Tweaked the Flower Field biome, and biome weights/climates.

This commit is contained in:
Forstride 2016-02-06 23:54:23 -05:00
parent 4164618937
commit 3ec8ca3454
6 changed files with 7 additions and 7 deletions

View file

@ -42,7 +42,7 @@ public class BiomeGenFlowerField extends BOPBiome
this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
// flowers
GeneratorWeighted flowerGenerator = new GeneratorWeighted(99);
GeneratorWeighted flowerGenerator = new GeneratorWeighted(50);
this.addGenerator("flowers", GeneratorStage.GRASS, flowerGenerator);
flowerGenerator.add("pink_tulip", 2, (new GeneratorFlora.Builder().with(EnumFlowerType.PINK_TULIP).create()));
flowerGenerator.add("white_tulip", 5, (new GeneratorFlora.Builder().with(EnumFlowerType.WHITE_TULIP).create()));
@ -50,7 +50,7 @@ public class BiomeGenFlowerField extends BOPBiome
flowerGenerator.add("red_tulip", 10, (new GeneratorFlora.Builder().with(EnumFlowerType.RED_TULIP).create()));
// grasses
GeneratorWeighted grassGenerator = new GeneratorWeighted(0.5F);
GeneratorWeighted grassGenerator = new GeneratorWeighted(15.0F);
this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());

View file

@ -50,7 +50,7 @@ public class BiomeGenHeathland extends BOPBiome
this.setColor(0xADAE68);
this.setTemperatureRainfall(0.7F, 0.05F);
this.addWeight(BOPClimates.MEDITERANEAN, 5);
this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
this.canGenerateVillages = true;

View file

@ -61,7 +61,7 @@ public class BiomeGenLandOfLakes extends BOPBiome
this.canGenerateVillages = false;
this.addWeight(BOPClimates.WET_TEMPERATE, 3);
this.addWeight(BOPClimates.COLD_SWAMP, 3);
this.spawnableWaterCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2));

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@ -64,7 +64,7 @@ public class BiomeGenLushSwamp extends BOPBiome
this.canGenerateRivers = false;
this.canGenerateVillages = false;
this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.addWeight(BOPClimates.WET_TEMPERATE, 10);
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));

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@ -38,7 +38,7 @@ public class BiomeGenOriginValley extends BOPBiome
this.canGenerateVillages = false;
this.canGenerateRivers = false;
this.addWeight(BOPClimates.WARM_TEMPERATE, 1);
this.addWeight(BOPClimates.COOL_TEMPERATE, 1);
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BOPGrassType.ORIGIN);

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@ -52,7 +52,7 @@ public class BiomeGenTemperateRainforest extends BOPBiome
this.canGenerateVillages = false;
this.addWeight(BOPClimates.WET_TEMPERATE, 10);
this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));