Add other BOP fluids, blood and poison, no rendering yet
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@ -134,4 +134,8 @@ public class BOPBlocks
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public static Block honey;
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public static Fluid honey_fluid;
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public static Block blood;
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public static Fluid blood_fluid;
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public static Block poison;
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public static Fluid poison_fluid;
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}
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@ -0,0 +1,15 @@
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package biomesoplenty.common.fluids.blocks;
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import net.minecraft.block.material.Material;
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import net.minecraftforge.fluids.BlockFluidFinite;
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import net.minecraftforge.fluids.Fluid;
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public class BlockBloodFluid extends BlockFluidFinite
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{
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public BlockBloodFluid(Fluid fluid)
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{
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super(fluid, Material.water);
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}
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}
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@ -19,7 +19,6 @@ public class BlockHoneyFluid extends BlockFluidFinite
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this.setLightOpacity(1);
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}
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// TODO: check we need this - Does Forge's fluid already handle it through viscosity?
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@Override
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public void onEntityCollidedWithBlock(World world, BlockPos pos, Entity entity)
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{
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@ -0,0 +1,33 @@
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package biomesoplenty.common.fluids.blocks;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.BlockFluidFinite;
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import net.minecraftforge.fluids.Fluid;
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public class BlockPoisonFluid extends BlockFluidFinite
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{
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public BlockPoisonFluid(Fluid fluid)
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{
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super(fluid, Material.water);
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this.setLightOpacity(3);
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this.quantaPerBlock = 4;
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}
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@Override
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public void onEntityCollidedWithBlock(World world, BlockPos pos, Entity entity)
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{
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if (entity instanceof EntityLivingBase)
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{
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((EntityLivingBase)entity).addPotionEffect(new PotionEffect(Potion.poison.id, 100));
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((EntityLivingBase)entity).addPotionEffect(new PotionEffect(Potion.hunger.id, 100));
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}
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}
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}
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@ -28,7 +28,7 @@ import biomesoplenty.api.block.IBOPBlock;
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import biomesoplenty.api.item.BOPItems;
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import biomesoplenty.common.block.*;
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import biomesoplenty.common.command.BOPCommand;
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import biomesoplenty.common.fluids.blocks.BlockHoneyFluid;
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import biomesoplenty.common.fluids.blocks.*;
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import biomesoplenty.common.util.block.BlockStateUtils;
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import biomesoplenty.common.util.inventory.CreativeTabBOP;
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import biomesoplenty.core.BiomesOPlenty;
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@ -185,12 +185,23 @@ public class ModBlocks
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honey_block = registerBlock( new BlockHoney(), "honey_block" );
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// TODO: make the honey render! at the moment, no forge fluids are rendering in 1.8, they're invisible
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// fluids
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// TODO: make the fluids render! at the moment, no forge fluids are rendering in 1.8, they're invisible
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honey_fluid = new Fluid("honey");
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honey_fluid.setViscosity(1500);
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FluidRegistry.registerFluid(honey_fluid);
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honey = registerFluidBlock(honey_fluid, new BlockHoneyFluid(honey_fluid), "honey");
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blood_fluid = new Fluid("blood");
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FluidRegistry.registerFluid(blood_fluid);
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blood = registerFluidBlock(blood_fluid, new BlockBloodFluid(blood_fluid), "blood");
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poison_fluid = new Fluid("poison");
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FluidRegistry.registerFluid(poison_fluid);
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poison = registerFluidBlock(poison_fluid, new BlockPoisonFluid(poison_fluid), "poison");
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}
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{
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"animation": {
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}
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}
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{
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"animation": {
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"frametime": 2
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}
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}
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{
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"animation": {
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"frametime": 3
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}
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}
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{
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"animation": {
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"frametime": 2,
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"frames": [
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]
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}
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}
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