Added Lush Grassland biome
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b8ea059b65
commit
3a8abc08f0
9 changed files with 156 additions and 3 deletions
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@ -32,6 +32,7 @@ public class BOPBiomes
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public static Optional<Biome> grove = Optional.empty();
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public static Optional<Biome> highland = Optional.empty();
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public static Optional<Biome> lavender_field = Optional.empty();
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public static Optional<Biome> lush_grassland = Optional.empty();
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public static Optional<Biome> lush_swamp = Optional.empty();
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public static Optional<Biome> mangrove = Optional.empty();
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public static Optional<Biome> maple_woods = Optional.empty();
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@ -52,7 +52,7 @@ public class BayouBiome extends BiomeBOP
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{
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public BayouBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.2F).scale(-0.05F).temperature(0.95F).downfall(0.9F).waterColor(0x62AF6E).waterFogColor(0x0C2116).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.215F).scale(-0.05F).temperature(0.95F).downfall(0.9F).waterColor(0x62AF6E).waterFogColor(0x0C2116).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.SWAMP_HUT, new SwampHutConfig());
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@ -0,0 +1,115 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.BushConfig;
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import net.minecraft.world.gen.feature.DoublePlantConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SeaGrassConfig;
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import net.minecraft.world.gen.feature.structure.JunglePyramidConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.ChanceConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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public class LushGrasslandBiome extends BiomeBOP
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{
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public LushGrasslandBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.2F).scale(0.2F).temperature(0.95F).downfall(0.9F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.JUNGLE_PYRAMID, new JunglePyramidConfig());
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Dungeons
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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// Ores
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.SMALL_JUNGLE_TREE, BOPBiomeFeatures.OAK_TREE, BOPBiomeFeatures.PALM_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F, 0.2F, 0.075F}, BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.9F, 0.6F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.LUSH_GRASSLAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.FERN), TWICE_SURFACE, new FrequencyConfig(2)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.LARGE_FERN.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.WATERLILY, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.REED, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(20)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
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this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.TROPICAL, 7);
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}
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}
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@ -112,7 +112,7 @@ public class OvergrownCliffsBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.OCELOT, 2, 1, 1));
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this.addWeight(BOPClimates.TROPICAL, 3);
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this.addWeight(BOPClimates.TROPICAL, 1);
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this.setBeachBiome((Biome)null);
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this.canSpawnInBiome = false;
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}
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@ -36,6 +36,7 @@ public class BOPBiomeFeatures
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public static final AbstractTreeFeature<NoFeatureConfig> SEQUOIA_TREE = new TaigaTreeFeature.Builder().log(BOPBlocks.redwood_log.getDefaultState()).leaves(BOPBlocks.redwood_leaves.getDefaultState()).minHeight(5).maxHeight(15).create();
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public static final AbstractTreeFeature<NoFeatureConfig> SEQUOIA_TREE_LARGE = new TaigaTreeFeature.Builder().log(BOPBlocks.redwood_log.getDefaultState()).leaves(BOPBlocks.redwood_leaves.getDefaultState()).minHeight(20).maxHeight(35).create();
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public static final AbstractTreeFeature<NoFeatureConfig> OAK_TREE = new BasicTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> SMALL_JUNGLE_TREE = new BasicTreeFeature.Builder().maxHeight(9).log(Blocks.JUNGLE_LOG.getDefaultState()).leaves(Blocks.JUNGLE_LEAVES.getDefaultState()).trunkFruit(Blocks.COCOA.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> BIG_OAK_TREE = new BigTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> COBWEB_BUSH = new BushTreeFeature.Builder().maxHeight(2).altLeaves(Blocks.COBWEB.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> FULL_COBWEB_BUSH = new BushTreeFeature.Builder().maxHeight(2).leaves(Blocks.COBWEB.getDefaultState()).create();
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@ -106,6 +107,7 @@ public class BOPBiomeFeatures
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public static final AbstractFlowersFeature FLOWER_MEADOW_FLOWERS = new FlowerMeadowFlowersFeature();
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public static final AbstractFlowersFeature JUNGLE_FLOWERS = new JungleFlowersFeature();
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public static final AbstractFlowersFeature LAVENDER_FLOWERS = new LavenderFlowersFeature();
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public static final AbstractFlowersFeature LUSH_GRASSLAND_FLOWERS = new LushGrasslandFlowersFeature();
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public static final AbstractFlowersFeature LUSH_SWAMP_FLOWERS = new LushSwampFlowersFeature();
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public static final AbstractFlowersFeature MEADOW_FLOWERS = new MeadowFlowersFeature();
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public static final AbstractFlowersFeature MOOR_FLOWERS = new MoorFlowersFeature();
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@ -0,0 +1,31 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.gen.feature;
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import java.util.Random;
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import biomesoplenty.api.block.BOPBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.feature.AbstractFlowersFeature;
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public class LushGrasslandFlowersFeature extends AbstractFlowersFeature
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{
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private static final Block[] FLOWERS = new Block[]{BOPBlocks.orange_cosmos, Blocks.OXEYE_DAISY};
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public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
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{
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double d0 = MathHelper.clamp((1.0D + Biome.INFO_NOISE.getValue((double)p_202355_2_.getX() / 48.0D, (double)p_202355_2_.getZ() / 48.0D)) / 2.0D, 0.0D, 0.9999D);
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Block block = FLOWERS[(int)(d0 * (double)FLOWERS.length)];
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return block.getDefaultState();
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}
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}
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@ -20,7 +20,7 @@ import net.minecraft.world.gen.feature.AbstractFlowersFeature;
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public class MysticGroveFlowersFeature extends AbstractFlowersFeature
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{
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private static final Block[] FLOWERS = new Block[]{BOPBlocks.blue_hydrangea, BOPBlocks.glowflower, BOPBlocks.pink_daffodil, Blocks.OXEYE_DAISY};
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private static final Block[] FLOWERS = new Block[]{BOPBlocks.blue_hydrangea, BOPBlocks.glowflower, BOPBlocks.pink_daffodil, Blocks.OXEYE_DAISY, Blocks.ALLIUM};
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public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
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{
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@ -43,6 +43,7 @@ import biomesoplenty.common.biome.overworld.OrchardBiome;
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import biomesoplenty.common.biome.overworld.HighlandBiome;
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import biomesoplenty.common.biome.overworld.MoorBiome;
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import biomesoplenty.common.biome.overworld.LavenderFieldBiome;
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import biomesoplenty.common.biome.overworld.LushGrasslandBiome;
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import biomesoplenty.common.biome.overworld.LushSwampBiome;
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import biomesoplenty.common.biome.overworld.MangroveBiome;
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import biomesoplenty.common.biome.overworld.MapleWoodsBiome;
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@ -131,6 +132,7 @@ public class ModBiomes
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orchard = registerBiome(new OrchardBiome(), "orchard");
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highland = registerBiome(new HighlandBiome(), "highland");
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lavender_field = registerBiome(new LavenderFieldBiome(), "lavender_field");
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lush_grassland = registerBiome(new LushGrasslandBiome(), "lush_grassland");
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lush_swamp = registerBiome(new LushSwampBiome(), "lush_swamp");
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mangrove = registerBiome(new MangroveBiome(), "mangrove");
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maple_woods = registerBiome(new MapleWoodsBiome(), "maple_woods");
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@ -212,6 +214,7 @@ public class ModBiomes
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registerBiomeToDictionary(BOPBiomes.grove, Type.FOREST, Type.PLAINS, Type.LUSH, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.highland, Type.MOUNTAIN, Type.HILLS, Type.WET);
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registerBiomeToDictionary(BOPBiomes.lavender_field, Type.PLAINS, Type.MAGICAL, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.lush_grassland, Type.JUNGLE, Type.PLAINS, Type.HILLS, Type.WET, Type.HOT, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.lush_swamp, Type.SWAMP, Type.LUSH, Type.WET, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.mangrove, Type.WATER, Type.WET, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.maple_woods, Type.FOREST, Type.CONIFEROUS, Type.COLD, Type.DENSE);
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@ -45,6 +45,7 @@
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"biome.biomesoplenty.grove": "Grove",
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"biome.biomesoplenty.highland": "Highland",
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"biome.biomesoplenty.lavender_field": "Lavender Field",
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"biome.biomesoplenty.lush_grassland": "Lush Grassland",
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"biome.biomesoplenty.lush_swamp": "Lush Swamp",
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"biome.biomesoplenty.mangrove": "Mangrove",
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"biome.biomesoplenty.maple_woods": "Maple Woods",
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