Re-added the Shrubland

This commit is contained in:
Forstride 2019-04-30 15:35:40 -04:00
parent d9534569d7
commit 2ce1b15a24
9 changed files with 163 additions and 7 deletions

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@ -15,4 +15,5 @@ public class BOPBiomes
{
public static Optional<Biome> cherry_blossom_grove = Optional.empty();
public static Optional<Biome> coniferous_forest = Optional.empty();
public static Optional<Biome> shrubland = Optional.empty();
}

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@ -13,7 +13,7 @@ import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.CherryBlossomGroveGrassFeature;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
@ -50,7 +50,7 @@ public class CherryBlossomGroveBiome extends BiomeBOP
{
public CherryBlossomGroveBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.SILTY_GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.TAIGA).depth(-0.1F).scale(0.1F).temperature(0.55F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent((String)null));
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.SILTY_GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.FOREST).depth(-0.1F).scale(0.1F).temperature(0.55F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
@ -87,7 +87,7 @@ public class CherryBlossomGroveBiome extends BiomeBOP
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.LILAC.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.WHITE_CHERRY_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.PINK_CHERRY_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(10, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.CHERRY_BLOSSOM_GROVE_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(12)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new CherryBlossomGroveGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));

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@ -13,7 +13,7 @@ import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.ConiferousForestGrassFeature;
import biomesoplenty.common.world.gen.feature.FernGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
@ -88,7 +88,7 @@ public class ConiferousForestBiome extends BiomeBOP
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.CONIFEROUS_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.33333334F}, BOPBiomeFeatures.CONIFEROUS_TREE_LARGE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(10, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(Feature.DEFAULT_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new ConiferousForestGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new FernGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(2)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.toadstool), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(6)));
@ -99,6 +99,7 @@ public class ConiferousForestBiome extends BiomeBOP
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));

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@ -0,0 +1,114 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import com.google.common.collect.Lists;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.BushConfig;
import net.minecraft.world.gen.feature.DoublePlantConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.IFeatureConfig;
import net.minecraft.world.gen.feature.LakesConfig;
import net.minecraft.world.gen.feature.LiquidsConfig;
import net.minecraft.world.gen.feature.MinableConfig;
import net.minecraft.world.gen.feature.ProbabilityConfig;
import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
import net.minecraft.world.gen.feature.SphereReplaceConfig;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
import net.minecraft.world.gen.feature.structure.StrongholdConfig;
import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
import net.minecraft.world.gen.placement.ChanceConfig;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.DepthAverageConfig;
import net.minecraft.world.gen.placement.DungeonRoomConfig;
import net.minecraft.world.gen.placement.FrequencyConfig;
import net.minecraft.world.gen.placement.IPlacementConfig;
import net.minecraft.world.gen.placement.LakeChanceConfig;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class ShrublandBiome extends BiomeBOP
{
public ShrublandBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.0F).scale(0.1F).temperature(0.6F).downfall(0.05F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
// Lakes
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
// Underground
this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(BOPBlocks.loamy_dirt, BOPBlocks.loamy_grass_block)), TOP_SOLID, new FrequencyConfig(3)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(BOPBlocks.loamy_dirt, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(BOPBlocks.loamy_dirt, BOPBlocks.loamy_grass_block)), TOP_SOLID, new FrequencyConfig(1)));
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(2, 0.1F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.SHRUBLAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.HORSE, 5, 2, 6));
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.DONKEY, 1, 1, 3));
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2));
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addWeight(BOPClimates.DRY_TEMPERATE, 10);
}
}

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@ -33,6 +33,7 @@ public class BOPBiomeFeatures
public static final AbstractTreeFeature<NoFeatureConfig> BUSH = new BushTreeFeature.Builder().create();
public static final AbstractFlowersFeature CHERRY_BLOSSOM_GROVE_FLOWERS = new CherryBlossomGroveFlowersFeature();
public static final AbstractFlowersFeature SHRUBLAND_FLOWERS = new ShrublandFlowersFeature();
public static final SurfaceBuilderConfig LOAMY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.loamy_grass_block.getDefaultState(), BOPBlocks.loamy_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());
public static final SurfaceBuilderConfig SILTY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.silty_grass_block.getDefaultState(), BOPBlocks.silty_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());

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@ -20,7 +20,7 @@ import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
public class ConiferousForestGrassFeature extends Feature<NoFeatureConfig>
public class FernGrassFeature extends Feature<NoFeatureConfig>
{
public IBlockState chooseGrassState(Random rand)
{

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@ -0,0 +1,37 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.gen.feature;
import java.util.Random;
import biomesoplenty.api.block.BOPBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.IWorld;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.IChunkGenSettings;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.AbstractFlowersFeature;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
public class ShrublandFlowersFeature extends AbstractFlowersFeature
{
private static final Block[] FLOWERS = new Block[]{Blocks.ALLIUM};
public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
{
double d0 = MathHelper.clamp((1.0D + Biome.INFO_NOISE.getValue((double)p_202355_2_.getX() / 48.0D, (double)p_202355_2_.getZ() / 48.0D)) / 2.0D, 0.0D, 0.9999D);
Block block = FLOWERS[(int)(d0 * (double)FLOWERS.length)];
return block.getDefaultState();
}
}

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@ -20,7 +20,7 @@ import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
public class CherryBlossomGroveGrassFeature extends Feature<NoFeatureConfig>
public class StandardGrassFeature extends Feature<NoFeatureConfig>
{
public IBlockState chooseGrassState(Random rand)
{

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@ -13,6 +13,7 @@ import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.biome.overworld.CherryBlossomGroveBiome;
import biomesoplenty.common.biome.overworld.ConiferousForestBiome;
import biomesoplenty.common.biome.overworld.ShrublandBiome;
import biomesoplenty.common.world.WorldTypeBOP;
import net.minecraft.item.Item;
import net.minecraft.world.biome.Biome;
@ -36,6 +37,7 @@ public class ModBiomes
{
cherry_blossom_grove = registerBiome(new CherryBlossomGroveBiome(), "cherry_blossom_grove");
coniferous_forest = registerBiome(new ConiferousForestBiome(), "coniferous_forest");
shrubland = registerBiome(new ShrublandBiome(), "shrubland");
}
public static Optional<Biome> registerBiome(BiomeBOP biome, String name)