Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was)
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parent
fde082074a
commit
3400ea1676
4 changed files with 17 additions and 11 deletions
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@ -1,8 +0,0 @@
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package worldcore.interfaces;
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public interface IWCFog
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{
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public int getFogColour();
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public float getFogCloseness();
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}
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@ -12,7 +12,7 @@
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<property name="mc.version" value="1.6.4" />
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<property name="forge.version" value="9.11.1.952" />
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<property name="ccc.version" value="0.9.0.7" />
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<property name="worldcore.version" value="1.1.0.12" />
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<property name="worldcore.version" value="1.1.0.13" />
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<property name="fmp.version" value="1.0.0.182" />
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<property name="src.dir" value="" />
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@ -121,7 +121,7 @@ public class BOPEntities {
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if (Biomes.promisedLandForest.isPresent() && Biomes.promisedLandSwamp.isPresent() && Biomes.promisedLandPlains.isPresent() && Biomes.promisedLandShrub.isPresent())
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{
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EntityRegistry.addSpawn(EntityPixie.class, 8, 1, 3, EnumCreatureType.monster, Biomes.promisedLandForest.get(), Biomes.promisedLandSwamp.get(), Biomes.promisedLandPlains.get(), Biomes.promisedLandShrub.get());
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EntityRegistry.addSpawn(EntityPixie.class, 4, 1, 3, EnumCreatureType.monster, Biomes.promisedLandForest.get(), Biomes.promisedLandSwamp.get(), Biomes.promisedLandPlains.get(), Biomes.promisedLandShrub.get());
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}
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}
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}
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@ -1,17 +1,19 @@
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package biomesoplenty.world;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.chunk.IChunkProvider;
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import worldcore.interfaces.IWCLighting;
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import biomesoplenty.api.Biomes;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.configuration.configfile.BOPConfigurationIDs;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class WorldProviderPromised extends WorldProvider
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public class WorldProviderPromised extends WorldProvider implements IWCLighting
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{
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public boolean hasNoSky = false;
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@ -152,4 +154,16 @@ public class WorldProviderPromised extends WorldProvider
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{
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return new ChunkProviderPromised(worldObj, worldObj.getSeed());
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}
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@Override
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public boolean isLightingDisabled()
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{
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return true;
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}
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@Override
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public Float[] getLightingMultipliers(WorldClient worldclient)
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{
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return new Float[] { 0.92F, 0.98F, 0.95F };
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}
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}
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