Tweaked the Flower Field biome, and biome weights/climates.
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4164618937
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6 changed files with 7 additions and 7 deletions
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@ -42,7 +42,7 @@ public class BiomeGenFlowerField extends BOPBiome
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this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
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// flowers
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(99);
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(50);
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this.addGenerator("flowers", GeneratorStage.GRASS, flowerGenerator);
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flowerGenerator.add("pink_tulip", 2, (new GeneratorFlora.Builder().with(EnumFlowerType.PINK_TULIP).create()));
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flowerGenerator.add("white_tulip", 5, (new GeneratorFlora.Builder().with(EnumFlowerType.WHITE_TULIP).create()));
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@ -50,7 +50,7 @@ public class BiomeGenFlowerField extends BOPBiome
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flowerGenerator.add("red_tulip", 10, (new GeneratorFlora.Builder().with(EnumFlowerType.RED_TULIP).create()));
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(0.5F);
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GeneratorWeighted grassGenerator = new GeneratorWeighted(15.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
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grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
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@ -50,7 +50,7 @@ public class BiomeGenHeathland extends BOPBiome
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this.setColor(0xADAE68);
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this.setTemperatureRainfall(0.7F, 0.05F);
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this.addWeight(BOPClimates.MEDITERANEAN, 5);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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this.canGenerateVillages = true;
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@ -61,7 +61,7 @@ public class BiomeGenLandOfLakes extends BOPBiome
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.WET_TEMPERATE, 3);
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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this.spawnableWaterCreatureList.clear();
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2));
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@ -64,7 +64,7 @@ public class BiomeGenLushSwamp extends BOPBiome
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this.canGenerateRivers = false;
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.addWeight(BOPClimates.WET_TEMPERATE, 10);
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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@ -38,7 +38,7 @@ public class BiomeGenOriginValley extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateRivers = false;
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this.addWeight(BOPClimates.WARM_TEMPERATE, 1);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 1);
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this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BOPGrassType.ORIGIN);
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@ -52,7 +52,7 @@ public class BiomeGenTemperateRainforest extends BOPBiome
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.WET_TEMPERATE, 10);
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));
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