Fixed a random crash with grass_splatter

This commit is contained in:
Adubbz 2016-04-23 08:37:46 +10:00
parent 41b073d3aa
commit 41592ac920

View file

@ -87,7 +87,7 @@ public class BiomeGenOutback extends BOPBiome
if (!settings.generateBopGems) {this.removeGenerator("ruby");}
IBlockPosQuery emptyRedSand = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
if (!settings.generateBopSoils) {this.removeGenerator("grass_splatter"); this.addGenerator("grass_splatter_new", GeneratorStage.SAND, (new GeneratorSplatter.Builder()).amountPerChunk(8.0F).generationAttempts(128).replace(emptyRedSand).with(Blocks.GRASS.getDefaultState()).create());}
if (!settings.generateBopSoils) {this.removeGenerator("grass_splatter"); this.addGenerator("grass_splatter", GeneratorStage.SAND, (new GeneratorSplatter.Builder()).amountPerChunk(8.0F).generationAttempts(128).replace(emptyRedSand).with(Blocks.GRASS.getDefaultState()).create());}
if (!settings.generateBopFoliage) {this.removeGenerator("bushes"); this.removeGenerator("koru"); this.removeGenerator("shrubs"); this.removeGenerator("leaf_piles"); this.removeGenerator("dead_leaf_piles"); this.removeGenerator("clover_patches"); this.removeGenerator("sprouts");}