Adjusted lush swamp/rainforest temperatures to be in line with other tropical biomes
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2 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@ public class LushSwampBiome extends BiomeBOP
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{
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public LushSwampBiome()
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{
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.05F).scale(0.1F).temperature(0.7F).downfall(1.0F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.SWAMP).depth(-0.05F).scale(0.1F).temperature(0.81F).downfall(1.0F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Structures
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this.addStructureStart(Feature.SWAMP_HUT.configured(IFeatureConfig.NONE));
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@ -38,7 +38,7 @@ public class RainforestBiome extends BiomeBOP
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{
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public RainforestBiome()
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{
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(1.2F).scale(0.5F).temperature(0.85F).downfall(1.5F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(1.2F).scale(0.5F).temperature(0.9F).downfall(1.5F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Structures
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this.addStructureStart(Feature.JUNGLE_TEMPLE.configured(IFeatureConfig.NONE));
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