Fix merge conflicts

This commit is contained in:
Forstride 2019-01-15 08:51:55 -05:00 committed by Adubbz
parent 969c7b39e2
commit 3ef59f474e
10 changed files with 213 additions and 35 deletions

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@ -4,7 +4,7 @@
-----------------
**Note:** To use the mod on a **server**, you must set the **level-type** setting in your server's config file to **BIOMESOP**
**Note:** To use the mod on a **server**, you must set the **level-type** setting in your server's config file to **biomesoplenty**
If you want to **disable or add certain world generation features** in certain biomes, check out our guide for creating **biome configuration files**: https://github.com/Glitchfiend/BiomesOPlenty/wiki/Configuring-Biomes

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@ -7,7 +7,6 @@
******************************************************************************/
package biomesoplenty.client.util;
import javafx.scene.paint.Color;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockModelShapes;

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@ -13,11 +13,11 @@ import net.minecraft.world.biome.Biome;
import java.util.HashMap;
import java.util.Map;
public class BOPBiome extends Biome
public class BiomeBOP extends Biome
{
protected Map<BOPClimates, Integer> weightMap = new HashMap<BOPClimates, Integer>();
public BOPBiome(BiomeBuilder builder)
public BiomeBOP(BiomeBuilder builder)
{
super(builder);
}

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@ -1,26 +0,0 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BOPBiome;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
public class BiomeConiferousForest extends BOPBiome
{
public BiomeConiferousForest()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(SWAMP_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.2F).scale(0.1F).temperature(0.8F).downfall(0.9F).waterColor(6388580).waterFogColor(2302743).parent((String)null));
for (BOPClimates climate : BOPClimates.values())
{
this.addWeight(climate, 100);
}
}
}

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@ -0,0 +1,110 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import com.google.common.collect.Lists;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.ConiferousForestGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BushConfig;
import net.minecraft.world.gen.feature.DoublePlantConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.LiquidsConfig;
import net.minecraft.world.gen.feature.MinableConfig;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
import net.minecraft.world.gen.feature.RandomFeatureListConfig;
import net.minecraft.world.gen.feature.SphereReplaceConfig;
import net.minecraft.world.gen.feature.TallGrassConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.StrongholdConfig;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.ChanceConfig;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.DepthAverageConfig;
import net.minecraft.world.gen.placement.DungeonRoomConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.LakeChanceConfig;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
public class ConiferousForestBiome extends BiomeBOP
{
public ConiferousForestBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.LOAMY_GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.TAIGA).depth(0.2F).scale(0.1F).temperature(0.45F).downfall(0.5F).waterColor(4159204).waterFogColor(329011).parent((String)null));
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
//this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DEFAULT_RANDOM_FEATURE_LIST, new RandomFeatureListConfig(new Feature[]{Feature.DOUBLE_PLANT, Feature.DOUBLE_PLANT, Feature.DOUBLE_PLANT}, new IFeatureConfig[]{new DoublePlantConfig(Blocks.LILAC.getDefaultState()), new DoublePlantConfig(Blocks.ROSE_BUSH.getDefaultState()), new DoublePlantConfig(Blocks.PEONY.getDefaultState())}, 0), SURFACE_PLUS_32, new FrequencyConfig(5)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(BOPBlocks.loamy_dirt, BOPBlocks.loamy_grass_block)), TOP_SOLID, new FrequencyConfig(3)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(BOPBlocks.loamy_dirt, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(BOPBlocks.loamy_dirt, BOPBlocks.loamy_grass_block)), TOP_SOLID, new FrequencyConfig(1)));
//this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{Feature.BIRCH_TREE, Feature.BIG_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F, 0.1F}, Feature.TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(10, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(Feature.DEFAULT_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new ConiferousForestGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.toadstool), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(6)));
//this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.REED, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.PUMPKIN, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(32)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.WOLF, 5, 4, 4));
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2));
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
for (BOPClimates climate : BOPClimates.values())
{
this.addWeight(climate, 100);
}
}
}

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@ -8,7 +8,15 @@
package biomesoplenty.common.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockBush;
import net.minecraft.block.BlockGlazedTerracotta;
import net.minecraft.block.BlockGrass;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
public class BlockGrassBOP extends BlockGrass
{
@ -16,4 +24,26 @@ public class BlockGrassBOP extends BlockGrass
{
super(properties);
}
@Override
public boolean canSustainPlant(IBlockState state, IBlockReader world, BlockPos pos, EnumFacing facing, net.minecraftforge.common.IPlantable plantable) {
net.minecraftforge.common.EnumPlantType type = plantable.getPlantType(world, pos.offset(facing));
switch (type) {
case Desert: return false;
case Nether: return false;
case Crop: return false;
case Cave: return true;
case Plains: return true;
case Water: return false;
case Beach:
boolean isBeach = true;
boolean hasWater = (world.getBlockState(pos.east()).getMaterial() == Material.WATER ||
world.getBlockState(pos.west()).getMaterial() == Material.WATER ||
world.getBlockState(pos.north()).getMaterial() == Material.WATER ||
world.getBlockState(pos.south()).getMaterial() == Material.WATER);
return isBeach && hasWater;
}
return false;
}
}

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@ -17,7 +17,7 @@ public class WorldTypeBOP extends WorldType
{
public WorldTypeBOP()
{
super("BIOMESOP");
super("biomesoplenty");
}
@Override

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@ -0,0 +1,17 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.gen.feature;
import biomesoplenty.api.block.BOPBlocks;
import net.minecraft.init.Blocks;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
public class BOPBiomeFeatures
{
public static final SurfaceBuilderConfig LOAMY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.loamy_grass_block.getDefaultState(), BOPBlocks.loamy_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());
}

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@ -0,0 +1,48 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.gen.feature;
import java.util.Random;
import biomesoplenty.api.block.BOPBlocks;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IWorld;
import net.minecraft.world.gen.IChunkGenSettings;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
public class ConiferousForestGrassFeature extends Feature<NoFeatureConfig>
{
public IBlockState func_202388_a(Random p_202388_1_) {
return p_202388_1_.nextInt(3) > 0 ? BOPBlocks.short_grass.getDefaultState() : (p_202388_1_.nextInt(2) > 0 ? Blocks.FERN.getDefaultState() : Blocks.GRASS.getDefaultState());
}
public boolean place(IWorld p_212245_1_, IChunkGenerator<? extends IChunkGenSettings> p_212245_2_, Random p_212245_3_, BlockPos p_212245_4_, NoFeatureConfig p_212245_5_) {
IBlockState iblockstate = this.func_202388_a(p_212245_3_);
for(IBlockState iblockstate1 = p_212245_1_.getBlockState(p_212245_4_); (iblockstate1.isAir(p_212245_1_, p_212245_4_) || iblockstate1.isIn(BlockTags.LEAVES)) && p_212245_4_.getY() > 0; iblockstate1 = p_212245_1_.getBlockState(p_212245_4_)) {
p_212245_4_ = p_212245_4_.down();
}
int i = 0;
for(int j = 0; j < 128; ++j) {
BlockPos blockpos = p_212245_4_.add(p_212245_3_.nextInt(8) - p_212245_3_.nextInt(8), p_212245_3_.nextInt(4) - p_212245_3_.nextInt(4), p_212245_3_.nextInt(8) - p_212245_3_.nextInt(8));
if (p_212245_1_.isAirBlock(blockpos) && iblockstate.isValidPosition(p_212245_1_, blockpos)) {
p_212245_1_.setBlockState(blockpos, iblockstate, 2);
++i;
}
}
return i > 0;
}
}

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@ -10,8 +10,8 @@ package biomesoplenty.init;
import static biomesoplenty.api.biome.BOPBiomes.*;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BOPBiome;
import biomesoplenty.common.biome.overworld.BiomeConiferousForest;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.biome.overworld.ConiferousForestBiome;
import biomesoplenty.common.world.WorldTypeBOP;
import net.minecraft.item.Item;
import net.minecraft.world.biome.Biome;
@ -33,10 +33,10 @@ public class ModBiomes
private static void registerBiomes()
{
coniferous_forest = registerBiome(new BiomeConiferousForest(), "coniferous_forest");
coniferous_forest = registerBiome(new ConiferousForestBiome(), "coniferous_forest");
}
public static Optional<Biome> registerBiome(BOPBiome biome, String name)
public static Optional<Biome> registerBiome(BiomeBOP biome, String name)
{
biome.setRegistryName(name);
ForgeRegistries.BIOMES.register(biome);