Tweaked the Steppe biome

This commit is contained in:
Forstride 2016-02-05 19:59:22 -05:00
parent 58c496605c
commit 1d62a282fd
1 changed files with 28 additions and 1 deletions

View File

@ -8,10 +8,15 @@
package biomesoplenty.common.biome.overworld; package biomesoplenty.common.biome.overworld;
import java.util.Random;
import net.minecraft.block.BlockTallGrass; import net.minecraft.block.BlockTallGrass;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.passive.EntityHorse; import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos; import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.ChunkPrimer;
import biomesoplenty.api.biome.BOPBiome; import biomesoplenty.api.biome.BOPBiome;
import biomesoplenty.api.biome.generation.GeneratorStage; import biomesoplenty.api.biome.generation.GeneratorStage;
import biomesoplenty.api.biome.generation.GeneratorWeighted; import biomesoplenty.api.biome.generation.GeneratorWeighted;
@ -23,6 +28,7 @@ import biomesoplenty.common.enums.BOPClimates;
import biomesoplenty.common.enums.BOPGems; import biomesoplenty.common.enums.BOPGems;
import biomesoplenty.common.enums.BOPPlants; import biomesoplenty.common.enums.BOPPlants;
import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod; import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
import biomesoplenty.common.world.BOPWorldSettings; import biomesoplenty.common.world.BOPWorldSettings;
import biomesoplenty.common.world.feature.GeneratorFlora; import biomesoplenty.common.world.feature.GeneratorFlora;
import biomesoplenty.common.world.feature.GeneratorGrass; import biomesoplenty.common.world.feature.GeneratorGrass;
@ -32,12 +38,17 @@ import biomesoplenty.common.world.feature.GeneratorWaterside;
public class BiomeGenSteppe extends BOPBiome public class BiomeGenSteppe extends BOPBiome
{ {
public IBlockState usualTopBlock;
public IBlockState alternateTopBlock;
public BiomeGenSteppe() public BiomeGenSteppe()
{ {
// terrain // terrain
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.SANDY); this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.SANDY);
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.SANDY); this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.SANDY);
this.usualTopBlock = this.topBlock;
this.alternateTopBlock = BOPBlocks.dried_sand.getDefaultState();
this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D); this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(13413215); this.setColor(13413215);
@ -70,6 +81,15 @@ public class BiomeGenSteppe extends BOPBiome
this.addGenerator("ruby", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.RUBY).create()); this.addGenerator("ruby", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.RUBY).create());
} }
@Override
public void configure(IConfigObj conf)
{
super.configure(conf);
this.usualTopBlock = this.topBlock;
this.alternateTopBlock = conf.getBlockState("alternateTopBlock", this.alternateTopBlock);
}
@Override @Override
public void applySettings(BOPWorldSettings settings) public void applySettings(BOPWorldSettings settings)
{ {
@ -87,6 +107,13 @@ public class BiomeGenSteppe extends BOPBiome
if (!settings.generateBopGrasses) {grassGen.removeGenerator("shortgrass"); grassGen.removeGenerator("mediumgrass"); grassGen.removeGenerator("wheatgrass"); grassGen.removeGenerator("dampgrass"); this.removeGenerator("desertgrass");} if (!settings.generateBopGrasses) {grassGen.removeGenerator("shortgrass"); grassGen.removeGenerator("mediumgrass"); grassGen.removeGenerator("wheatgrass"); grassGen.removeGenerator("dampgrass"); this.removeGenerator("desertgrass");}
} }
@Override
public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noise)
{
this.topBlock = (noise + rand.nextDouble() * 1.0D > 1.8D) ? this.alternateTopBlock : this.usualTopBlock;
super.genTerrainBlocks(world, rand, primer, x, z, noise);
}
@Override @Override
public int getGrassColorAtPos(BlockPos pos) public int getGrassColorAtPos(BlockPos pos)
{ {