Made puddles dry up faster

This commit is contained in:
Matt Caughey 2013-08-06 18:39:52 -04:00
parent 70ac3d6f11
commit 460ab3e304
2 changed files with 2 additions and 2 deletions

View file

@ -55,7 +55,7 @@ public class BlockPuddle extends Block
@Override
public void updateTick(World world, int x, int y, int z, Random par5Random)
{
if (!world.isRaining() && world.rand.nextInt(125) == 0)
if (!world.isRaining() && world.rand.nextInt(3) == 0)
{
world.setBlock(x, y, z, Block.dirt.blockID);
}

View file

@ -175,7 +175,7 @@ public class BOPBlocks
Blocks.altar = Optional.of((new BlockAltar(BOPConfiguration.IDs.altarID)).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("bop.altar"));
Blocks.puddle = Optional.of((new BlockPuddle(BOPConfiguration.IDs.puddleID)).setStepSound(Block.soundGravelFootstep).setUnlocalizedName("bop.puddle"));
Blocks.puddle = Optional.of((new BlockPuddle(BOPConfiguration.IDs.puddleID)).setHardness(0.6F).setStepSound(Block.soundGravelFootstep).setUnlocalizedName("bop.puddle"));
Blocks.grave = Optional.of((new BlockGrave(BOPConfiguration.IDs.graveID)).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("bop.grave"));
Blocks.planks = Optional.of((new BlockBOPPlank(BOPConfiguration.IDs.planksID)).setResistance(5.0F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("bop.planks"));