Add pixie
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1d727ba085
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9 changed files with 495 additions and 2 deletions
357
src/main/java/biomesoplenty/common/entities/EntityPixie.java
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357
src/main/java/biomesoplenty/common/entities/EntityPixie.java
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.entities;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import biomesoplenty.api.item.BOPItems;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.ai.EntityAIBase;
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import net.minecraft.entity.ai.EntityMoveHelper;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.item.Item;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.EnumSkyBlock;
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import net.minecraft.world.World;
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public class EntityPixie extends EntityFlying implements IMob {
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public EntityPixie(World worldIn) {
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super(worldIn);
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this.setSize(0.7F, 0.7F);
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this.moveHelper = new EntityPixie.PixieMoveHelper();
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this.tasks.addTask(3, new EntityPixie.AIPixieRandomFly());
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}
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@Override
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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// TODO: get right value here this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
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}
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@Override
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protected Item getDropItem()
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{
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return BOPItems.pixie_dust;
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}
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@Override
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public void onLivingUpdate()
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{
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super.onLivingUpdate();
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if (this.worldObj.isRemote)
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{
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for (int i = 0; i < 7; i++)
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{
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if (this.rand.nextInt(2)==0)
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{
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// TODO: add pixie particle BiomesOPlenty.proxy.spawnParticle("pixietrail", this.posX + (this.rand.nextDouble()) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - (double)this.yOffset, this.posZ + (this.rand.nextDouble()) * (double)this.width);
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this.worldObj.spawnParticle(EnumParticleTypes.PORTAL, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - 0.25D, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, (this.rand.nextDouble() - 0.5D) * 2.0D, -this.rand.nextDouble(), (this.rand.nextDouble() - 0.5D) * 2.0D, new int[0]);
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}
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}
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}
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}
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// Checks to make sure the light is not too bright where the mob is spawning
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// This is same code as for EntitySkeleton
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protected boolean isValidLightLevel()
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{
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BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
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if (this.worldObj.getLightFor(EnumSkyBlock.SKY, blockpos) > this.rand.nextInt(32))
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{
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// TODO: not sure what's going on here...
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return false;
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}
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else
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{
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int light = this.worldObj.getLightFromNeighbors(blockpos);
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// if it's thundering, force getSkylightSubtracted to 10 before calculating getLightFromNeighbors, then restore it
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if (this.worldObj.isThundering())
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{
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int oldSkyLightSubtracted = this.worldObj.getSkylightSubtracted();
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this.worldObj.setSkylightSubtracted(10);
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light = this.worldObj.getLightFromNeighbors(blockpos);
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this.worldObj.setSkylightSubtracted(oldSkyLightSubtracted);
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}
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return light <= this.rand.nextInt(8);
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}
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}
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@Override
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public boolean getCanSpawnHere()
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{
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return this.isValidLightLevel() && super.getCanSpawnHere();
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}
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@Override
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protected String getLivingSound()
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{
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return "biomesoplenty:mob.pixie.say";
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}
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@Override
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protected String getHurtSound()
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{
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return "biomesoplenty:mob.pixie.hurt";
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}
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@Override
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protected String getDeathSound()
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{
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return "biomesoplenty:mob.pixie.hurt";
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}
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// TODO - move PixieMoveTargetPos and AIPixieRandomFly outside and implement in a more generic way, to be reused for pixie and wasp
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// Helper class representing a point in space that the pixie is targeting for some reason
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class PixieMoveTargetPos
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{
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private EntityPixie pixie = EntityPixie.this;
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public double posX;
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public double posY;
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public double posZ;
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public double distX;
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public double distY;
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public double distZ;
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public double dist;
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public double aimX;
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public double aimY;
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public double aimZ;
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public PixieMoveTargetPos()
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{
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this(0, 0, 0);
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}
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public PixieMoveTargetPos(double posX, double posY, double posZ)
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{
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this.setTarget(posX, posY, posZ);
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}
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public void setTarget(double posX, double posY, double posZ)
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{
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this.posX = posX;
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this.posY = posY;
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this.posZ = posZ;
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this.refresh();
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}
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public void refresh()
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{
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this.distX = this.posX - this.pixie.posX;
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this.distY = this.posY - this.pixie.posY;
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this.distZ = this.posZ - this.pixie.posZ;
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this.dist = (double)MathHelper.sqrt_double(this.distX * this.distX + this.distY * this.distY + this.distZ * this.distZ);
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// (aimX,aimY,aimZ) is a unit vector in the direction we want to go
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if (this.dist == 0.0D)
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{
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this.aimX = 0.0D;
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this.aimY = 0.0D;
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this.aimZ = 0.0D;
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}
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else
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{
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this.aimX = this.distX / this.dist;
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this.aimY = this.distY / this.dist;
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this.aimZ = this.distZ / this.dist;
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}
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}
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public boolean isBoxBlocked(AxisAlignedBB box)
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{
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return !this.pixie.worldObj.getCollidingBoundingBoxes(this.pixie, box).isEmpty();
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}
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// check nothing will collide with the pixie in the direction of aim, for howFar units (or until the destination - whichever is closer)
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public boolean isPathClear(double howFar)
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{
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howFar = Math.min(howFar, this.dist);
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AxisAlignedBB box = this.pixie.getEntityBoundingBox();
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for (double i = 0.5D; i < howFar; ++i)
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{
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// check there's nothing in the way
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if (this.isBoxBlocked(box.offset(this.aimX * i, this.aimY * i, this.aimZ * i)))
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{
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return false;
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}
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}
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if (this.isBoxBlocked(box.offset(this.aimX * howFar, this.aimY * howFar, this.aimZ * howFar)))
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{
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return false;
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}
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return true;
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}
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}
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class PixieMoveHelper extends EntityMoveHelper
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{
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// EntityMoveHelper has the boolean 'update' which is set to true when the target is changed, and set to false when a bearing is set
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// So it means 'the target has changed but we're not yet heading for it'
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// We'll re-use it here with a slightly different interpretation
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// Here it will mean 'has a target and not yet arrived'
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private EntityPixie pixie = EntityPixie.this;
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private int courseChangeCooldown = 0;
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private double closeEnough = 0.3D;
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private PixieMoveTargetPos targetPos = new PixieMoveTargetPos();
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public PixieMoveHelper()
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{
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super(EntityPixie.this);
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}
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@Override
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public void setMoveTo(double x, double y, double z, double speedIn)
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{
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super.setMoveTo(x,y,z,speedIn);
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this.targetPos.setTarget(x, y, z);
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}
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@Override
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public void onUpdateMoveHelper()
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{
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// if we have arrived at the previous target, or we have no target to aim for, do nothing
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if (!this.update) {return;}
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if (this.courseChangeCooldown-- > 0) {
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// limit the rate at which we change course
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return;
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}
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this.courseChangeCooldown += this.pixie.getRNG().nextInt(2) + 2;
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// update the target position
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this.targetPos.refresh();
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// accelerate the pixie towards the target
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double acceleration = 0.1D;
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this.pixie.motionX += this.targetPos.aimX * acceleration;
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this.pixie.motionY += this.targetPos.aimY * acceleration;
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this.pixie.motionZ += this.targetPos.aimZ * acceleration;
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// rotate to point at target
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this.pixie.renderYawOffset = this.pixie.rotationYaw = -((float)Math.atan2(this.targetPos.distX, this.targetPos.distZ)) * 180.0F / (float)Math.PI;
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// abandon this movement if we have reached the target or there is no longer a clear path to the target
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if (!this.targetPos.isPathClear(5.0D))
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{
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//System.out.println("Abandoning move target - way is blocked" );
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this.update = false;
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} else if (this.targetPos.dist < this.closeEnough) {
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//System.out.println("Arrived (close enough) dist:"+this.targetPos.dist);
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this.update = false;
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}
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}
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}
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// AI class for implementing the random flying behaviour
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class AIPixieRandomFly extends EntityAIBase
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{
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private EntityPixie pixie = EntityPixie.this;
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private PixieMoveTargetPos targetPos = new PixieMoveTargetPos();
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public AIPixieRandomFly()
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{
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this.setMutexBits(1);
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}
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// should we choose a new random destination for the pixie to fly to?
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// yes, if the pixie doesn't already have a destination
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@Override
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public boolean shouldExecute()
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{
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return !this.pixie.getMoveHelper().isUpdating();
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}
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@Override
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public boolean continueExecuting() {return false;}
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// choose a a new random destination for the pixie to fly to
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@Override
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public void startExecuting()
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{
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Random rand = this.pixie.getRNG();
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// pick a random nearby point and see if we can fly to it
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if (this.tryGoingRandomDirection(rand, 6.0D)) {return;}
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// pick a random closer point to fly to instead
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if (this.tryGoingRandomDirection(rand, 2.0D)) {return;}
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// try going straight along axes (try all 6 directions in random order)
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List<EnumFacing> directions = Arrays.asList(EnumFacing.values());
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Collections.shuffle(directions);
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for (EnumFacing facing : directions)
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{
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if (this.tryGoingAlongAxis(rand, facing, 1.0D)) {return;}
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}
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}
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// note y direction has a slight downward bias to stop them flying too high
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public boolean tryGoingRandomDirection(Random rand, double maxDistance)
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{
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double dirX = ((rand.nextDouble() * 2.0D - 1.0D) * maxDistance);
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double dirY = ((rand.nextDouble() * 2.0D - 1.1D) * maxDistance);
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double dirZ = ((rand.nextDouble() * 2.0D - 1.0D) * maxDistance);
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return this.tryGoing(dirX, dirY, dirZ);
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}
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public boolean tryGoingAlongAxis(Random rand, EnumFacing facing, double maxDistance)
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{
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double dirX = 0.0D;
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double dirY = 0.0D;
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double dirZ = 0.0D;
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switch (facing.getAxis())
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{
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case X:
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dirX = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
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break;
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case Y:
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dirY = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
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break;
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case Z: default:
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dirZ = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
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break;
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}
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return this.tryGoing(dirX, dirY, dirZ);
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}
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public boolean tryGoing(double dirX, double dirY, double dirZ)
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{
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//System.out.println("("+dirX+","+dirY+","+dirZ+")");
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this.targetPos.setTarget(this.pixie.posX + dirX, this.pixie.posY + dirY, this.pixie.posZ + dirZ);
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//System.out.println("Testing random move target distance:"+this.targetPos.dist+" direction:("+this.targetPos.aimX+","+this.targetPos.aimY+","+this.targetPos.aimZ+")");
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boolean result = this.targetPos.isPathClear(5.0F);
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if (result)
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{
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this.pixie.getMoveHelper().setMoveTo(this.targetPos.posX, this.targetPos.posY, this.targetPos.posZ, 1.0D);
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}
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return result;
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}
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}
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}
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66
src/main/java/biomesoplenty/common/entities/ModelPixie.java
Normal file
66
src/main/java/biomesoplenty/common/entities/ModelPixie.java
Normal file
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@ -0,0 +1,66 @@
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package biomesoplenty.common.entities;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelPixie extends ModelBase
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{
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//fields
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ModelRenderer Body;
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ModelRenderer LeftWing;
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ModelRenderer RightWing;
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public ModelPixie()
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{
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textureWidth = 64;
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textureHeight = 32;
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||||||
|
Body = new ModelRenderer(this, 0, 0);
|
||||||
|
Body.addBox(0F, 0F, 0F, 4, 4, 4);
|
||||||
|
Body.setRotationPoint(-2F, 16F, -2F);
|
||||||
|
Body.setTextureSize(64, 32);
|
||||||
|
Body.mirror = true;
|
||||||
|
setRotation(Body, 0F, 0F, 0F);
|
||||||
|
LeftWing = new ModelRenderer(this, 32, 0);
|
||||||
|
LeftWing.addBox(0F, 0F, -1F, 0, 4, 7);
|
||||||
|
LeftWing.setRotationPoint(2F, 15F, 2F);
|
||||||
|
LeftWing.setTextureSize(64, 32);
|
||||||
|
LeftWing.mirror = true;
|
||||||
|
setRotation(LeftWing, 0F, 0F, 0F);
|
||||||
|
RightWing = new ModelRenderer(this, 50, 0);
|
||||||
|
RightWing.addBox(0F, 0F, -1F, 0, 4, 7);
|
||||||
|
RightWing.setRotationPoint(-2F, 15F, 2F);
|
||||||
|
RightWing.setTextureSize(64, 32);
|
||||||
|
RightWing.mirror = true;
|
||||||
|
setRotation(RightWing, 0F, 0F, 0F);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
|
||||||
|
{
|
||||||
|
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||||
|
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||||
|
Body.render(f5);
|
||||||
|
LeftWing.render(f5);
|
||||||
|
RightWing.render(f5);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||||
|
{
|
||||||
|
model.rotateAngleX = x;
|
||||||
|
model.rotateAngleY = y;
|
||||||
|
model.rotateAngleZ = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
|
||||||
|
{
|
||||||
|
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||||
|
|
||||||
|
RightWing.rotateAngleY = -(MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F);
|
||||||
|
LeftWing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
54
src/main/java/biomesoplenty/common/entities/RenderPixie.java
Normal file
54
src/main/java/biomesoplenty/common/entities/RenderPixie.java
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
package biomesoplenty.common.entities;
|
||||||
|
|
||||||
|
import net.minecraft.client.renderer.entity.RenderLiving;
|
||||||
|
import net.minecraft.client.renderer.entity.RenderManager;
|
||||||
|
import net.minecraft.entity.Entity;
|
||||||
|
import net.minecraft.util.ResourceLocation;
|
||||||
|
import net.minecraftforge.fml.relauncher.Side;
|
||||||
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||||
|
import net.minecraft.client.renderer.GlStateManager;
|
||||||
|
import net.minecraft.client.renderer.OpenGlHelper;
|
||||||
|
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
public class RenderPixie extends RenderLiving
|
||||||
|
{
|
||||||
|
|
||||||
|
private static final ResourceLocation pixieTextureLocation = new ResourceLocation("biomesoplenty:textures/entity/pixie.png");
|
||||||
|
|
||||||
|
public RenderPixie(RenderManager renderManager)
|
||||||
|
{
|
||||||
|
super(renderManager, new ModelPixie(), 0.25F);
|
||||||
|
this.shadowSize = 0.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected ResourceLocation getEntityTexture(Entity entity)
|
||||||
|
{
|
||||||
|
return pixieTextureLocation;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Not sure about all this - Adubbz check please
|
||||||
|
// Looks like the idea is to set some rendering functions, then call super.doRender, then go back to normal
|
||||||
|
// LayerEndermanEyes have the same kind of approach I think
|
||||||
|
@Override
|
||||||
|
public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks)
|
||||||
|
{
|
||||||
|
GlStateManager.enableBlend();
|
||||||
|
GlStateManager.disableAlpha();
|
||||||
|
GlStateManager.blendFunc(1, 1);
|
||||||
|
GlStateManager.disableLighting();
|
||||||
|
|
||||||
|
char c0 = 61680;
|
||||||
|
int i = c0 % 65536;
|
||||||
|
int j = c0 / 65536;
|
||||||
|
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i / 1.0F, (float)j / 1.0F);
|
||||||
|
GlStateManager.enableLighting();
|
||||||
|
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
|
|
||||||
|
super.doRender(entity, x, y, z, entityYaw, partialTicks);
|
||||||
|
|
||||||
|
GlStateManager.disableBlend();
|
||||||
|
GlStateManager.enableAlpha();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
package biomesoplenty.common.init;
|
package biomesoplenty.common.init;
|
||||||
|
|
||||||
|
import biomesoplenty.common.entities.EntityPixie;
|
||||||
import biomesoplenty.common.entities.EntityWasp;
|
import biomesoplenty.common.entities.EntityWasp;
|
||||||
import biomesoplenty.common.entities.projectiles.EntityDart;
|
import biomesoplenty.common.entities.projectiles.EntityDart;
|
||||||
import biomesoplenty.core.BiomesOPlenty;
|
import biomesoplenty.core.BiomesOPlenty;
|
||||||
|
@ -20,10 +21,10 @@ public class ModEntities
|
||||||
{
|
{
|
||||||
|
|
||||||
// TODO: how to set id?
|
// TODO: how to set id?
|
||||||
|
// TODO: why can't we use the summon command on these?
|
||||||
EntityRegistry.registerModEntity(EntityDart.class, "dart", 26, BiomesOPlenty.instance, 80, 3, true);
|
EntityRegistry.registerModEntity(EntityDart.class, "dart", 26, BiomesOPlenty.instance, 80, 3, true);
|
||||||
|
|
||||||
EntityRegistry.registerModEntity(EntityWasp.class, "wasp", 27, BiomesOPlenty.instance, 80, 3, true);
|
EntityRegistry.registerModEntity(EntityWasp.class, "wasp", 27, BiomesOPlenty.instance, 80, 3, true);
|
||||||
|
EntityRegistry.registerModEntity(EntityPixie.class, "pixie", 28, BiomesOPlenty.instance, 80, 3, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -22,7 +22,9 @@ import net.minecraftforge.client.model.ModelLoader;
|
||||||
import net.minecraftforge.fml.client.registry.RenderingRegistry;
|
import net.minecraftforge.fml.client.registry.RenderingRegistry;
|
||||||
import biomesoplenty.api.block.IBOPBlock;
|
import biomesoplenty.api.block.IBOPBlock;
|
||||||
import biomesoplenty.common.config.MiscConfigurationHandler;
|
import biomesoplenty.common.config.MiscConfigurationHandler;
|
||||||
|
import biomesoplenty.common.entities.EntityPixie;
|
||||||
import biomesoplenty.common.entities.EntityWasp;
|
import biomesoplenty.common.entities.EntityWasp;
|
||||||
|
import biomesoplenty.common.entities.RenderPixie;
|
||||||
import biomesoplenty.common.entities.RenderWasp;
|
import biomesoplenty.common.entities.RenderWasp;
|
||||||
import biomesoplenty.common.entities.projectiles.EntityDart;
|
import biomesoplenty.common.entities.projectiles.EntityDart;
|
||||||
import biomesoplenty.common.entities.projectiles.RenderDart;
|
import biomesoplenty.common.entities.projectiles.RenderDart;
|
||||||
|
@ -43,6 +45,7 @@ public class ClientProxy extends CommonProxy
|
||||||
//Entity rendering and other stuff will go here in future
|
//Entity rendering and other stuff will go here in future
|
||||||
RenderingRegistry.registerEntityRenderingHandler(EntityDart.class, new RenderDart(minecraft.getRenderManager()));
|
RenderingRegistry.registerEntityRenderingHandler(EntityDart.class, new RenderDart(minecraft.getRenderManager()));
|
||||||
RenderingRegistry.registerEntityRenderingHandler(EntityWasp.class, new RenderWasp(minecraft.getRenderManager()));
|
RenderingRegistry.registerEntityRenderingHandler(EntityWasp.class, new RenderWasp(minecraft.getRenderManager()));
|
||||||
|
RenderingRegistry.registerEntityRenderingHandler(EntityPixie.class, new RenderPixie(minecraft.getRenderManager()));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,16 @@
|
||||||
{
|
{
|
||||||
|
"mob.pixie.hurt": {
|
||||||
|
"category": "neutral",
|
||||||
|
"sounds": [
|
||||||
|
"mob/pixie/hurt"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"mob.pixie.say": {
|
||||||
|
"category": "neutral",
|
||||||
|
"sounds": [
|
||||||
|
"mob/pixie/say"
|
||||||
|
]
|
||||||
|
},
|
||||||
"mob.wasp.hurt": {
|
"mob.wasp.hurt": {
|
||||||
"category": "hostile",
|
"category": "hostile",
|
||||||
"sounds": [
|
"sounds": [
|
||||||
|
|
Binary file not shown.
BIN
src/main/resources/assets/biomesoplenty/sounds/mob/pixie/say.ogg
Normal file
BIN
src/main/resources/assets/biomesoplenty/sounds/mob/pixie/say.ogg
Normal file
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 487 B |
Loading…
Reference in a new issue