Re-added Rainforest biome (Still needs work with the terrain)
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f748002641
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5 changed files with 104 additions and 2 deletions
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@ -54,6 +54,7 @@ public class BOPBiomes
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public static Optional<BiomeGenBase> outback = Optional.absent();
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public static Optional<BiomeGenBase> prairie = Optional.absent();
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public static Optional<BiomeGenBase> quagmire = Optional.absent();
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public static Optional<BiomeGenBase> rainforest = Optional.absent();
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public static Optional<BiomeGenBase> sacred_springs = Optional.absent();
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public static Optional<BiomeGenBase> seasonal_forest = Optional.absent();
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public static Optional<BiomeGenBase> shrubland = Optional.absent();
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@ -27,7 +27,6 @@ import biomesoplenty.common.world.feature.tree.GeneratorTaigaTree;
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public class BiomeGenBorealForest extends BOPBiome
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{
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// TODO: this is very poorly named, boreal forests are cold, this is a mixed forest
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public BiomeGenBorealForest()
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{
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// terrain
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@ -0,0 +1,98 @@
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package biomesoplenty.common.biome.overworld;
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import net.minecraft.block.BlockDoublePlant;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.BlockFlower.EnumFlowerType;
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import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.common.block.BlockBOPDoublePlant;
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import biomesoplenty.common.block.BlockBOPLilypad;
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import biomesoplenty.common.enums.BOPClimates;
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import biomesoplenty.common.enums.BOPFlowers;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.enums.BOPTrees;
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import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorDoubleFlora;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorMixedLily;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorWaterside;
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import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBigTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBush;
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import biomesoplenty.common.world.feature.tree.GeneratorTaigaTree;
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public class BiomeGenRainforest extends BOPBiome
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{
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public BiomeGenRainforest()
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{
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// terrain
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this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
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this.setColor(0x14E26F);
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this.setTemperatureRainfall(1.0F, 1.0F);
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this.addWeight(BOPClimates.TROPICAL, 10);
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this.spawnableCreatureList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
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// trees & logs
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GeneratorWeighted treeGenerator = new GeneratorWeighted(20);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("birch", 1, (new GeneratorBasicTree.Builder()).log(BlockPlanks.EnumType.BIRCH).leaves(BlockPlanks.EnumType.BIRCH).minHeight(5).maxHeight(8).create());
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treeGenerator.add("oak", 4, (new GeneratorBasicTree.Builder()).minHeight(8).maxHeight(12).create());
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treeGenerator.add("large_oak", 1, (new GeneratorBigTree.Builder()).log(BlockPlanks.EnumType.OAK).leaves(BlockPlanks.EnumType.OAK).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(5.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).create());
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grassGenerator.add("dampgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.DAMPGRASS).create());
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grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
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grassGenerator.add("fern", 4, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
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// flowers
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(1.5F);
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this.addGenerator("flowers", GeneratorStage.GRASS, flowerGenerator);
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flowerGenerator.add("pink_daffodil", 3, (new GeneratorFlora.Builder().with(BOPFlowers.PINK_DAFFODIL).create()));
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flowerGenerator.add("orange_cosmos", 4, (new GeneratorFlora.Builder().with(BOPFlowers.ORANGE_COSMOS).create()));
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flowerGenerator.add("blue_orchid", 2, (new GeneratorFlora.Builder().with(EnumFlowerType.BLUE_ORCHID).create()));
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// other plants
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this.addGenerator("shrubs", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.SHRUB).create());
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this.addGenerator("leaf_piles", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.5F).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
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this.addGenerator("clover_patches", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.CLOVERPATCH).create());
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// water plants
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this.addGenerator("duckweed", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BlockBOPLilypad.LilypadType.DUCKWEED).generationAttempts(32).create());
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this.addGenerator("mixed_lily", GeneratorStage.LILYPAD, (new GeneratorMixedLily.Builder()).amountPerChunk(1.0F).generationAttempts(96).create());
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// gem
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this.addGenerator("topaz", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.TOPAZ).create());
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}
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@Override
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public void applySettings(BOPWorldSettings settings)
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{
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if (!settings.generateBopGems) {this.removeGenerator("topaz");}
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}
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@Override
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public int getGrassColorAtPos(BlockPos pos)
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{
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return 0x1AD86C;
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}
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@Override
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public int getFoliageColorAtPos(BlockPos pos)
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{
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return 0x14E26F;
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}
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}
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@ -35,7 +35,7 @@ public class BiomeExtJungle extends ExtendedBiomeWrapper
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// flowers
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(1.5F);
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this.addGenerator("flowers", GeneratorStage.GRASS, flowerGenerator);
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flowerGenerator.add("orange_cosmos", 1, (new GeneratorFlora.Builder().with(BOPFlowers.ORANGE_COSMOS).create()));
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flowerGenerator.add("orange_cosmos", 4, (new GeneratorFlora.Builder().with(BOPFlowers.ORANGE_COSMOS).create()));
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// gem
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this.addGenerator("topaz", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.TOPAZ).create());
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@ -57,6 +57,7 @@ import static biomesoplenty.api.biome.BOPBiomes.outback;
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import static biomesoplenty.api.biome.BOPBiomes.plains_extension;
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import static biomesoplenty.api.biome.BOPBiomes.prairie;
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import static biomesoplenty.api.biome.BOPBiomes.quagmire;
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import static biomesoplenty.api.biome.BOPBiomes.rainforest;
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import static biomesoplenty.api.biome.BOPBiomes.roofed_forest_extension;
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import static biomesoplenty.api.biome.BOPBiomes.sacred_springs;
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import static biomesoplenty.api.biome.BOPBiomes.savanna_extension;
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@ -125,6 +126,7 @@ import biomesoplenty.common.biome.overworld.BiomeGenOriginValley;
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import biomesoplenty.common.biome.overworld.BiomeGenOutback;
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import biomesoplenty.common.biome.overworld.BiomeGenPrairie;
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import biomesoplenty.common.biome.overworld.BiomeGenQuagmire;
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import biomesoplenty.common.biome.overworld.BiomeGenRainforest;
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import biomesoplenty.common.biome.overworld.BiomeGenSacredSprings;
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import biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest;
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import biomesoplenty.common.biome.overworld.BiomeGenShrubland;
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@ -338,6 +340,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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outback = registerBOPBiome(new BiomeGenOutback(), "Outback");
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prairie = registerBOPBiome(new BiomeGenPrairie(), "Prairie");
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quagmire = registerBOPBiome(new BiomeGenQuagmire(), "Quagmire");
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rainforest = registerBOPBiome(new BiomeGenRainforest(), "Rainforest");
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sacred_springs = registerBOPBiome(new BiomeGenSacredSprings(), "Sacred Springs");
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seasonal_forest = registerBOPBiome(new BiomeGenSeasonalForest(), "Seasonal Forest");
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shrubland = registerBOPBiome(new BiomeGenShrubland(), "Shrubland");
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@ -401,6 +404,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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registerBiomeToDictionary(BOPBiomes.outback, Type.SANDY, Type.PLAINS, Type.SAVANNA, Type.DRY, Type.HOT);
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registerBiomeToDictionary(BOPBiomes.prairie, Type.PLAINS, Type.DRY, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.quagmire, Type.SWAMP, Type.WATER, Type.DEAD, Type.WET, Type.WASTELAND);
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registerBiomeToDictionary(BOPBiomes.rainforest, Type.JUNGLE, Type.FOREST, Type.DENSE, Type.LUSH, Type.HILLS, Type.WET);
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registerBiomeToDictionary(BOPBiomes.seasonal_forest, Type.FOREST, Type.DENSE, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.SPARSE, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.snowy_coniferous_forest, Type.FOREST, Type.HILLS, Type.CONIFEROUS, Type.DENSE, Type.COLD, Type.SNOWY);
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