Made puddles dry up faster
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70ac3d6f11
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460ab3e304
2 changed files with 2 additions and 2 deletions
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@ -55,7 +55,7 @@ public class BlockPuddle extends Block
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@Override
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public void updateTick(World world, int x, int y, int z, Random par5Random)
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{
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if (!world.isRaining() && world.rand.nextInt(125) == 0)
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if (!world.isRaining() && world.rand.nextInt(3) == 0)
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{
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world.setBlock(x, y, z, Block.dirt.blockID);
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}
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@ -175,7 +175,7 @@ public class BOPBlocks
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Blocks.altar = Optional.of((new BlockAltar(BOPConfiguration.IDs.altarID)).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("bop.altar"));
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Blocks.puddle = Optional.of((new BlockPuddle(BOPConfiguration.IDs.puddleID)).setStepSound(Block.soundGravelFootstep).setUnlocalizedName("bop.puddle"));
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Blocks.puddle = Optional.of((new BlockPuddle(BOPConfiguration.IDs.puddleID)).setHardness(0.6F).setStepSound(Block.soundGravelFootstep).setUnlocalizedName("bop.puddle"));
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Blocks.grave = Optional.of((new BlockGrave(BOPConfiguration.IDs.graveID)).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("bop.grave"));
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Blocks.planks = Optional.of((new BlockBOPPlank(BOPConfiguration.IDs.planksID)).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("bop.planks"));
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