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@ -6,7 +6,6 @@ import biomesoplenty.api.item.BOPItems;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.LilyPadBlock;
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import net.minecraft.block.LilyPadBlock;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.LivingEntity;
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@ -26,7 +25,11 @@ import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.network.play.client.CSteerBoatPacket;
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import net.minecraft.network.play.client.CSteerBoatPacket;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.*;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EntityPredicates;
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import net.minecraft.util.IndirectEntityDamageSource;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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@ -44,7 +47,7 @@ import net.minecraftforge.fml.network.NetworkHooks;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import java.util.List;
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import java.util.List;
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public class BoatEntityBOP extends Entity {
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public class BoatEntityBOP extends BoatEntity {
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private static final DataParameter<Integer> TIME_SINCE_HIT = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
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private static final DataParameter<Integer> TIME_SINCE_HIT = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
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private static final DataParameter<Integer> FORWARD_DIRECTION = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
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private static final DataParameter<Integer> FORWARD_DIRECTION = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
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private static final DataParameter<Float> DAMAGE_TAKEN = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.FLOAT);
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private static final DataParameter<Float> DAMAGE_TAKEN = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.FLOAT);
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@ -68,8 +71,8 @@ public class BoatEntityBOP extends Entity {
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private boolean backInputDown;
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private boolean backInputDown;
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private double waterLevel;
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private double waterLevel;
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private float boatGlide;
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private float boatGlide;
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private BoatEntityBOP.Status status;
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private Status status;
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private BoatEntityBOP.Status previousStatus;
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private Status previousStatus;
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private double lastYd;
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private double lastYd;
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private boolean rocking;
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private boolean rocking;
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private boolean field_203060_aN;
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private boolean field_203060_aN;
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@ -77,7 +80,7 @@ public class BoatEntityBOP extends Entity {
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private float rockingAngle;
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private float rockingAngle;
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private float prevRockingAngle;
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private float prevRockingAngle;
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public BoatEntityBOP(EntityType<?> p_i50129_1_, World p_i50129_2_) {
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public BoatEntityBOP(EntityType<? extends BoatEntity> p_i50129_1_, World p_i50129_2_) {
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super(p_i50129_1_, p_i50129_2_);
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super(p_i50129_1_, p_i50129_2_);
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this.preventEntitySpawning = true;
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this.preventEntitySpawning = true;
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}
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}
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@ -95,14 +98,7 @@ public class BoatEntityBOP extends Entity {
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this(BOPEntities.boat_bop, world);
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this(BOPEntities.boat_bop, world);
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}
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}
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/**
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@Override
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* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
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* prevent them from trampling crops
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*/
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protected boolean canTriggerWalking() {
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return false;
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}
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protected void registerData() {
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protected void registerData() {
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this.dataManager.register(TIME_SINCE_HIT, 0);
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this.dataManager.register(TIME_SINCE_HIT, 0);
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this.dataManager.register(FORWARD_DIRECTION, 1);
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this.dataManager.register(FORWARD_DIRECTION, 1);
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@ -113,37 +109,10 @@ public class BoatEntityBOP extends Entity {
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this.dataManager.register(ROCKING_TICKS, 0);
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this.dataManager.register(ROCKING_TICKS, 0);
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}
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}
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/**
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* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
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* pushable on contact, like boats or minecarts.
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*/
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@Nullable
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public AxisAlignedBB getCollisionBox(Entity entityIn) {
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return entityIn.canBePushed() ? entityIn.getBoundingBox() : null;
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox() {
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return this.getBoundingBox();
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}
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/**
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* Returns true if this entity should push and be pushed by other entities when colliding.
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*/
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public boolean canBePushed() {
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return true;
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}
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/**
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* Returns the Y offset from the entity's position for any entity riding this one.
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*/
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public double getMountedYOffset() {
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return -0.1D;
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}
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/**
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/**
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* Called when the entity is attacked.
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* Called when the entity is attacked.
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*/
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*/
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@Override
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public boolean attackEntityFrom(DamageSource source, float amount) {
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public boolean attackEntityFrom(DamageSource source, float amount) {
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if (this.isInvulnerableTo(source)) {
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if (this.isInvulnerableTo(source)) {
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return false;
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return false;
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@ -155,7 +124,7 @@ public class BoatEntityBOP extends Entity {
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this.setTimeSinceHit(10);
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this.setTimeSinceHit(10);
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this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
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this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
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this.markVelocityChanged();
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this.markVelocityChanged();
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boolean flag = source.getTrueSource() instanceof PlayerEntity && ((PlayerEntity)source.getTrueSource()).abilities.isCreativeMode;
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boolean flag = source.getTrueSource() instanceof PlayerEntity && ((PlayerEntity) source.getTrueSource()).abilities.isCreativeMode;
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if (flag || this.getDamageTaken() > 40.0F) {
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if (flag || this.getDamageTaken() > 40.0F) {
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if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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this.entityDropItem(this.getItemBoat());
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this.entityDropItem(this.getItemBoat());
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@ -163,7 +132,6 @@ public class BoatEntityBOP extends Entity {
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this.remove();
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this.remove();
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}
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}
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return true;
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return true;
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}
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}
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} else {
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} else {
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@ -171,6 +139,7 @@ public class BoatEntityBOP extends Entity {
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}
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}
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}
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}
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@Override
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public void onEnterBubbleColumnWithAirAbove(boolean downwards) {
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public void onEnterBubbleColumnWithAirAbove(boolean downwards) {
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if (!this.world.isRemote) {
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if (!this.world.isRemote) {
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this.rocking = true;
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this.rocking = true;
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@ -179,30 +148,15 @@ public class BoatEntityBOP extends Entity {
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this.setRockingTicks(60);
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this.setRockingTicks(60);
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}
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}
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}
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}
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this.world.addParticle(ParticleTypes.SPLASH, this.posX + (double) this.rand.nextFloat(), this.posY + 0.7D, this.posZ + (double) this.rand.nextFloat(), 0.0D, 0.0D, 0.0D);
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this.world.addParticle(ParticleTypes.SPLASH, this.posX + (double)this.rand.nextFloat(), this.posY + 0.7D, this.posZ + (double)this.rand.nextFloat(), 0.0D, 0.0D, 0.0D);
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if (this.rand.nextInt(20) == 0) {
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if (this.rand.nextInt(20) == 0) {
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this.world.playSound(this.posX, this.posY, this.posZ, this.getSplashSound(), this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat(), false);
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this.world.playSound(this.posX, this.posY, this.posZ, this.getSplashSound(), this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat(), false);
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}
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}
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}
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/**
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* Applies a velocity to the entities, to push them away from eachother.
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*/
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public void applyEntityCollision(Entity entityIn) {
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if (entityIn instanceof BoatEntity) {
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if (entityIn.getBoundingBox().minY < this.getBoundingBox().maxY) {
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super.applyEntityCollision(entityIn);
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}
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} else if (entityIn.getBoundingBox().minY <= this.getBoundingBox().minY) {
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super.applyEntityCollision(entityIn);
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}
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}
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}
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@Override
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public Item getItemBoat() {
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public Item getItemBoat() {
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switch(this.getBoatType()) {
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switch (this.getBoatModel()) {
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case FIR:
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case FIR:
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default:
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default:
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return BOPItems.fir_boat;
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return BOPItems.fir_boat;
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@ -234,6 +188,7 @@ public class BoatEntityBOP extends Entity {
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/**
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/**
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* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
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* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
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*/
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*/
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@Override
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@OnlyIn(Dist.CLIENT)
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@OnlyIn(Dist.CLIENT)
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public void performHurtAnimation() {
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public void performHurtAnimation() {
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this.setForwardDirection(-this.getForwardDirection());
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this.setForwardDirection(-this.getForwardDirection());
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@ -241,50 +196,14 @@ public class BoatEntityBOP extends Entity {
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this.setDamageTaken(this.getDamageTaken() * 11.0F);
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this.setDamageTaken(this.getDamageTaken() * 11.0F);
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}
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}
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/**
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* Returns true if other Entities should be prevented from moving through this Entity.
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*/
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public boolean canBeCollidedWith() {
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return !this.removed;
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}
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/**
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* Sets a target for the client to interpolate towards over the next few ticks
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*/
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@OnlyIn(Dist.CLIENT)
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public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport) {
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this.lerpX = x;
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this.lerpY = y;
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this.lerpZ = z;
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this.lerpYaw = (double)yaw;
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this.lerpPitch = (double)pitch;
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this.lerpSteps = 10;
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}
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/**
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* Gets the horizontal facing direction of this Entity, adjusted to take specially-treated entity types into account.
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*/
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public Direction getAdjustedHorizontalFacing() {
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return this.getHorizontalFacing().rotateY();
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}
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/**
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/**
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* Called to update the entity's position/logic.
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* Called to update the entity's position/logic.
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*/
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*/
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@Override
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@Override
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public void tick() {
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public void tick() {
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if (this.world.isRemote) {
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Entity rider = getControllingPassenger();
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if (rider instanceof PlayerEntity) {
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ClientPlayerEntity player = (ClientPlayerEntity) rider;
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updateInputs(player.movementInput.leftKeyDown, player.movementInput.rightKeyDown, player.movementInput.forwardKeyDown, player.movementInput.backKeyDown);
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|
|
player.rowingBoat |= player.movementInput.leftKeyDown || player.movementInput.rightKeyDown || player.movementInput.forwardKeyDown || player.movementInput.backKeyDown;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.previousStatus = this.status;
|
|
|
|
this.previousStatus = this.status;
|
|
|
|
this.status = this.getBoatStatus();
|
|
|
|
this.status = this.getBoatStatus();
|
|
|
|
if (this.status != BoatEntityBOP.Status.UNDER_WATER && this.status != BoatEntityBOP.Status.UNDER_FLOWING_WATER) {
|
|
|
|
if (this.status != Status.UNDER_WATER && this.status != Status.UNDER_FLOWING_WATER) {
|
|
|
|
this.outOfControlTicks = 0.0F;
|
|
|
|
this.outOfControlTicks = 0.0F;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
++this.outOfControlTicks;
|
|
|
|
++this.outOfControlTicks;
|
|
|
@ -305,7 +224,13 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
this.prevPosX = this.posX;
|
|
|
|
this.prevPosX = this.posX;
|
|
|
|
this.prevPosY = this.posY;
|
|
|
|
this.prevPosY = this.posY;
|
|
|
|
this.prevPosZ = this.posZ;
|
|
|
|
this.prevPosZ = this.posZ;
|
|
|
|
super.tick();
|
|
|
|
|
|
|
|
|
|
|
|
// !!! this is the super of BoatEntity !!!
|
|
|
|
|
|
|
|
if (!this.world.isRemote) {
|
|
|
|
|
|
|
|
this.setFlag(6, this.isGlowing());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
baseTick();
|
|
|
|
|
|
|
|
|
|
|
|
this.tickLerp();
|
|
|
|
this.tickLerp();
|
|
|
|
if (this.canPassengerSteer()) {
|
|
|
|
if (this.canPassengerSteer()) {
|
|
|
|
if (this.getPassengers().isEmpty() || !(this.getPassengers().get(0) instanceof PlayerEntity)) {
|
|
|
|
if (this.getPassengers().isEmpty() || !(this.getPassengers().get(0) instanceof PlayerEntity)) {
|
|
|
@ -325,30 +250,30 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
this.updateRocking();
|
|
|
|
this.updateRocking();
|
|
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i <= 1; ++i) {
|
|
|
|
for (int i = 0; i <= 1; ++i) {
|
|
|
|
if (this.getPaddleState(i)) {
|
|
|
|
if (this.getPaddleState(i)) {
|
|
|
|
if (!this.isSilent() && (double)(this.paddlePositions[i] % ((float)Math.PI * 2F)) <= (double)((float)Math.PI / 4F) && ((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F)) % (double)((float)Math.PI * 2F) >= (double)((float)Math.PI / 4F)) {
|
|
|
|
if (!this.isSilent() && (double) (this.paddlePositions[i] % ((float) Math.PI * 2F)) <= (double) ((float) Math.PI / 4F) && ((double) this.paddlePositions[i] + (double) ((float) Math.PI / 8F)) % (double) ((float) Math.PI * 2F) >= (double) ((float) Math.PI / 4F)) {
|
|
|
|
SoundEvent soundevent = this.getPaddleSound();
|
|
|
|
SoundEvent soundevent = this.getPaddleSound();
|
|
|
|
if (soundevent != null) {
|
|
|
|
if (soundevent != null) {
|
|
|
|
Vec3d vec3d = this.getLook(1.0F);
|
|
|
|
Vec3d vec3d = this.getLook(1.0F);
|
|
|
|
double d0 = i == 1 ? -vec3d.z : vec3d.z;
|
|
|
|
double d0 = i == 1 ? -vec3d.z : vec3d.z;
|
|
|
|
double d1 = i == 1 ? vec3d.x : -vec3d.x;
|
|
|
|
double d1 = i == 1 ? vec3d.x : -vec3d.x;
|
|
|
|
this.world.playSound((PlayerEntity)null, this.posX + d0, this.posY, this.posZ + d1, soundevent, this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat());
|
|
|
|
this.world.playSound((PlayerEntity) null, this.posX + d0, this.posY, this.posZ + d1, soundevent, this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this.paddlePositions[i] = (float)((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F));
|
|
|
|
this.paddlePositions[i] = (float) ((double) this.paddlePositions[i] + (double) ((float) Math.PI / 8F));
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
this.paddlePositions[i] = 0.0F;
|
|
|
|
this.paddlePositions[i] = 0.0F;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this.doBlockCollisions();
|
|
|
|
this.doBlockCollisions();
|
|
|
|
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getBoundingBox().grow((double)0.2F, (double)-0.01F, (double)0.2F), EntityPredicates.pushableBy(this));
|
|
|
|
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getBoundingBox().grow((double) 0.2F, (double) -0.01F, (double) 0.2F), EntityPredicates.pushableBy(this));
|
|
|
|
if (!list.isEmpty()) {
|
|
|
|
if (!list.isEmpty()) {
|
|
|
|
boolean flag = !this.world.isRemote && !(this.getControllingPassenger() instanceof PlayerEntity);
|
|
|
|
boolean flag = !this.world.isRemote && !(this.getControllingPassenger() instanceof PlayerEntity);
|
|
|
|
|
|
|
|
|
|
|
|
for(int j = 0; j < list.size(); ++j) {
|
|
|
|
for (int j = 0; j < list.size(); ++j) {
|
|
|
|
Entity entity = list.get(j);
|
|
|
|
Entity entity = list.get(j);
|
|
|
|
if (!entity.isPassenger(this)) {
|
|
|
|
if (!entity.isPassenger(this)) {
|
|
|
|
if (flag && this.getPassengers().size() < 2 && !entity.isPassenger() && entity.getWidth() < this.getWidth() && entity instanceof LivingEntity && !(entity instanceof WaterMobEntity) && !(entity instanceof PlayerEntity)) {
|
|
|
|
if (flag && this.getPassengers().size() < 2 && !entity.isPassenger() && entity.getWidth() < this.getWidth() && entity instanceof LivingEntity && !(entity instanceof WaterMobEntity) && !(entity instanceof PlayerEntity)) {
|
|
|
@ -359,7 +284,6 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void updateRocking() {
|
|
|
|
private void updateRocking() {
|
|
|
@ -373,7 +297,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
this.rockingIntensity = MathHelper.clamp(this.rockingIntensity, 0.0F, 1.0F);
|
|
|
|
this.rockingIntensity = MathHelper.clamp(this.rockingIntensity, 0.0F, 1.0F);
|
|
|
|
this.prevRockingAngle = this.rockingAngle;
|
|
|
|
this.prevRockingAngle = this.rockingAngle;
|
|
|
|
this.rockingAngle = 10.0F * (float)Math.sin((double)(0.5F * (float)this.world.getGameTime())) * this.rockingIntensity;
|
|
|
|
this.rockingAngle = 10.0F * (float) Math.sin((double) (0.5F * (float) this.world.getGameTime())) * this.rockingIntensity;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
if (!this.rocking) {
|
|
|
|
if (!this.rocking) {
|
|
|
|
this.setRockingTicks(0);
|
|
|
|
this.setRockingTicks(0);
|
|
|
@ -398,12 +322,12 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
this.rocking = false;
|
|
|
|
this.rocking = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Nullable
|
|
|
|
@Nullable
|
|
|
|
protected SoundEvent getPaddleSound() {
|
|
|
|
protected SoundEvent getPaddleSound() {
|
|
|
|
switch(this.getBoatStatus()) {
|
|
|
|
switch (this.getBoatStatus()) {
|
|
|
|
case IN_WATER:
|
|
|
|
case IN_WATER:
|
|
|
|
case UNDER_WATER:
|
|
|
|
case UNDER_WATER:
|
|
|
|
case UNDER_FLOWING_WATER:
|
|
|
|
case UNDER_FLOWING_WATER:
|
|
|
@ -418,49 +342,52 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
private void tickLerp() {
|
|
|
|
private void tickLerp() {
|
|
|
|
if (this.lerpSteps > 0 && !this.canPassengerSteer()) {
|
|
|
|
if (this.lerpSteps > 0 && !this.canPassengerSteer()) {
|
|
|
|
double d0 = this.posX + (this.lerpX - this.posX) / (double)this.lerpSteps;
|
|
|
|
double d0 = this.posX + (this.lerpX - this.posX) / (double) this.lerpSteps;
|
|
|
|
double d1 = this.posY + (this.lerpY - this.posY) / (double)this.lerpSteps;
|
|
|
|
double d1 = this.posY + (this.lerpY - this.posY) / (double) this.lerpSteps;
|
|
|
|
double d2 = this.posZ + (this.lerpZ - this.posZ) / (double)this.lerpSteps;
|
|
|
|
double d2 = this.posZ + (this.lerpZ - this.posZ) / (double) this.lerpSteps;
|
|
|
|
double d3 = MathHelper.wrapDegrees(this.lerpYaw - (double)this.rotationYaw);
|
|
|
|
double d3 = MathHelper.wrapDegrees(this.lerpYaw - (double) this.rotationYaw);
|
|
|
|
this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.lerpSteps);
|
|
|
|
this.rotationYaw = (float) ((double) this.rotationYaw + d3 / (double) this.lerpSteps);
|
|
|
|
this.rotationPitch = (float)((double)this.rotationPitch + (this.lerpPitch - (double)this.rotationPitch) / (double)this.lerpSteps);
|
|
|
|
this.rotationPitch = (float) ((double) this.rotationPitch + (this.lerpPitch - (double) this.rotationPitch) / (double) this.lerpSteps);
|
|
|
|
--this.lerpSteps;
|
|
|
|
--this.lerpSteps;
|
|
|
|
this.setPosition(d0, d1, d2);
|
|
|
|
this.setPosition(d0, d1, d2);
|
|
|
|
this.setRotation(this.rotationYaw, this.rotationPitch);
|
|
|
|
this.setRotation(this.rotationYaw, this.rotationPitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setPaddleState(boolean left, boolean right) {
|
|
|
|
public void setPaddleState(boolean left, boolean right) {
|
|
|
|
this.dataManager.set(field_199704_e, left);
|
|
|
|
this.dataManager.set(field_199704_e, left);
|
|
|
|
this.dataManager.set(field_199705_f, right);
|
|
|
|
this.dataManager.set(field_199705_f, right);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
public float getRowingTime(int side, float limbSwing) {
|
|
|
|
public float getRowingTime(int side, float limbSwing) {
|
|
|
|
return this.getPaddleState(side) ? (float)MathHelper.clampedLerp((double)this.paddlePositions[side] - (double)((float)Math.PI / 8F), (double)this.paddlePositions[side], (double)limbSwing) : 0.0F;
|
|
|
|
return this.getPaddleState(side) ? (float) MathHelper.clampedLerp((double) this.paddlePositions[side] - (double) ((float) Math.PI / 8F), (double) this.paddlePositions[side], (double) limbSwing) : 0.0F;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Determines whether the boat is in water, gliding on land, or in air
|
|
|
|
* Determines whether the boat is in water, gliding on land, or in air
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
private BoatEntityBOP.Status getBoatStatus() {
|
|
|
|
private Status getBoatStatus() {
|
|
|
|
BoatEntityBOP.Status boatentity$status = this.getUnderwaterStatus();
|
|
|
|
Status boatentity$status = this.getUnderwaterStatus();
|
|
|
|
if (boatentity$status != null) {
|
|
|
|
if (boatentity$status != null) {
|
|
|
|
this.waterLevel = this.getBoundingBox().maxY;
|
|
|
|
this.waterLevel = this.getBoundingBox().maxY;
|
|
|
|
return boatentity$status;
|
|
|
|
return boatentity$status;
|
|
|
|
} else if (this.checkInWater()) {
|
|
|
|
} else if (this.checkInWater()) {
|
|
|
|
return BoatEntityBOP.Status.IN_WATER;
|
|
|
|
return Status.IN_WATER;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
float f = this.getBoatGlide();
|
|
|
|
float f = this.getBoatGlide();
|
|
|
|
if (f > 0.0F) {
|
|
|
|
if (f > 0.0F) {
|
|
|
|
this.boatGlide = f;
|
|
|
|
this.boatGlide = f;
|
|
|
|
return BoatEntityBOP.Status.ON_LAND;
|
|
|
|
return Status.ON_LAND;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
return BoatEntityBOP.Status.IN_AIR;
|
|
|
|
return Status.IN_AIR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getWaterLevelAbove() {
|
|
|
|
public float getWaterLevelAbove() {
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
int i = MathHelper.floor(axisalignedbb.minX);
|
|
|
|
int i = MathHelper.floor(axisalignedbb.minX);
|
|
|
@ -472,11 +399,11 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
label161:
|
|
|
|
label161:
|
|
|
|
for(int k1 = k; k1 < l; ++k1) {
|
|
|
|
for (int k1 = k; k1 < l; ++k1) {
|
|
|
|
float f = 0.0F;
|
|
|
|
float f = 0.0F;
|
|
|
|
|
|
|
|
|
|
|
|
for(int l1 = i; l1 < j; ++l1) {
|
|
|
|
for (int l1 = i; l1 < j; ++l1) {
|
|
|
|
for(int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
for (int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
blockpos$pooledmutableblockpos.setPos(l1, k1, i2);
|
|
|
|
blockpos$pooledmutableblockpos.setPos(l1, k1, i2);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER)) {
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER)) {
|
|
|
@ -490,12 +417,12 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (f < 1.0F) {
|
|
|
|
if (f < 1.0F) {
|
|
|
|
float f2 = (float)blockpos$pooledmutableblockpos.getY() + f;
|
|
|
|
float f2 = (float) blockpos$pooledmutableblockpos.getY() + f;
|
|
|
|
return f2;
|
|
|
|
return f2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float f1 = (float)(l + 1);
|
|
|
|
float f1 = (float) (l + 1);
|
|
|
|
return f1;
|
|
|
|
return f1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -503,6 +430,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Decides how much the boat should be gliding on the land (based on any slippery blocks)
|
|
|
|
* Decides how much the boat should be gliding on the land (based on any slippery blocks)
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getBoatGlide() {
|
|
|
|
public float getBoatGlide() {
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
|
|
|
|
AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
|
|
|
@ -517,15 +445,15 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
int k1 = 0;
|
|
|
|
int k1 = 0;
|
|
|
|
|
|
|
|
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
for(int l1 = i; l1 < j; ++l1) {
|
|
|
|
for (int l1 = i; l1 < j; ++l1) {
|
|
|
|
for(int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
for (int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1);
|
|
|
|
int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1);
|
|
|
|
if (j2 != 2) {
|
|
|
|
if (j2 != 2) {
|
|
|
|
for(int k2 = k; k2 < l; ++k2) {
|
|
|
|
for (int k2 = k; k2 < l; ++k2) {
|
|
|
|
if (j2 <= 0 || k2 != k && k2 != l - 1) {
|
|
|
|
if (j2 <= 0 || k2 != k && k2 != l - 1) {
|
|
|
|
blockpos$pooledmutableblockpos.setPos(l1, k2, i2);
|
|
|
|
blockpos$pooledmutableblockpos.setPos(l1, k2, i2);
|
|
|
|
BlockState blockstate = this.world.getBlockState(blockpos$pooledmutableblockpos);
|
|
|
|
BlockState blockstate = this.world.getBlockState(blockpos$pooledmutableblockpos);
|
|
|
|
if (!(blockstate.getBlock() instanceof LilyPadBlock) && VoxelShapes.compare(blockstate.getCollisionShape(this.world, blockpos$pooledmutableblockpos).withOffset((double)l1, (double)k2, (double)i2), voxelshape, IBooleanFunction.AND)) {
|
|
|
|
if (!(blockstate.getBlock() instanceof LilyPadBlock) && VoxelShapes.compare(blockstate.getCollisionShape(this.world, blockpos$pooledmutableblockpos).withOffset((double) l1, (double) k2, (double) i2), voxelshape, IBooleanFunction.AND)) {
|
|
|
|
f += blockstate.getSlipperiness(this.world, blockpos$pooledmutableblockpos, this);
|
|
|
|
f += blockstate.getSlipperiness(this.world, blockpos$pooledmutableblockpos, this);
|
|
|
|
++k1;
|
|
|
|
++k1;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -536,7 +464,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return f / (float)k1;
|
|
|
|
return f / (float) k1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private boolean checkInWater() {
|
|
|
|
private boolean checkInWater() {
|
|
|
@ -551,15 +479,15 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
this.waterLevel = Double.MIN_VALUE;
|
|
|
|
this.waterLevel = Double.MIN_VALUE;
|
|
|
|
|
|
|
|
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
for(int k1 = i; k1 < j; ++k1) {
|
|
|
|
for (int k1 = i; k1 < j; ++k1) {
|
|
|
|
for(int l1 = k; l1 < l; ++l1) {
|
|
|
|
for (int l1 = k; l1 < l; ++l1) {
|
|
|
|
for(int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
for (int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
|
|
|
|
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER)) {
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER)) {
|
|
|
|
float f = (float)l1 + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos);
|
|
|
|
float f = (float) l1 + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos);
|
|
|
|
this.waterLevel = Math.max((double)f, this.waterLevel);
|
|
|
|
this.waterLevel = Math.max((double) f, this.waterLevel);
|
|
|
|
flag |= axisalignedbb.minY < (double)f;
|
|
|
|
flag |= axisalignedbb.minY < (double) f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -573,7 +501,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
* Decides whether the boat is currently underwater.
|
|
|
|
* Decides whether the boat is currently underwater.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
@Nullable
|
|
|
|
private BoatEntityBOP.Status getUnderwaterStatus() {
|
|
|
|
private Status getUnderwaterStatus() {
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
AxisAlignedBB axisalignedbb = this.getBoundingBox();
|
|
|
|
double d0 = axisalignedbb.maxY + 0.001D;
|
|
|
|
double d0 = axisalignedbb.maxY + 0.001D;
|
|
|
|
int i = MathHelper.floor(axisalignedbb.minX);
|
|
|
|
int i = MathHelper.floor(axisalignedbb.minX);
|
|
|
@ -585,15 +513,14 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
boolean flag = false;
|
|
|
|
boolean flag = false;
|
|
|
|
|
|
|
|
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
try (BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain()) {
|
|
|
|
for(int k1 = i; k1 < j; ++k1) {
|
|
|
|
for (int k1 = i; k1 < j; ++k1) {
|
|
|
|
for(int l1 = k; l1 < l; ++l1) {
|
|
|
|
for (int l1 = k; l1 < l; ++l1) {
|
|
|
|
for(int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
for (int i2 = i1; i2 < j1; ++i2) {
|
|
|
|
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
|
|
|
|
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double)((float)blockpos$pooledmutableblockpos.getY() + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos))) {
|
|
|
|
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double) ((float) blockpos$pooledmutableblockpos.getY() + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos))) {
|
|
|
|
if (!ifluidstate.isSource()) {
|
|
|
|
if (!ifluidstate.isSource()) {
|
|
|
|
BoatEntityBOP.Status boatentity$status = BoatEntityBOP.Status.UNDER_FLOWING_WATER;
|
|
|
|
return Status.UNDER_FLOWING_WATER;
|
|
|
|
return boatentity$status;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
flag = true;
|
|
|
|
flag = true;
|
|
|
@ -603,36 +530,36 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return flag ? BoatEntityBOP.Status.UNDER_WATER : null;
|
|
|
|
return flag ? Status.UNDER_WATER : null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Update the boat's speed, based on momentum.
|
|
|
|
* Update the boat's speed, based on momentum.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
private void updateMotion() {
|
|
|
|
private void updateMotion() {
|
|
|
|
double d0 = (double)-0.04F;
|
|
|
|
double gravity = (double) -0.04F;
|
|
|
|
double d1 = this.hasNoGravity() ? 0.0D : (double)-0.04F;
|
|
|
|
double d1 = this.hasNoGravity() ? 0.0D : gravity;
|
|
|
|
double d2 = 0.0D;
|
|
|
|
double d2 = 0.0D;
|
|
|
|
this.momentum = 0.05F;
|
|
|
|
this.momentum = 0.05F;
|
|
|
|
if (this.previousStatus == BoatEntityBOP.Status.IN_AIR && this.status != BoatEntityBOP.Status.IN_AIR && this.status != BoatEntityBOP.Status.ON_LAND) {
|
|
|
|
if (this.previousStatus == Status.IN_AIR && this.status != Status.IN_AIR && this.status != Status.ON_LAND) {
|
|
|
|
this.waterLevel = this.getBoundingBox().minY + (double)this.getHeight();
|
|
|
|
this.waterLevel = this.getBoundingBox().minY + (double) this.getHeight();
|
|
|
|
this.setPosition(this.posX, (double)(this.getWaterLevelAbove() - this.getHeight()) + 0.101D, this.posZ);
|
|
|
|
this.setPosition(this.posX, (double) (this.getWaterLevelAbove() - this.getHeight()) + 0.101D, this.posZ);
|
|
|
|
this.setMotion(this.getMotion().mul(1.0D, 0.0D, 1.0D));
|
|
|
|
this.setMotion(this.getMotion().mul(1.0D, 0.0D, 1.0D));
|
|
|
|
this.lastYd = 0.0D;
|
|
|
|
this.lastYd = 0.0D;
|
|
|
|
this.status = BoatEntityBOP.Status.IN_WATER;
|
|
|
|
this.status = Status.IN_WATER;
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
if (this.status == BoatEntityBOP.Status.IN_WATER) {
|
|
|
|
if (this.status == Status.IN_WATER) {
|
|
|
|
d2 = (this.waterLevel - this.getBoundingBox().minY) / (double)this.getHeight();
|
|
|
|
d2 = (this.waterLevel - this.getBoundingBox().minY) / (double) this.getHeight();
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
} else if (this.status == BoatEntityBOP.Status.UNDER_FLOWING_WATER) {
|
|
|
|
} else if (this.status == Status.UNDER_FLOWING_WATER) {
|
|
|
|
d1 = -7.0E-4D;
|
|
|
|
d1 = -7.0E-4D;
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
} else if (this.status == BoatEntityBOP.Status.UNDER_WATER) {
|
|
|
|
} else if (this.status == Status.UNDER_WATER) {
|
|
|
|
d2 = (double)0.01F;
|
|
|
|
d2 = (double) 0.01F;
|
|
|
|
this.momentum = 0.45F;
|
|
|
|
this.momentum = 0.45F;
|
|
|
|
} else if (this.status == BoatEntityBOP.Status.IN_AIR) {
|
|
|
|
} else if (this.status == Status.IN_AIR) {
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
this.momentum = 0.9F;
|
|
|
|
} else if (this.status == BoatEntityBOP.Status.ON_LAND) {
|
|
|
|
} else if (this.status == Status.ON_LAND) {
|
|
|
|
this.momentum = this.boatGlide;
|
|
|
|
this.momentum = this.boatGlide;
|
|
|
|
if (this.getControllingPassenger() instanceof PlayerEntity) {
|
|
|
|
if (this.getControllingPassenger() instanceof PlayerEntity) {
|
|
|
|
this.boatGlide /= 2.0F;
|
|
|
|
this.boatGlide /= 2.0F;
|
|
|
@ -640,14 +567,13 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vec3d vec3d = this.getMotion();
|
|
|
|
Vec3d vec3d = this.getMotion();
|
|
|
|
this.setMotion(vec3d.x * (double)this.momentum, vec3d.y + d1, vec3d.z * (double)this.momentum);
|
|
|
|
this.setMotion(vec3d.x * (double) this.momentum, vec3d.y + d1, vec3d.z * (double) this.momentum);
|
|
|
|
this.deltaRotation *= this.momentum;
|
|
|
|
this.deltaRotation *= this.momentum;
|
|
|
|
if (d2 > 0.0D) {
|
|
|
|
if (d2 > 0.0D) {
|
|
|
|
Vec3d vec3d1 = this.getMotion();
|
|
|
|
Vec3d vec3d1 = this.getMotion();
|
|
|
|
this.setMotion(vec3d1.x, (vec3d1.y + d2 * 0.06153846016296973D) * 0.75D, vec3d1.z);
|
|
|
|
this.setMotion(vec3d1.x, (vec3d1.y + d2 * 0.06153846016296973D) * 0.75D, vec3d1.z);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void controlBoat() {
|
|
|
|
private void controlBoat() {
|
|
|
@ -674,15 +600,16 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
f -= 0.005F;
|
|
|
|
f -= 0.005F;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this.setMotion(this.getMotion().add((double)(MathHelper.sin(-this.rotationYaw * ((float)Math.PI / 180F)) * f), 0.0D, (double)(MathHelper.cos(this.rotationYaw * ((float)Math.PI / 180F)) * f)));
|
|
|
|
this.setMotion(this.getMotion().add((double) (MathHelper.sin(-this.rotationYaw * ((float) Math.PI / 180F)) * f), 0.0D, (double) (MathHelper.cos(this.rotationYaw * ((float) Math.PI / 180F)) * f)));
|
|
|
|
this.setPaddleState(this.rightInputDown && !this.leftInputDown || this.forwardInputDown, this.leftInputDown && !this.rightInputDown || this.forwardInputDown);
|
|
|
|
this.setPaddleState(this.rightInputDown && !this.leftInputDown || this.forwardInputDown, this.leftInputDown && !this.rightInputDown || this.forwardInputDown);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updatePassenger(Entity passenger) {
|
|
|
|
public void updatePassenger(Entity passenger) {
|
|
|
|
if (this.isPassenger(passenger)) {
|
|
|
|
if (this.isPassenger(passenger)) {
|
|
|
|
float f = 0.0F;
|
|
|
|
float f = 0.0F;
|
|
|
|
float f1 = (float)((this.removed ? (double)0.01F : this.getMountedYOffset()) + passenger.getYOffset());
|
|
|
|
float f1 = (float) ((this.removed ? (double) 0.01F : this.getMountedYOffset()) + passenger.getYOffset());
|
|
|
|
if (this.getPassengers().size() > 1) {
|
|
|
|
if (this.getPassengers().size() > 1) {
|
|
|
|
int i = this.getPassengers().indexOf(passenger);
|
|
|
|
int i = this.getPassengers().indexOf(passenger);
|
|
|
|
if (i == 0) {
|
|
|
|
if (i == 0) {
|
|
|
@ -692,27 +619,27 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (passenger instanceof AnimalEntity) {
|
|
|
|
if (passenger instanceof AnimalEntity) {
|
|
|
|
f = (float)((double)f + 0.2D);
|
|
|
|
f = (float) ((double) f + 0.2D);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vec3d vec3d = (new Vec3d((double)f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * ((float)Math.PI / 180F) - ((float)Math.PI / 2F));
|
|
|
|
Vec3d vec3d = (new Vec3d((double) f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * ((float) Math.PI / 180F) - ((float) Math.PI / 2F));
|
|
|
|
passenger.setPosition(this.posX + vec3d.x, this.posY + (double)f1, this.posZ + vec3d.z);
|
|
|
|
passenger.setPosition(this.posX + vec3d.x, this.posY + (double) f1, this.posZ + vec3d.z);
|
|
|
|
passenger.rotationYaw += this.deltaRotation;
|
|
|
|
passenger.rotationYaw += this.deltaRotation;
|
|
|
|
passenger.setRotationYawHead(passenger.getRotationYawHead() + this.deltaRotation);
|
|
|
|
passenger.setRotationYawHead(passenger.getRotationYawHead() + this.deltaRotation);
|
|
|
|
this.applyYawToEntity(passenger);
|
|
|
|
this.applyYawToEntity(passenger);
|
|
|
|
if (passenger instanceof AnimalEntity && this.getPassengers().size() > 1) {
|
|
|
|
if (passenger instanceof AnimalEntity && this.getPassengers().size() > 1) {
|
|
|
|
int j = passenger.getEntityId() % 2 == 0 ? 90 : 270;
|
|
|
|
int j = passenger.getEntityId() % 2 == 0 ? 90 : 270;
|
|
|
|
passenger.setRenderYawOffset(((AnimalEntity)passenger).renderYawOffset + (float)j);
|
|
|
|
passenger.setRenderYawOffset(((AnimalEntity) passenger).renderYawOffset + (float) j);
|
|
|
|
passenger.setRotationYawHead(passenger.getRotationYawHead() + (float)j);
|
|
|
|
passenger.setRotationYawHead(passenger.getRotationYawHead() + (float) j);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Applies this boat's yaw to the given entity. Used to update the orientation of its passenger.
|
|
|
|
* Applies this boat's yaw to the given entity. Used to update the orientation of its passenger.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected void applyYawToEntity(Entity entityToUpdate) {
|
|
|
|
protected void applyYawToEntity(Entity entityToUpdate) {
|
|
|
|
entityToUpdate.setRenderYawOffset(this.rotationYaw);
|
|
|
|
entityToUpdate.setRenderYawOffset(this.rotationYaw);
|
|
|
|
float f = MathHelper.wrapDegrees(entityToUpdate.rotationYaw - this.rotationYaw);
|
|
|
|
float f = MathHelper.wrapDegrees(entityToUpdate.rotationYaw - this.rotationYaw);
|
|
|
@ -725,6 +652,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Applies this entity's orientation (pitch/yaw) to another entity. Used to update passenger orientation.
|
|
|
|
* Applies this entity's orientation (pitch/yaw) to another entity. Used to update passenger orientation.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
public void applyOrientationToEntity(Entity entityToUpdate) {
|
|
|
|
public void applyOrientationToEntity(Entity entityToUpdate) {
|
|
|
|
this.applyYawToEntity(entityToUpdate);
|
|
|
|
this.applyYawToEntity(entityToUpdate);
|
|
|
@ -732,7 +660,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
protected void writeAdditional(CompoundNBT compound) {
|
|
|
|
protected void writeAdditional(CompoundNBT compound) {
|
|
|
|
compound.putString("Type", this.getBoatType().getName());
|
|
|
|
compound.putString("Type", this.getBoatModel().getName());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
@ -741,20 +669,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
protected void readAdditional(CompoundNBT compound) {
|
|
|
|
protected void readAdditional(CompoundNBT compound) {
|
|
|
|
if (compound.contains("Type", 8)) {
|
|
|
|
if (compound.contains("Type", 8)) {
|
|
|
|
this.setBoatType(Type.getTypeFromString(compound.getString("Type")));
|
|
|
|
setBoatModel(Type.getTypeFromString(compound.getString("Type")));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public boolean processInitialInteract(PlayerEntity player, Hand hand) {
|
|
|
|
|
|
|
|
if (player.isSneaking()) {
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
if (!this.world.isRemote && this.outOfControlTicks < 60.0F) {
|
|
|
|
|
|
|
|
player.startRiding(this);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -773,11 +688,11 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
if (!this.world.isRemote && !this.removed) {
|
|
|
|
if (!this.world.isRemote && !this.removed) {
|
|
|
|
this.remove();
|
|
|
|
this.remove();
|
|
|
|
if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
|
|
|
|
if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
|
|
|
|
for(int i = 0; i < 3; ++i) {
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
|
|
this.entityDropItem(this.getBoatType().asPlank());
|
|
|
|
this.entityDropItem(this.getBoatType().asPlank());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for(int j = 0; j < 2; ++j) {
|
|
|
|
for (int j = 0; j < 2; ++j) {
|
|
|
|
this.entityDropItem(Items.STICK);
|
|
|
|
this.entityDropItem(Items.STICK);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -786,12 +701,12 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
this.fallDistance = 0.0F;
|
|
|
|
this.fallDistance = 0.0F;
|
|
|
|
} else if (!this.world.getFluidState((new BlockPos(this)).down()).isTagged(FluidTags.WATER) && y < 0.0D) {
|
|
|
|
} else if (!this.world.getFluidState((new BlockPos(this)).down()).isTagged(FluidTags.WATER) && y < 0.0D) {
|
|
|
|
this.fallDistance = (float)((double)this.fallDistance - y);
|
|
|
|
this.fallDistance = (float) ((double) this.fallDistance - y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean getPaddleState(int side) {
|
|
|
|
public boolean getPaddleState(int side) {
|
|
|
|
return this.dataManager.<Boolean>get(side == 0 ? field_199704_e : field_199705_f) && this.getControllingPassenger() != null;
|
|
|
|
return this.dataManager.<Boolean>get(side == 0 ? field_199704_e : field_199705_f) && this.getControllingPassenger() != null;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -799,6 +714,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Sets the damage taken from the last hit.
|
|
|
|
* Sets the damage taken from the last hit.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setDamageTaken(float damageTaken) {
|
|
|
|
public void setDamageTaken(float damageTaken) {
|
|
|
|
this.dataManager.set(DAMAGE_TAKEN, damageTaken);
|
|
|
|
this.dataManager.set(DAMAGE_TAKEN, damageTaken);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -806,6 +722,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Gets the damage taken from the last hit.
|
|
|
|
* Gets the damage taken from the last hit.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getDamageTaken() {
|
|
|
|
public float getDamageTaken() {
|
|
|
|
return this.dataManager.get(DAMAGE_TAKEN);
|
|
|
|
return this.dataManager.get(DAMAGE_TAKEN);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -813,6 +730,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Sets the time to count down from since the last time entity was hit.
|
|
|
|
* Sets the time to count down from since the last time entity was hit.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setTimeSinceHit(int timeSinceHit) {
|
|
|
|
public void setTimeSinceHit(int timeSinceHit) {
|
|
|
|
this.dataManager.set(TIME_SINCE_HIT, timeSinceHit);
|
|
|
|
this.dataManager.set(TIME_SINCE_HIT, timeSinceHit);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -820,6 +738,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Gets the time since the last hit.
|
|
|
|
* Gets the time since the last hit.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public int getTimeSinceHit() {
|
|
|
|
public int getTimeSinceHit() {
|
|
|
|
return this.dataManager.get(TIME_SINCE_HIT);
|
|
|
|
return this.dataManager.get(TIME_SINCE_HIT);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -832,6 +751,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
return this.dataManager.get(ROCKING_TICKS);
|
|
|
|
return this.dataManager.get(ROCKING_TICKS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
public float getRockingAngle(float partialTicks) {
|
|
|
|
public float getRockingAngle(float partialTicks) {
|
|
|
|
return MathHelper.lerp(partialTicks, this.prevRockingAngle, this.rockingAngle);
|
|
|
|
return MathHelper.lerp(partialTicks, this.prevRockingAngle, this.rockingAngle);
|
|
|
@ -840,6 +760,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Sets the forward direction of the entity.
|
|
|
|
* Sets the forward direction of the entity.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setForwardDirection(int forwardDirection) {
|
|
|
|
public void setForwardDirection(int forwardDirection) {
|
|
|
|
this.dataManager.set(FORWARD_DIRECTION, forwardDirection);
|
|
|
|
this.dataManager.set(FORWARD_DIRECTION, forwardDirection);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -847,32 +768,20 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Gets the forward direction of the entity.
|
|
|
|
* Gets the forward direction of the entity.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public int getForwardDirection() {
|
|
|
|
public int getForwardDirection() {
|
|
|
|
return this.dataManager.get(FORWARD_DIRECTION);
|
|
|
|
return this.dataManager.get(FORWARD_DIRECTION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void setBoatType(Type boatType) {
|
|
|
|
public void setBoatModel(Type boatType) {
|
|
|
|
this.dataManager.set(BOAT_TYPE, boatType.ordinal());
|
|
|
|
this.dataManager.set(BOAT_TYPE, boatType.ordinal());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public Type getBoatType() {
|
|
|
|
public Type getBoatModel() {
|
|
|
|
return Type.byId(this.dataManager.get(BOAT_TYPE));
|
|
|
|
return Type.byId(this.dataManager.get(BOAT_TYPE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
protected boolean canFitPassenger(Entity passenger) {
|
|
|
|
@Override
|
|
|
|
return this.getPassengers().size() < 2 && !this.areEyesInFluid(FluidTags.WATER);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
|
|
* For vehicles, the first passenger is generally considered the controller and "drives" the vehicle. For example,
|
|
|
|
|
|
|
|
* Pigs, Horses, and Boats are generally "steered" by the controlling passenger.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Nullable
|
|
|
|
|
|
|
|
public Entity getControllingPassenger() {
|
|
|
|
|
|
|
|
List<Entity> list = this.getPassengers();
|
|
|
|
|
|
|
|
return list.isEmpty() ? null : list.get(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
|
|
public void updateInputs(boolean p_184442_1_, boolean p_184442_2_, boolean p_184442_3_, boolean p_184442_4_) {
|
|
|
|
public void updateInputs(boolean p_184442_1_, boolean p_184442_2_, boolean p_184442_3_, boolean p_184442_4_) {
|
|
|
|
this.leftInputDown = p_184442_1_;
|
|
|
|
this.leftInputDown = p_184442_1_;
|
|
|
@ -886,29 +795,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
return NetworkHooks.getEntitySpawningPacket(this);
|
|
|
|
return NetworkHooks.getEntitySpawningPacket(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Forge: Fix MC-119811 by instantly completing lerp on board
|
|
|
|
public enum Type {
|
|
|
|
@Override
|
|
|
|
|
|
|
|
protected void addPassenger(Entity passenger) {
|
|
|
|
|
|
|
|
super.addPassenger(passenger);
|
|
|
|
|
|
|
|
if (this.canPassengerSteer() && this.lerpSteps > 0) {
|
|
|
|
|
|
|
|
this.lerpSteps = 0;
|
|
|
|
|
|
|
|
this.posX = this.lerpX;
|
|
|
|
|
|
|
|
this.posY = this.lerpY;
|
|
|
|
|
|
|
|
this.posZ = this.lerpZ;
|
|
|
|
|
|
|
|
this.rotationYaw = (float)this.lerpYaw;
|
|
|
|
|
|
|
|
this.rotationPitch = (float)this.lerpPitch;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static enum Status {
|
|
|
|
|
|
|
|
IN_WATER,
|
|
|
|
|
|
|
|
UNDER_WATER,
|
|
|
|
|
|
|
|
UNDER_FLOWING_WATER,
|
|
|
|
|
|
|
|
ON_LAND,
|
|
|
|
|
|
|
|
IN_AIR;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static enum Type {
|
|
|
|
|
|
|
|
FIR(BOPBlocks.fir_planks, "fir"),
|
|
|
|
FIR(BOPBlocks.fir_planks, "fir"),
|
|
|
|
REDWOOD(BOPBlocks.redwood_planks, "redwood"),
|
|
|
|
REDWOOD(BOPBlocks.redwood_planks, "redwood"),
|
|
|
|
CHERRY(BOPBlocks.cherry_planks, "cherry"),
|
|
|
|
CHERRY(BOPBlocks.cherry_planks, "cherry"),
|
|
|
@ -944,6 +831,7 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Get a boat type by it's enum ordinal
|
|
|
|
* Get a boat type by it's enum ordinal
|
|
|
|
|
|
|
|
*
|
|
|
|
* @return
|
|
|
|
* @return
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
public static Type byId(int id) {
|
|
|
|
public static Type byId(int id) {
|
|
|
@ -951,19 +839,17 @@ public class BoatEntityBOP extends Entity {
|
|
|
|
if (id < 0 || id >= aboatentity$type.length) {
|
|
|
|
if (id < 0 || id >= aboatentity$type.length) {
|
|
|
|
id = 0;
|
|
|
|
id = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return aboatentity$type[id];
|
|
|
|
return aboatentity$type[id];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static Type getTypeFromString(String nameIn) {
|
|
|
|
public static Type getTypeFromString(String nameIn) {
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Type[] aboatentity$type = values();
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Type[] aboatentity$type = values();
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for(int i = 0; i < aboatentity$type.length; ++i) {
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for (int i = 0; i < aboatentity$type.length; ++i) {
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if (aboatentity$type[i].getName().equals(nameIn)) {
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if (aboatentity$type[i].getName().equals(nameIn)) {
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return aboatentity$type[i];
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return aboatentity$type[i];
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}
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}
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}
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}
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return aboatentity$type[0];
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return aboatentity$type[0];
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}
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}
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}
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}
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