Fixed errors with Forstride's wasp model
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89d9deab06
commit
4dc5bc9587
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// Date: 10/26/2013 7:29:42 PM
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package biomesoplenty.entities.models;
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package net.minecraft.src;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelWasp extends ModelBase
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{
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//fields
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//fields
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ModelRenderer Thorax;
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ModelRenderer Abdomen;
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ModelRenderer Stinger;
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@ -30,134 +23,134 @@ public class ModelWasp extends ModelBase
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ModelRenderer Left_Antenna;
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ModelRenderer Right_Antenna;
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public ModelWasp()
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{
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textureWidth = 64;
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textureHeight = 32;
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public ModelWasp()
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{
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textureWidth = 64;
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textureHeight = 32;
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Thorax = new ModelRenderer(this, 0, 0);
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Thorax.addBox(0F, 0F, 0F, 5, 5, 8);
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Thorax.setRotationPoint(0F, 0F, 0F);
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Thorax.setTextureSize(64, 32);
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Thorax.mirror = true;
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setRotation(Thorax, 0F, 0F, 0F);
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Abdomen = new ModelRenderer(this, 0, 13);
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Abdomen.addBox(0F, 0F, 0F, 3, 3, 2);
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Abdomen.setRotationPoint(1F, 2F, -2F);
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Abdomen.setTextureSize(64, 32);
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Abdomen.mirror = true;
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setRotation(Abdomen, 0F, 0F, 0F);
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Stinger = new ModelRenderer(this, 0, 18);
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Stinger.addBox(0F, 0F, 0F, 1, 1, 3);
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Stinger.setRotationPoint(2F, 4F, -5F);
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Stinger.setTextureSize(64, 32);
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Stinger.mirror = true;
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setRotation(Stinger, 0F, 0F, 0F);
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Left_Leg_Back = new ModelRenderer(this, 13, 23);
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Left_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
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Left_Leg_Back.setRotationPoint(-1F, 4F, 1F);
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Left_Leg_Back.setTextureSize(64, 32);
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Left_Leg_Back.mirror = true;
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setRotation(Left_Leg_Back, 0F, 0F, 0F);
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Left_Leg_Middle = new ModelRenderer(this, 13, 23);
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Left_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
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Left_Leg_Middle.setRotationPoint(-1F, 4F, 4F);
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Left_Leg_Middle.setTextureSize(64, 32);
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Left_Leg_Middle.mirror = true;
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setRotation(Left_Leg_Middle, 0F, 0F, 0F);
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Left_Leg_Front = new ModelRenderer(this, 13, 23);
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Left_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
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Left_Leg_Front.setRotationPoint(-1F, 4F, 6F);
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Left_Leg_Front.setTextureSize(64, 32);
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Left_Leg_Front.mirror = true;
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setRotation(Left_Leg_Front, 0F, 0F, 0F);
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Right_Leg_Back = new ModelRenderer(this, 13, 23);
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Right_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
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Right_Leg_Back.setRotationPoint(5F, 4F, 1F);
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Right_Leg_Back.setTextureSize(64, 32);
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Right_Leg_Back.mirror = true;
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setRotation(Right_Leg_Back, 0F, 0F, 0F);
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Right_Leg_Middle = new ModelRenderer(this, 13, 23);
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Right_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
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Right_Leg_Middle.setRotationPoint(5F, 4F, 4F);
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Right_Leg_Middle.setTextureSize(64, 32);
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Right_Leg_Middle.mirror = true;
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setRotation(Right_Leg_Middle, 0F, 0F, 0F);
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Right_Leg_Front = new ModelRenderer(this, 13, 23);
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Right_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
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Right_Leg_Front.setRotationPoint(5F, 4F, 6F);
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Right_Leg_Front.setTextureSize(64, 32);
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Right_Leg_Front.mirror = true;
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setRotation(Right_Leg_Front, 0F, 0F, 0F);
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Left_Wing = new ModelRenderer(this, 24, 26);
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Left_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
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Left_Wing.setRotationPoint(-7F, -1F, 2F);
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Left_Wing.setTextureSize(64, 32);
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Left_Wing.mirror = true;
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setRotation(Left_Wing, 0F, 0F, 0F);
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Right_Wing = new ModelRenderer(this, 24, 20);
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Right_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
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Right_Wing.setRotationPoint(4F, -1F, 2F);
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Right_Wing.setTextureSize(64, 32);
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Right_Wing.mirror = true;
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setRotation(Right_Wing, 0F, 0F, 0F);
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Head = new ModelRenderer(this, 46, 0);
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Head.addBox(0F, 0F, 0F, 5, 5, 4);
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Head.setRotationPoint(0F, -2F, 8F);
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Head.setTextureSize(64, 32);
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Head.mirror = true;
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setRotation(Head, 0F, 0F, 0F);
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Nose = new ModelRenderer(this, 54, 9);
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Nose.addBox(0F, 0F, 0F, 3, 4, 2);
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Nose.setRotationPoint(1F, 0F, 11F);
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Nose.setTextureSize(64, 32);
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Nose.mirror = true;
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setRotation(Nose, 0F, 0F, 0F);
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Left_Antenna = new ModelRenderer(this, 54, 27);
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Left_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
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Left_Antenna.setRotationPoint(1F, -3F, 10F);
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Left_Antenna.setTextureSize(64, 32);
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Left_Antenna.mirror = true;
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setRotation(Left_Antenna, 0F, 0F, 0F);
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Right_Antenna = new ModelRenderer(this, 54, 27);
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Right_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
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Right_Antenna.setRotationPoint(3F, -3F, 10F);
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Right_Antenna.setTextureSize(64, 32);
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Right_Antenna.mirror = true;
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setRotation(Right_Antenna, 0F, 0F, 0F);
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}
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Thorax = new ModelRenderer(this, 0, 0);
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Thorax.addBox(0F, 0F, 0F, 5, 5, 8);
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Thorax.setRotationPoint(0F, 0F, 0F);
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Thorax.setTextureSize(64, 32);
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Thorax.mirror = true;
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setRotation(Thorax, 0F, 0F, 0F);
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Abdomen = new ModelRenderer(this, 0, 13);
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Abdomen.addBox(0F, 0F, 0F, 3, 3, 2);
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Abdomen.setRotationPoint(1F, 2F, -2F);
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Abdomen.setTextureSize(64, 32);
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Abdomen.mirror = true;
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setRotation(Abdomen, 0F, 0F, 0F);
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Stinger = new ModelRenderer(this, 0, 18);
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Stinger.addBox(0F, 0F, 0F, 1, 1, 3);
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Stinger.setRotationPoint(2F, 4F, -5F);
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Stinger.setTextureSize(64, 32);
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Stinger.mirror = true;
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setRotation(Stinger, 0F, 0F, 0F);
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Left_Leg_Back = new ModelRenderer(this, 13, 23);
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Left_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
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Left_Leg_Back.setRotationPoint(-1F, 4F, 1F);
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Left_Leg_Back.setTextureSize(64, 32);
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Left_Leg_Back.mirror = true;
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setRotation(Left_Leg_Back, 0F, 0F, 0F);
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Left_Leg_Middle = new ModelRenderer(this, 13, 23);
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Left_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
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Left_Leg_Middle.setRotationPoint(-1F, 4F, 4F);
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Left_Leg_Middle.setTextureSize(64, 32);
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Left_Leg_Middle.mirror = true;
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setRotation(Left_Leg_Middle, 0F, 0F, 0F);
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Left_Leg_Front = new ModelRenderer(this, 13, 23);
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Left_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
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Left_Leg_Front.setRotationPoint(-1F, 4F, 6F);
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Left_Leg_Front.setTextureSize(64, 32);
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Left_Leg_Front.mirror = true;
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setRotation(Left_Leg_Front, 0F, 0F, 0F);
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Right_Leg_Back = new ModelRenderer(this, 13, 23);
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Right_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
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Right_Leg_Back.setRotationPoint(5F, 4F, 1F);
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Right_Leg_Back.setTextureSize(64, 32);
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Right_Leg_Back.mirror = true;
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setRotation(Right_Leg_Back, 0F, 0F, 0F);
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Right_Leg_Middle = new ModelRenderer(this, 13, 23);
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Right_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
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Right_Leg_Middle.setRotationPoint(5F, 4F, 4F);
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Right_Leg_Middle.setTextureSize(64, 32);
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Right_Leg_Middle.mirror = true;
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setRotation(Right_Leg_Middle, 0F, 0F, 0F);
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Right_Leg_Front = new ModelRenderer(this, 13, 23);
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Right_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
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Right_Leg_Front.setRotationPoint(5F, 4F, 6F);
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Right_Leg_Front.setTextureSize(64, 32);
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Right_Leg_Front.mirror = true;
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setRotation(Right_Leg_Front, 0F, 0F, 0F);
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Left_Wing = new ModelRenderer(this, 24, 26);
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Left_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
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Left_Wing.setRotationPoint(-7F, -1F, 2F);
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Left_Wing.setTextureSize(64, 32);
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Left_Wing.mirror = true;
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setRotation(Left_Wing, 0F, 0F, 0F);
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Right_Wing = new ModelRenderer(this, 24, 20);
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Right_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
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Right_Wing.setRotationPoint(4F, -1F, 2F);
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Right_Wing.setTextureSize(64, 32);
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Right_Wing.mirror = true;
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setRotation(Right_Wing, 0F, 0F, 0F);
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Head = new ModelRenderer(this, 46, 0);
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Head.addBox(0F, 0F, 0F, 5, 5, 4);
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Head.setRotationPoint(0F, -2F, 8F);
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Head.setTextureSize(64, 32);
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Head.mirror = true;
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setRotation(Head, 0F, 0F, 0F);
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Nose = new ModelRenderer(this, 54, 9);
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Nose.addBox(0F, 0F, 0F, 3, 4, 2);
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Nose.setRotationPoint(1F, 0F, 11F);
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Nose.setTextureSize(64, 32);
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Nose.mirror = true;
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setRotation(Nose, 0F, 0F, 0F);
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Left_Antenna = new ModelRenderer(this, 54, 27);
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Left_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
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Left_Antenna.setRotationPoint(1F, -3F, 10F);
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Left_Antenna.setTextureSize(64, 32);
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Left_Antenna.mirror = true;
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setRotation(Left_Antenna, 0F, 0F, 0F);
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Right_Antenna = new ModelRenderer(this, 54, 27);
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Right_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
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Right_Antenna.setRotationPoint(3F, -3F, 10F);
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Right_Antenna.setTextureSize(64, 32);
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Right_Antenna.mirror = true;
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setRotation(Right_Antenna, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5);
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Thorax.render(f5);
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Abdomen.render(f5);
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Stinger.render(f5);
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Left_Leg_Back.render(f5);
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Left_Leg_Middle.render(f5);
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Left_Leg_Front.render(f5);
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Right_Leg_Back.render(f5);
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Right_Leg_Middle.render(f5);
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Right_Leg_Front.render(f5);
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Left_Wing.render(f5);
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Right_Wing.render(f5);
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Head.render(f5);
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Nose.render(f5);
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Left_Antenna.render(f5);
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Right_Antenna.render(f5);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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Thorax.render(f5);
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Abdomen.render(f5);
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Stinger.render(f5);
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Left_Leg_Back.render(f5);
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Left_Leg_Middle.render(f5);
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Left_Leg_Front.render(f5);
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Right_Leg_Back.render(f5);
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Right_Leg_Middle.render(f5);
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Right_Leg_Front.render(f5);
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Left_Wing.render(f5);
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Right_Wing.render(f5);
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Head.render(f5);
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Nose.render(f5);
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Left_Antenna.render(f5);
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Right_Antenna.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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