock(1), "wood_slab_1");
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double_wood_slab_1 = registerBlock( BlockBOPDoubleWoodSlab.paging.getBlock(1), "double_wood_slab_1", null ); // no creative tab for double slab
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BOPItems.wood_slab_1 = ModItems.registerItem( new ItemSlab(wood_slab_1, (BlockSlab)wood_slab_1, (BlockSlab)double_wood_slab_1), "wood_slab_1");
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// 16 wood types, 16 per BlockBOPPlanks instance, needs 1 'pages'
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BlockBOPPlanks.createAllPages();
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planks_0 = registerBlock( BlockBOPPlanks.paging.getBlock(0), "planks_0");
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//Leaves
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// 22 tree types, 4 per BlockBOPLeaves instance, needs 6 'pages'
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// 22 tree types, 4 per BlockBOPLeaves instance, needs 6 'pages'
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BlockBOPLeaves.createAllPages();
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BlockBOPLeaves.createAllPages();
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leaves_0 = registerBlock( BlockBOPLeaves.paging.getBlock(0), "leaves_0");
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leaves_0 = registerBlock( BlockBOPLeaves.paging.getBlock(0), "leaves_0");
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@ -137,16 +118,10 @@ public class ModBlocks
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leaves_4 = registerBlock( BlockBOPLeaves.paging.getBlock(4), "leaves_4" );
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leaves_4 = registerBlock( BlockBOPLeaves.paging.getBlock(4), "leaves_4" );
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leaves_5 = registerBlock( BlockBOPLeaves.paging.getBlock(5), "leaves_5" );
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leaves_5 = registerBlock( BlockBOPLeaves.paging.getBlock(5), "leaves_5" );
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leaves_6 = registerBlock( BlockBOPLeaves.paging.getBlock(6), "leaves_6" );
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leaves_6 = registerBlock( BlockBOPLeaves.paging.getBlock(6), "leaves_6" );
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BlockBOPFarmland.createAllPages();
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// 16 wood types, 16 per BlockBOPPlanks instance, needs 1 'pages'
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farmland_0 = registerBlock( BlockBOPFarmland.paging.getBlock(0), "farmland_0", null);
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BlockBOPPlanks.createAllPages();
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farmland_1 = registerBlock( BlockBOPFarmland.paging.getBlock(1), "farmland_1", null);
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planks_0 = registerBlock( BlockBOPPlanks.paging.getBlock(0), "planks_0");
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// 22 tree types, 8 per BlockBOPSapling instance, needs 3 'pages'
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BlockBOPSapling.createAllPages();
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sapling_0 = registerBlock( BlockBOPSapling.paging.getBlock(0), "sapling_0");
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sapling_1 = registerBlock( BlockBOPSapling.paging.getBlock(1), "sapling_1");
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sapling_2 = registerBlock( BlockBOPSapling.paging.getBlock(2), "sapling_2");
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// stairs have no variant metadata, use a new BlockBOPStairs instance for each (note there's no giant_flower_stairs or dead_stairs)
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// stairs have no variant metadata, use a new BlockBOPStairs instance for each (note there's no giant_flower_stairs or dead_stairs)
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sacred_oak_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.SACRED_OAK), "sacred_oak_stairs" );
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sacred_oak_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.SACRED_OAK), "sacred_oak_stairs" );
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@ -166,6 +141,18 @@ public class ModBlocks
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ebony_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.EBONY), "ebony_stairs" );
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ebony_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.EBONY), "ebony_stairs" );
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eucalyptus_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.EUCALYPTUS), "eucalyptus_stairs" );
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eucalyptus_stairs = registerBlock( new BlockBOPWoodStairs(BOPWoods.EUCALYPTUS), "eucalyptus_stairs" );
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// 16 wood types, 8 per BlockBOPHalfWoodSlab and BlockBOPDoubleWoodSlab intance, needs 2 'pages'
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// need to register items at the same time really so that they can be mapped to each other - bit messy this
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BlockBOPDoubleWoodSlab.createAllPages();
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BlockBOPHalfWoodSlab.createAllPages();
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wood_slab_0 = registerBlock( BlockBOPHalfWoodSlab.paging.getBlock(0), "wood_slab_0");
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double_wood_slab_0 = registerBlock( BlockBOPDoubleWoodSlab.paging.getBlock(0), "double_wood_slab_0", null ); // no creative tab for double slab
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BOPItems.wood_slab_0 = ModItems.registerItem( new ItemSlab(wood_slab_0, (BlockSlab)wood_slab_0, (BlockSlab)double_wood_slab_0), "wood_slab_0");
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wood_slab_1 = registerBlock( BlockBOPHalfWoodSlab.paging.getBlock(1), "wood_slab_1");
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double_wood_slab_1 = registerBlock( BlockBOPDoubleWoodSlab.paging.getBlock(1), "double_wood_slab_1", null ); // no creative tab for double slab
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BOPItems.wood_slab_1 = ModItems.registerItem( new ItemSlab(wood_slab_1, (BlockSlab)wood_slab_1, (BlockSlab)double_wood_slab_1), "wood_slab_1");
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// fences have no variant metadata, use a new BlockBOPFence instance for each (note there's no giant_flower_fence or dead_fence)
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// fences have no variant metadata, use a new BlockBOPFence instance for each (note there's no giant_flower_fence or dead_fence)
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sacred_oak_fence = registerBlock( new BlockBOPFence(BOPWoods.SACRED_OAK), "sacred_oak_fence" );
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sacred_oak_fence = registerBlock( new BlockBOPFence(BOPWoods.SACRED_OAK), "sacred_oak_fence" );
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cherry_fence = registerBlock( new BlockBOPFence(BOPWoods.CHERRY), "cherry_fence" );
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cherry_fence = registerBlock( new BlockBOPFence(BOPWoods.CHERRY), "cherry_fence" );
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@ -220,19 +207,39 @@ public class ModBlocks
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ebony_door = registerDoor( new BlockBOPDoor(BOPWoods.EBONY), "ebony_door", BOPItems.ebony_door );
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ebony_door = registerDoor( new BlockBOPDoor(BOPWoods.EBONY), "ebony_door", BOPItems.ebony_door );
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eucalyptus_door = registerDoor( new BlockBOPDoor(BOPWoods.EUCALYPTUS), "eucalyptus_door", BOPItems.eucalyptus_door );
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eucalyptus_door = registerDoor( new BlockBOPDoor(BOPWoods.EUCALYPTUS), "eucalyptus_door", BOPItems.eucalyptus_door );
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//vines
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// Plants
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// TODO: special placement rules?
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flower_vine = registerBlock( new BlockBOPVine(false), "flower_vine" );
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ivy = registerBlock( new BlockBOPVine(true), "ivy" );
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moss = registerBlock( new BlockBOPVine(true), "moss" );
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tree_moss = registerBlock( new BlockBOPVine(false), "tree_moss" );
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coral = registerBlock( new BlockBOPCoral(), "coral" );
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seaweed = registerBlock( new BlockBOPSeaweed(), "seaweed" );
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waterlily = registerBlock( new BlockBOPLilypad(), "waterlily" );
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moss = registerBlock( new BlockBOPVine(true), "moss" );
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bamboo = registerBlock( new BlockBOPBamboo(), "bamboo" );
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turnip_block = registerBlock( new BlockBOPTurnip(), "turnip_block", null ); // no creative tab
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// 22 tree types, 8 per BlockBOPSapling instance, needs 3 'pages'
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BlockBOPSapling.createAllPages();
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sapling_0 = registerBlock( BlockBOPSapling.paging.getBlock(0), "sapling_0");
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sapling_1 = registerBlock( BlockBOPSapling.paging.getBlock(1), "sapling_1");
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sapling_2 = registerBlock( BlockBOPSapling.paging.getBlock(2), "sapling_2");
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//Plants
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BlockBOPPlant.createAllPages();
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BlockBOPPlant.createAllPages();
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plant_0 = registerBlock( BlockBOPPlant.paging.getBlock(0), "plant_0" );
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plant_0 = registerBlock( BlockBOPPlant.paging.getBlock(0), "plant_0" );
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plant_1 = registerBlock( BlockBOPPlant.paging.getBlock(1), "plant_1" );
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plant_1 = registerBlock( BlockBOPPlant.paging.getBlock(1), "plant_1" );
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double_plant = registerBlock( new BlockBOPDoublePlant(), "double_plant" );
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double_plant = registerBlock( new BlockBOPDoublePlant(), "double_plant" );
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mushroom = registerBlock( new BlockBOPMushroom(), "mushroom" );
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// 22 flower types 16 per BlockBOPFlower instance, needs 2 'pages'
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BlockBOPFlower.createAllPages();
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flower_0 = registerBlock( BlockBOPFlower.paging.getBlock(0), "flower_0" );
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flower_1 = registerBlock( BlockBOPFlower.paging.getBlock(1), "flower_1" );
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//vines
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// TODO: special placement rules?
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flower_vine = registerBlock( new BlockBOPVine(false), "flower_vine" );
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ivy = registerBlock( new BlockBOPVine(true), "ivy" );
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tree_moss = registerBlock( new BlockBOPVine(false), "tree_moss" );
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honey_block = registerBlock( new BlockBOPHoney(), "honey_block" );
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terrarium = registerBlock( new BlockBOPTerrarium(), "terrarium" );
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terrarium = registerBlock( new BlockBOPTerrarium(), "terrarium" );
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@ -45,16 +45,12 @@ public class ModItems
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public static void registerItems()
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public static void registerItems()
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{
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{
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// food
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// food
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ambrosia = registerItem(new ItemAmbrosia(), "ambrosia");
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berries = registerItem(new ItemBOPFood(1, 0.1F, 8), "berries");
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berries = registerItem(new ItemBOPFood(1, 0.1F, 8), "berries");
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pear = registerItem(new ItemFood(5, 0.3F, false), "pear");
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shroompowder = registerItem(new ItemFood(1, 0.1F, false), "shroompowder");
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peach = registerItem(new ItemFood(5, 0.2F, false), "peach");
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((ItemFood)shroompowder).setAlwaysEdible();
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((ItemFood)shroompowder).setPotionEffect(Potion.confusion.id, 225, 0, 0.6F);
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peach = registerItem(new ItemFood(5, 0.2F, false), "peach");
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persimmon = registerItem(new ItemFood(5, 0.2F, false), "persimmon");
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persimmon = registerItem(new ItemFood(5, 0.2F, false), "persimmon");
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filled_honeycomb = registerItem(new ItemBOPFood(3, 0.4F, 16), "filled_honeycomb");
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turnip_seeds = registerItem(new ItemSeeds(BOPBlocks.turnip_block, Blocks.farmland), "turnip_seeds");
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turnip = registerItem(new ItemFood(3, 0.4F, false), "turnip");
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turnip = registerItem(new ItemFood(3, 0.4F, false), "turnip");
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pear = registerItem(new ItemFood(5, 0.3F, false), "pear");
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saladfruit = registerItem(new ItemSoup(6), "saladfruit");
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saladfruit = registerItem(new ItemSoup(6), "saladfruit");
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((ItemFood)saladfruit).setPotionEffect(Potion.digSpeed.id, 775, 1, 0.05F);
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((ItemFood)saladfruit).setPotionEffect(Potion.digSpeed.id, 775, 1, 0.05F);
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saladveggie = registerItem(new ItemSoup(6), "saladveggie");
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saladveggie = registerItem(new ItemSoup(6), "saladveggie");
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@ -62,35 +58,36 @@ public class ModItems
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saladshroom = registerItem(new ItemSoup(6), "saladshroom");
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saladshroom = registerItem(new ItemSoup(6), "saladshroom");
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((ItemFood)saladshroom).setPotionEffect(Potion.jump.id, 550, 1, 0.05F);
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((ItemFood)saladshroom).setPotionEffect(Potion.jump.id, 550, 1, 0.05F);
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ricebowl = registerItem(new ItemSoup(2), "ricebowl");
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ricebowl = registerItem(new ItemSoup(2), "ricebowl");
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honeycomb = registerItem(new Item(), "honeycomb");
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filled_honeycomb = registerItem(new ItemBOPFood(3, 0.4F, 16), "filled_honeycomb");
|
||||||
|
pinecone = registerItem(new Item(), "pinecone");
|
||||||
|
shroompowder = registerItem(new ItemFood(1, 0.1F, false), "shroompowder");
|
||||||
|
((ItemFood)shroompowder).setAlwaysEdible();
|
||||||
|
((ItemFood)shroompowder).setPotionEffect(Potion.confusion.id, 225, 0, 0.6F);
|
||||||
|
ambrosia = registerItem(new ItemAmbrosia(), "ambrosia");
|
||||||
|
|
||||||
earth = registerItem(new Item(), "earth");
|
earth = registerItem(new Item(), "earth");
|
||||||
earth.setCreativeTab(null);
|
earth.setCreativeTab(null);
|
||||||
fleshchunk = registerItem(new Item(), "fleshchunk");
|
flax_string = registerItem(new Item(), "flax_string");
|
||||||
mudball = registerItem(new ItemMudball(), "mudball");
|
mudball = registerItem(new ItemMudball(), "mudball");
|
||||||
turnip_seeds = registerItem(new ItemSeeds(BOPBlocks.turnip_block, Blocks.farmland), "turnip_seeds");
|
mud_brick = registerItem(new Item(), "mud_brick");
|
||||||
crystal_shard = registerItem(new Item(), "crystal_shard");
|
ash = registerItem(new Item(), "ash");
|
||||||
|
fleshchunk = registerItem(new Item(), "fleshchunk");
|
||||||
|
gem = registerItem(new ItemGem(), "gem");
|
||||||
terrestrial_artifact = registerItem(new Item(), "terrestrial_artifact");
|
terrestrial_artifact = registerItem(new Item(), "terrestrial_artifact");
|
||||||
terrestrial_artifact.setMaxStackSize(1);
|
terrestrial_artifact.setMaxStackSize(1);
|
||||||
flax_string = registerItem(new Item(), "flax_string");
|
crystal_shard = registerItem(new Item(), "crystal_shard");
|
||||||
honeycomb = registerItem(new Item(), "honeycomb");
|
biome_essence = registerItem(new ItemBiomeEssence(), "biome_essence");
|
||||||
gem = registerItem(new ItemGem(), "gem");
|
pixie_dust = registerItem(new Item(), "pixie_dust");
|
||||||
ash = registerItem(new Item(), "ash");
|
ichor = registerItem(new Item(), "ichor");
|
||||||
mud_brick = registerItem(new Item(), "mud_brick");
|
soul = registerItem(new Item(), "soul");
|
||||||
|
soul.setMaxStackSize(1);
|
||||||
// TODO: move dyes to their own class?
|
// TODO: move dyes to their own class?
|
||||||
blue_dye = registerItem(new Item(), "blue_dye");
|
blue_dye = registerItem(new Item(), "blue_dye");
|
||||||
brown_dye = registerItem(new Item(), "brown_dye");
|
brown_dye = registerItem(new Item(), "brown_dye");
|
||||||
green_dye = registerItem(new Item(), "green_dye");
|
green_dye = registerItem(new Item(), "green_dye");
|
||||||
white_dye = registerItem(new Item(), "white_dye");
|
white_dye = registerItem(new Item(), "white_dye");
|
||||||
black_dye = registerItem(new Item(), "black_dye");
|
black_dye = registerItem(new Item(), "black_dye");
|
||||||
soul = registerItem(new Item(), "soul");
|
|
||||||
soul.setMaxStackSize(1);
|
|
||||||
pixie_dust = registerItem(new Item(), "pixie_dust");
|
|
||||||
ichor = registerItem(new Item(), "ichor");
|
|
||||||
pinecone = registerItem(new Item(), "pinecone");
|
|
||||||
|
|
||||||
|
|
||||||
dart = registerItem(new ItemDart(), "dart");
|
|
||||||
dart_blower = registerItem(new ItemDartBlower(), "dart_blower");
|
|
||||||
|
|
||||||
// armor
|
// armor
|
||||||
|
|
||||||
|
@ -130,8 +127,6 @@ public class ModItems
|
||||||
amethyst_chestplate = registerItem(new ItemArmor(amethyst_armor_material, 0, 1), "amethyst_chestplate");
|
amethyst_chestplate = registerItem(new ItemArmor(amethyst_armor_material, 0, 1), "amethyst_chestplate");
|
||||||
amethyst_leggings = registerItem(new ItemArmor(amethyst_armor_material, 0, 2), "amethyst_leggings");
|
amethyst_leggings = registerItem(new ItemArmor(amethyst_armor_material, 0, 2), "amethyst_leggings");
|
||||||
amethyst_boots = registerItem(new ItemArmor(amethyst_armor_material, 0, 3), "amethyst_boots");
|
amethyst_boots = registerItem(new ItemArmor(amethyst_armor_material, 0, 3), "amethyst_boots");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// tools
|
// tools
|
||||||
|
|
||||||
|
@ -162,7 +157,6 @@ public class ModItems
|
||||||
amethyst_shovel = registerItem(new ItemSpade(amethyst_tool_material), "amethyst_shovel");
|
amethyst_shovel = registerItem(new ItemSpade(amethyst_tool_material), "amethyst_shovel");
|
||||||
amethyst_sword = registerItem(new ItemSword(amethyst_tool_material), "amethyst_sword");
|
amethyst_sword = registerItem(new ItemSword(amethyst_tool_material), "amethyst_sword");
|
||||||
|
|
||||||
|
|
||||||
mud_scythe = registerItem(new ItemBOPScythe(mud_tool_material), "mud_scythe");
|
mud_scythe = registerItem(new ItemBOPScythe(mud_tool_material), "mud_scythe");
|
||||||
wood_scythe = registerItem(new ItemBOPScythe(ToolMaterial.WOOD), "wood_scythe");
|
wood_scythe = registerItem(new ItemBOPScythe(ToolMaterial.WOOD), "wood_scythe");
|
||||||
stone_scythe = registerItem(new ItemBOPScythe(ToolMaterial.STONE), "stone_scythe");
|
stone_scythe = registerItem(new ItemBOPScythe(ToolMaterial.STONE), "stone_scythe");
|
||||||
|
@ -170,14 +164,15 @@ public class ModItems
|
||||||
gold_scythe = registerItem(new ItemBOPScythe(ToolMaterial.GOLD), "gold_scythe");
|
gold_scythe = registerItem(new ItemBOPScythe(ToolMaterial.GOLD), "gold_scythe");
|
||||||
diamond_scythe = registerItem(new ItemBOPScythe(ToolMaterial.EMERALD), "diamond_scythe");
|
diamond_scythe = registerItem(new ItemBOPScythe(ToolMaterial.EMERALD), "diamond_scythe");
|
||||||
amethyst_scythe = registerItem(new ItemBOPScythe(amethyst_tool_material), "amethyst_scythe");
|
amethyst_scythe = registerItem(new ItemBOPScythe(amethyst_tool_material), "amethyst_scythe");
|
||||||
|
|
||||||
|
|
||||||
biome_finder = registerItem(new ItemBiomeFinder(), "biome_finder");
|
dart = registerItem(new ItemDart(), "dart");
|
||||||
biome_essence = registerItem(new ItemBiomeEssence(), "biome_essence");
|
dart_blower = registerItem(new ItemDartBlower(), "dart_blower");
|
||||||
enderporter = registerItem(new ItemEnderporter(), "enderporter");
|
|
||||||
flower_basket = registerItem(new ItemFlowerBasket(), "flower_basket");
|
|
||||||
jar_empty = registerItem(new ItemJarEmpty(), "jar_empty");
|
jar_empty = registerItem(new ItemJarEmpty(), "jar_empty");
|
||||||
jar_filled = registerItem(new ItemJarFilled(), "jar_filled");
|
jar_filled = registerItem(new ItemJarFilled(), "jar_filled");
|
||||||
|
flower_basket = registerItem(new ItemFlowerBasket(), "flower_basket");
|
||||||
|
biome_finder = registerItem(new ItemBiomeFinder(), "biome_finder");
|
||||||
|
enderporter = registerItem(new ItemEnderporter(), "enderporter");
|
||||||
|
|
||||||
record_wanderer = registerItem(new ItemBOPRecord("wanderer"), "record_wanderer");
|
record_wanderer = registerItem(new ItemBOPRecord("wanderer"), "record_wanderer");
|
||||||
record_corruption = registerItem(new ItemBOPRecord("corruption"), "record_corruption");
|
record_corruption = registerItem(new ItemBOPRecord("corruption"), "record_corruption");
|
||||||
|
|
Loading…
Reference in New Issue