Tweaked taro texture, disabled rain in Badlands

This commit is contained in:
Matt Caughey 2013-09-20 14:14:48 -04:00
parent af1176dcef
commit 4b60b36c31
3 changed files with 2 additions and 1 deletions

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@ -38,6 +38,7 @@ public class BiomeGenTropicalRainforest extends BiomeGenBase
customBiomeDecorator.generateQuicksand = true; customBiomeDecorator.generateQuicksand = true;
customBiomeDecorator.poisonIvyPerChunk = 4; customBiomeDecorator.poisonIvyPerChunk = 4;
customBiomeDecorator.lilyflowersPerChunk = 2; customBiomeDecorator.lilyflowersPerChunk = 2;
customBiomeDecorator.taroPerChunk = 15;
spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6));
waterColorMultiplier = 6160128; waterColorMultiplier = 6160128;
} }

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@ -183,7 +183,7 @@ public class BOPBiomes {
Biomes.alpsBase = Optional.of((new BiomeGenAlpsBase(BOPConfigurationIDs.alpsBaseID)).setColor(353825).setBiomeName("Alps Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.5F)); Biomes.alpsBase = Optional.of((new BiomeGenAlpsBase(BOPConfigurationIDs.alpsBaseID)).setColor(353825).setBiomeName("Alps Forest").func_76733_a(5159473).setTemperatureRainfall(0.5F, 0.4F).setMinMaxHeight(0.2F, 0.5F));
Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfigurationIDs.arcticID)).setColor(14090235).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.5F).setMinMaxHeight(0.2F, 0.2F)); Biomes.arctic = Optional.of((new BiomeGenArctic(BOPConfigurationIDs.arcticID)).setColor(14090235).setBiomeName("Arctic").setEnableSnow().setTemperatureRainfall(0.05F, 0.5F).setMinMaxHeight(0.2F, 0.2F));
Biomes.autumnHills = Optional.of((new BiomeGenAutumnHills(BOPConfigurationIDs.autumnHillsID)).setColor(522674).setBiomeName("Autumn Hills").func_76733_a(9154376).setMinMaxHeight(0.5F, 0.8F).setTemperatureRainfall(0.5F, 0.2F)); Biomes.autumnHills = Optional.of((new BiomeGenAutumnHills(BOPConfigurationIDs.autumnHillsID)).setColor(522674).setBiomeName("Autumn Hills").func_76733_a(9154376).setMinMaxHeight(0.5F, 0.8F).setTemperatureRainfall(0.5F, 0.2F));
Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfigurationIDs.badlandsID)).setColor(16421912).setBiomeName("Badlands").setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.9F)); Biomes.badlands = Optional.of((new BiomeGenBadlands(BOPConfigurationIDs.badlandsID)).setColor(16421912).setBiomeName("Badlands").setDisableRain().setTemperatureRainfall(2.0F, 0.05F).setMinMaxHeight(0.3F, 0.9F));
Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfigurationIDs.bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.2F, 0.4F).setTemperatureRainfall(1.2F, 0.9F)); Biomes.bambooForest = Optional.of((new BiomeGenBambooForest(BOPConfigurationIDs.bambooForestID)).setColor(112).setBiomeName("Bamboo Forest").setMinMaxHeight(0.2F, 0.4F).setTemperatureRainfall(1.2F, 0.9F));
Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfigurationIDs.bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.9F)); Biomes.bayou = Optional.of((new BiomeGenBayou(BOPConfigurationIDs.bayouID)).setColor(522674).setBiomeName("Bayou").func_76733_a(9154376).setMinMaxHeight(0.1F, 0.3F).setTemperatureRainfall(0.5F, 0.9F));

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