Fixed some biomes using water creature entity classification instead of water ambient for fish spawns

This commit is contained in:
Forstride 2020-07-29 19:32:40 -04:00
parent 9d8db7917b
commit 4477af35d6
4 changed files with 8 additions and 8 deletions

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@ -69,10 +69,10 @@ public class MangroveBiome extends BiomeBOP
DefaultBiomeFeatures.addSurfaceFreezing(this);
// Entities
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.COD, 15, 3, 6));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.COD, 15, 3, 6));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));

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@ -79,7 +79,7 @@ public class ShieldBiome extends BiomeBOP
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SALMON, 5, 1, 5));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.SALMON, 5, 1, 5));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));

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@ -62,9 +62,9 @@ public class TropicBeachBiome extends BiomeBOP
// Entities
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.TURTLE, 5, 2, 5));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));

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@ -73,9 +73,9 @@ public class TropicsBiome extends BiomeBOP
// Entities
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PARROT, 40, 1, 2));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_AMBIENT, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
this.addSpawn(EntityClassification.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));