Added redwood trees
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86d2159549
commit
3b415460e0
4 changed files with 206 additions and 3 deletions
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@ -22,6 +22,7 @@ import biomesoplenty.common.world.feature.tree.GeneratorBayouTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBigTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBulbTree;
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import biomesoplenty.common.world.feature.tree.GeneratorPineTree;
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import biomesoplenty.common.world.feature.tree.GeneratorRedwoodTree;
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import biomesoplenty.common.world.feature.tree.GeneratorTaigaTree;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockPlanks;
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@ -192,8 +193,8 @@ public class BlockBOPSapling extends BlockBOPDecoration implements IGrowable {
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return new WorldGenTrees(true);
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case PALM: //Not implemented
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return new WorldGenTrees(true);
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case REDWOOD: //Not implemented
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return new WorldGenTrees(true);
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case REDWOOD:
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return new GeneratorRedwoodTree.Builder().create();
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case WILLOW:
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return new GeneratorBayouTree.Builder().log(BOPWoods.WILLOW).leaves(BOPTrees.WILLOW).minHeight(6).maxHeight(12).minLeavesRadius(1).leavesGradient(2).create();
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case PINE:
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@ -45,5 +45,6 @@ public class ModGenerators
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registerGenerator("mixed_lily", GeneratorMixedLily.class, new GeneratorMixedLily.Builder());
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registerGenerator("crystals", GeneratorCrystals.class, new GeneratorCrystals.Builder());
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registerGenerator("spike", GeneratorSpike.class, new GeneratorSpike.Builder());
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registerGenerator("redwood_tree", GeneratorRedwoodTree.class, new GeneratorRedwoodTree.Builder());
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}
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}
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@ -155,7 +155,7 @@ public class GeneratorSpike extends GeneratorReplacing
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{
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return false;
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}
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for (int y = pos.getY(); y <= pos.getY() + 8; ++y)
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for (int y = pos.getY(); y <= pos.getY() + height; ++y)
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{
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for (int x = pos.getX() - radius; x <= pos.getX() + radius; ++x)
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{
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@ -0,0 +1,201 @@
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/*******************************************************************************
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* Copyright 2016, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.feature.tree;
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import java.util.Random;
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import biomesoplenty.api.biome.generation.IGenerator.IGeneratorBuilder;
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import biomesoplenty.api.block.BlockQueries;
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import biomesoplenty.common.block.BlockBOPLeaves;
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import biomesoplenty.common.block.BlockBOPLog;
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import biomesoplenty.common.enums.BOPTrees;
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import biomesoplenty.common.enums.BOPWoods;
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import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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import biomesoplenty.common.world.feature.GeneratorSpike;
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import biomesoplenty.common.world.feature.tree.GeneratorPineTree.Builder;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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public class GeneratorRedwoodTree extends GeneratorTreeBase
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{
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public static class Builder extends GeneratorTreeBase.InnerBuilder<Builder, GeneratorRedwoodTree> implements IGeneratorBuilder<GeneratorRedwoodTree>
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{
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public Builder()
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{
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this.amountPerChunk = 1.0F;
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this.minHeight = 40;
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this.maxHeight = 60;
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this.placeOn = BlockQueries.fertile;
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this.replace = BlockQueries.airOrLeaves;
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this.log = BlockBOPLog.paging.getVariantState(BOPWoods.REDWOOD);
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this.leaves = BlockBOPLeaves.paging.getVariantState(BOPTrees.REDWOOD);
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this.vine = null;
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}
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@Override
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public GeneratorRedwoodTree create()
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{
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return new GeneratorRedwoodTree(this.amountPerChunk, this.placeOn, this.replace, this.log, this.leaves, this.vine, this.minHeight, this.maxHeight);
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}
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}
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protected GeneratorRedwoodTree(float amountPerChunk, IBlockPosQuery placeOn, IBlockPosQuery replace, IBlockState log, IBlockState leaves, IBlockState vine, int minHeight, int maxHeight)
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{
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super(amountPerChunk, placeOn, replace, log, leaves, vine, minHeight, maxHeight);
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}
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public boolean canPlaceHere(World world, BlockPos pos, int height, int radius)
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{
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if (pos.getY() < 1 || pos.getY() + height > 255)
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{
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return false;
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}
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for (int y = pos.getY(); y <= pos.getY() + height; ++y)
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{
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for (int x = pos.getX() - radius; x <= pos.getX() + radius; ++x)
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{
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for (int z = pos.getZ() - radius; z <= pos.getZ() + radius; ++z)
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{
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if (y == pos.getY() && !this.placeOn.matches(world, new BlockPos(x, y - 1, z)))
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{
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return false;
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}
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if (!this.replace.matches(world, new BlockPos(x, y, z)))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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public void generateTrunk(World world, Random random, BlockPos pos, int trunkHeight)
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{
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for (int i = 0; i < trunkHeight; i++)
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{
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this.setLog(world, pos);
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this.setLog(world, pos.north());
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this.setLog(world, pos.east());
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this.setLog(world, pos.south());
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this.setLog(world, pos.west());
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pos = pos.up();
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}
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}
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public void generateBranches(World world, Random rand, BlockPos pos, int length)
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{
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//Iterate over the possible directions
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for (EnumFacing direction = EnumFacing.NORTH; direction.ordinal() < 5; direction = EnumFacing.values()[direction.ordinal() + 1])
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{
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EnumFacing.Axis axis = direction.getAxis();
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EnumFacing sideways = direction.rotateY();
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for (int i = 1; i <= length; i++)
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{
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BlockPos pos1 = pos.offset(direction, i);
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this.setLog(world, pos1, axis);
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}
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}
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}
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public void generateLeafLayer(World world, Random rand, BlockPos pos, int leafLayerNum)
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{
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//Repeat in intervals of 6, 2 small radius, 4 large
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int index = leafLayerNum % 7;
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int leavesRadius;
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//Alternate between a smaller radius and a larger radius
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if (index < 2) leavesRadius = 2;
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else leavesRadius = 3;
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//This may break for larger radii however it will do for this purpose
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double increment = 0.05D;
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for (int radius = leavesRadius; radius >= 0; radius--)
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{
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for (double angle = 0.0F; angle <= Math.PI * 2; angle += increment)
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{
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BlockPos leavesPos = pos.add(Math.round(radius * Math.cos(angle)), 0, Math.round(radius * Math.sin(angle)));
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if (radius < leavesRadius || index < 2 || rand.nextInt(4) == 0)
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this.setLeaves(world, leavesPos);
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}
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}
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}
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@Override
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public boolean generate(World world, Random random, BlockPos pos)
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{
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// Move down until we reach the ground
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while (pos.getY() > 1 && world.isAirBlock(pos) || world.getBlockState(pos).getBlock().isLeaves(world, pos)) {pos = pos.down();}
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// Choose heights
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int height = GeneratorUtils.nextIntBetween(random, this.minHeight, this.maxHeight);
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if (height < 20) {return false;}
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// Move up to space above ground
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pos = pos.up();
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// check that there's room and if the blocks below are suitable
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if (!this.canPlaceHere(world, pos, height, 4)) {return false;}
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//Generate the base of the tree
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(new GeneratorSpike.Builder().with(this.log).minRadius(4).maxRadius(4).create()).generate(world, random, pos);
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BlockPos trunkTop = pos;
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//Move upwards until the block above this is air
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for (; !world.isAirBlock(trunkTop.up()); trunkTop = trunkTop.up())
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{
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if (trunkTop.getY() >= 255)
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{
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return false;
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}
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}
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int baseHeight = trunkTop.getY() - pos.getY();
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int trunkHeight = height - baseHeight;
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//Generate the trunk to 1 block below the height
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this.generateTrunk(world, random, pos, height - 1);
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//Generate the layers of leaves
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for (int i = 0; i < trunkHeight * 0.75F; i++)
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{
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this.generateLeafLayer(world, random, pos.up(height - i), i);
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}
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GeneratorBush bushGenerator = new GeneratorBush.Builder().amountPerChunk(2F).log(this.log).leaves(this.leaves).placeOn(this.log).maxHeight(2).create();
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//Add bushes around the base
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for (int i = 0; i < 10; i++)
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{
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bushGenerator.generate(world, random, pos.add(random.nextInt(10) - 5, baseHeight, random.nextInt(10) - 5));
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}
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return true;
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}
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@Override
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public void configure(IConfigObj conf)
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{
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this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk);
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this.minHeight = conf.getInt("minHeight", this.minHeight);
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this.maxHeight = conf.getInt("minHeight", this.maxHeight);
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this.placeOn = conf.getBlockPosQuery("placeOn", this.placeOn);
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this.replace = conf.getBlockPosQuery("replace", this.replace);
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this.log = conf.getBlockState("logState", this.log);
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this.leaves = conf.getBlockState("leavesState", this.leaves);
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}
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}
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