Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types

This commit is contained in:
Cheeserolls 2015-05-28 23:05:11 +01:00
parent 1c0f610263
commit 359e374c09

View file

@ -18,7 +18,9 @@ import biomesoplenty.common.block.BlockDoubleDecoration;
import biomesoplenty.common.util.biome.GeneratorUtils;
import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDoublePlant;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
@ -41,6 +43,12 @@ public class GeneratorDoubleFlora extends GeneratorCustomizable
this(amountPerChunk, BOPBlocks.double_plant.getDefaultState().withProperty(BlockBOPDoublePlant.VARIANT, type).withProperty(BlockBOPDoublePlant.HALF, BlockDoubleDecoration.Half.LOWER), BOPBlocks.double_plant.getDefaultState().withProperty(BlockBOPDoublePlant.VARIANT, type).withProperty(BlockBOPDoublePlant.HALF, BlockDoubleDecoration.Half.UPPER), generationAttempts);
}
// convenient shortcut constructor for use with a vanilla BlockDoublePlant variant
public GeneratorDoubleFlora(int amountPerChunk, BlockDoublePlant.EnumPlantType type, int generationAttempts)
{
this(amountPerChunk, Blocks.double_plant.getStateFromMeta(type.getMeta()), Blocks.double_plant.getStateFromMeta(8), generationAttempts);
}
public GeneratorDoubleFlora(int amountPerChunk, IBlockState bottomState, IBlockState topState, int generationAttempts)
{
this.amountPerChunk = amountPerChunk;