Switched to using the OreDictionary rather than a lot of unecessary recipes

This commit is contained in:
Adubbz 2013-03-31 18:34:01 +11:00
parent d1f496bd1b
commit 1c57b35666

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@ -28,6 +28,7 @@ import net.minecraft.stats.AchievementList;
import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.WorldProvider; import net.minecraft.world.WorldProvider;
import net.minecraftforge.event.terraingen.BiomeEvent; import net.minecraftforge.event.terraingen.BiomeEvent;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.common.BiomeManager; import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.Configuration; import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper; import net.minecraftforge.common.EnumHelper;
@ -1074,281 +1075,91 @@ public class mod_BiomesOPlenty
GameRegistry.addRecipe(new ItemStack(mudBrickStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', mudBrickBlock}); GameRegistry.addRecipe(new ItemStack(mudBrickStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', mudBrickBlock});
//Redwood //Redwood
OreDictionary.registerOre("plankWood", new ItemStack(redwoodPlank));
OreDictionary.registerOre("logWood", new ItemStack(redwoodWood));
GameRegistry.addShapelessRecipe(new ItemStack(redwoodPlank, 4), new Object[] {redwoodWood}); GameRegistry.addShapelessRecipe(new ItemStack(redwoodPlank, 4), new Object[] {redwoodWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', redwoodPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', redwoodPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', redwoodPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', redwoodPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', redwoodPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', redwoodPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(redwoodSingleSlab, 6), new Object[] {"RRR", 'R', redwoodPlank}); GameRegistry.addRecipe(new ItemStack(redwoodSingleSlab, 6), new Object[] {"RRR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(redwoodStairs, 4), new Object[] {" R", " RR", "RRR", 'R', redwoodPlank}); GameRegistry.addRecipe(new ItemStack(redwoodStairs, 4), new Object[] {" R", " RR", "RRR", 'R', redwoodPlank});
GameRegistry.addRecipe(new ItemStack(redwoodStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', redwoodPlank}); GameRegistry.addRecipe(new ItemStack(redwoodStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', redwoodPlank});
//Willow //Willow
OreDictionary.registerOre("plankWood", new ItemStack(willowPlank));
OreDictionary.registerOre("logWood", new ItemStack(willowWood));
GameRegistry.addShapelessRecipe(new ItemStack(willowPlank, 4), new Object[] {willowWood}); GameRegistry.addShapelessRecipe(new ItemStack(willowPlank, 4), new Object[] {willowWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', willowPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', willowPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', willowPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', willowPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', willowPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', willowPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(willowSingleSlab, 6), new Object[] {"RRR", 'R', willowPlank}); GameRegistry.addRecipe(new ItemStack(willowSingleSlab, 6), new Object[] {"RRR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(willowStairs, 4), new Object[] {" R", " RR", "RRR", 'R', willowPlank}); GameRegistry.addRecipe(new ItemStack(willowStairs, 4), new Object[] {" R", " RR", "RRR", 'R', willowPlank});
GameRegistry.addRecipe(new ItemStack(willowStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', willowPlank}); GameRegistry.addRecipe(new ItemStack(willowStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', willowPlank});
//Acacia //Acacia
OreDictionary.registerOre("plankWood", new ItemStack(acaciaPlank));
OreDictionary.registerOre("logWood", new ItemStack(acaciaWood));
GameRegistry.addShapelessRecipe(new ItemStack(acaciaPlank, 4), new Object[] {acaciaWood}); GameRegistry.addShapelessRecipe(new ItemStack(acaciaPlank, 4), new Object[] {acaciaWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', acaciaPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', acaciaPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', acaciaPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', acaciaPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', acaciaPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', acaciaPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(acaciaSingleSlab, 6), new Object[] {"RRR", 'R', acaciaPlank}); GameRegistry.addRecipe(new ItemStack(acaciaSingleSlab, 6), new Object[] {"RRR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(acaciaStairs, 4), new Object[] {" R", " RR", "RRR", 'R', acaciaPlank}); GameRegistry.addRecipe(new ItemStack(acaciaStairs, 4), new Object[] {" R", " RR", "RRR", 'R', acaciaPlank});
GameRegistry.addRecipe(new ItemStack(acaciaStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', acaciaPlank}); GameRegistry.addRecipe(new ItemStack(acaciaStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', acaciaPlank});
//Fir //Fir
OreDictionary.registerOre("plankWood", new ItemStack(firPlank));
OreDictionary.registerOre("logWood", new ItemStack(firWood));
GameRegistry.addShapelessRecipe(new ItemStack(firPlank, 4), new Object[] {firWood}); GameRegistry.addShapelessRecipe(new ItemStack(firPlank, 4), new Object[] {firWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', firPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', firPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', firPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', firPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', firPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', firPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(firSingleSlab, 6), new Object[] {"RRR", 'R', firPlank}); GameRegistry.addRecipe(new ItemStack(firSingleSlab, 6), new Object[] {"RRR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(firStairs, 4), new Object[] {" R", " RR", "RRR", 'R', firPlank}); GameRegistry.addRecipe(new ItemStack(firStairs, 4), new Object[] {" R", " RR", "RRR", 'R', firPlank});
GameRegistry.addRecipe(new ItemStack(firStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', firPlank}); GameRegistry.addRecipe(new ItemStack(firStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', firPlank});
//Cherry //Cherry
OreDictionary.registerOre("plankWood", new ItemStack(cherryPlank));
OreDictionary.registerOre("logWood", new ItemStack(cherryWood));
GameRegistry.addShapelessRecipe(new ItemStack(cherryPlank, 4), new Object[] {cherryWood}); GameRegistry.addShapelessRecipe(new ItemStack(cherryPlank, 4), new Object[] {cherryWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', cherryPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', cherryPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', cherryPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', cherryPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', cherryPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', cherryPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(cherrySingleSlab, 6), new Object[] {"RRR", 'R', cherryPlank}); GameRegistry.addRecipe(new ItemStack(cherrySingleSlab, 6), new Object[] {"RRR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(cherryStairs, 4), new Object[] {" R", " RR", "RRR", 'R', cherryPlank}); GameRegistry.addRecipe(new ItemStack(cherryStairs, 4), new Object[] {" R", " RR", "RRR", 'R', cherryPlank});
GameRegistry.addRecipe(new ItemStack(cherryStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', cherryPlank}); GameRegistry.addRecipe(new ItemStack(cherryStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', cherryPlank});
//Dark //Dark
OreDictionary.registerOre("plankWood", new ItemStack(darkPlank));
OreDictionary.registerOre("logWood", new ItemStack(darkWood));
GameRegistry.addShapelessRecipe(new ItemStack(darkPlank, 4), new Object[] {darkWood}); GameRegistry.addShapelessRecipe(new ItemStack(darkPlank, 4), new Object[] {darkWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', darkPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', darkPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', darkPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', darkPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', darkPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', darkPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(darkSingleSlab, 6), new Object[] {"RRR", 'R', darkPlank}); GameRegistry.addRecipe(new ItemStack(darkSingleSlab, 6), new Object[] {"RRR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(darkStairs, 4), new Object[] {" R", " RR", "RRR", 'R', darkPlank}); GameRegistry.addRecipe(new ItemStack(darkStairs, 4), new Object[] {" R", " RR", "RRR", 'R', darkPlank});
GameRegistry.addRecipe(new ItemStack(darkStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', darkPlank}); GameRegistry.addRecipe(new ItemStack(darkStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', darkPlank});
//Magic //Magic
OreDictionary.registerOre("plankWood", new ItemStack(magicPlank));
OreDictionary.registerOre("logWood", new ItemStack(magicWood));
GameRegistry.addShapelessRecipe(new ItemStack(magicPlank, 4), new Object[] {magicWood}); GameRegistry.addShapelessRecipe(new ItemStack(magicPlank, 4), new Object[] {magicWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', magicPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', magicPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', magicPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', magicPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', magicPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', magicPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(magicSingleSlab, 6), new Object[] {"RRR", 'R', magicPlank}); GameRegistry.addRecipe(new ItemStack(magicSingleSlab, 6), new Object[] {"RRR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(magicStairs, 4), new Object[] {" R", " RR", "RRR", 'R', magicPlank}); GameRegistry.addRecipe(new ItemStack(magicStairs, 4), new Object[] {" R", " RR", "RRR", 'R', magicPlank});
GameRegistry.addRecipe(new ItemStack(magicStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', magicPlank}); GameRegistry.addRecipe(new ItemStack(magicStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', magicPlank});
//Palm //Palm
OreDictionary.registerOre("plankWood", new ItemStack(palmPlank));
OreDictionary.registerOre("logWood", new ItemStack(palmWood));
GameRegistry.addShapelessRecipe(new ItemStack(palmPlank, 4), new Object[] {palmWood}); GameRegistry.addShapelessRecipe(new ItemStack(palmPlank, 4), new Object[] {palmWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', palmPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', palmPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', palmPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', palmPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', palmPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', palmPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(palmSingleSlab, 6), new Object[] {"RRR", 'R', palmPlank}); GameRegistry.addRecipe(new ItemStack(palmSingleSlab, 6), new Object[] {"RRR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(palmStairs, 4), new Object[] {" R", " RR", "RRR", 'R', palmPlank}); GameRegistry.addRecipe(new ItemStack(palmStairs, 4), new Object[] {" R", " RR", "RRR", 'R', palmPlank});
GameRegistry.addRecipe(new ItemStack(palmStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', palmPlank}); GameRegistry.addRecipe(new ItemStack(palmStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', palmPlank});
//Mangrove //Mangrove
OreDictionary.registerOre("plankWood", new ItemStack(mangrovePlank));
OreDictionary.registerOre("logWood", new ItemStack(mangroveWood));
GameRegistry.addShapelessRecipe(new ItemStack(mangrovePlank, 4), new Object[] {mangroveWood}); GameRegistry.addShapelessRecipe(new ItemStack(mangrovePlank, 4), new Object[] {mangroveWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', mangrovePlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', mangrovePlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', mangrovePlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', mangrovePlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', mangrovePlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', mangrovePlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(mangroveSingleSlab, 6), new Object[] {"RRR", 'R', mangrovePlank}); GameRegistry.addRecipe(new ItemStack(mangroveSingleSlab, 6), new Object[] {"RRR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(mangroveStairs, 4), new Object[] {" R", " RR", "RRR", 'R', mangrovePlank}); GameRegistry.addRecipe(new ItemStack(mangroveStairs, 4), new Object[] {" R", " RR", "RRR", 'R', mangrovePlank});
GameRegistry.addRecipe(new ItemStack(mangroveStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', mangrovePlank}); GameRegistry.addRecipe(new ItemStack(mangroveStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', mangrovePlank});
//Holy //Holy
OreDictionary.registerOre("plankWood", new ItemStack(holyPlank));
OreDictionary.registerOre("logWood", new ItemStack(holyWood));
GameRegistry.addShapelessRecipe(new ItemStack(holyPlank, 4), new Object[] {holyWood}); GameRegistry.addShapelessRecipe(new ItemStack(holyPlank, 4), new Object[] {holyWood});
GameRegistry.addRecipe(new ItemStack(Block.workbench, 1), new Object[] {"RR", "RR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Item.doorWood, 1), new Object[] {"RR", "RR", "RR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Item.stick, 4), new Object[] {"R", "R", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Item.bowlEmpty, 4), new Object[] {"R R", " R ", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Item.boat, 1), new Object[] {"R R", "RRR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"RR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Block.trapdoor, 2), new Object[] {"RRR", "RRR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Block.chest, 1), new Object[] {"RRR", "R R", "RRR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(Item.swordWood, 1), new Object[] {"R", "R", "X", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {"RRR", " X ", " X ", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "RX ", " X", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeWood, 1), new Object[] {"RR", "XR", "X ", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelWood, 1), new Object[] {"R", "X", "X", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", "X ", "X ", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeWood, 1), new Object[] {"RR", " X", " X", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.sign, 3), new Object[] {"RRR", "RRR", " X ", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Block.fenceGate, 1), new Object[] {"XRX", "XRX", 'R', holyPlank, 'X', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.bed, 1), new Object[] {"WWW", "RRR", 'R', holyPlank, 'W', Block.cloth});
GameRegistry.addRecipe(new ItemStack(Block.jukebox, 1), new Object[] {"RRR", "RDR", "RRR", 'R', holyPlank, 'D', Item.diamond});
GameRegistry.addRecipe(new ItemStack(Block.music, 1), new Object[] {"RRR", "RPR", "RRR", 'R', holyPlank, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.pistonBase, 1), new Object[] {"RRR", "CIC", "CPC", 'R', holyPlank, 'C', Block.cobblestone, 'I', Item.ingotIron, 'P', Item.redstone});
GameRegistry.addRecipe(new ItemStack(Block.bookShelf, 1), new Object[] {"RRR", "BBB", "RRR", 'R', holyPlank, 'B', Item.book});
GameRegistry.addRecipe(new ItemStack(holySingleSlab, 6), new Object[] {"RRR", 'R', holyPlank}); GameRegistry.addRecipe(new ItemStack(holySingleSlab, 6), new Object[] {"RRR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(holyStairs, 4), new Object[] {" R", " RR", "RRR", 'R', holyPlank}); GameRegistry.addRecipe(new ItemStack(holyStairs, 4), new Object[] {" R", " RR", "RRR", 'R', holyPlank});
GameRegistry.addRecipe(new ItemStack(holyStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', holyPlank}); GameRegistry.addRecipe(new ItemStack(holyStairs, 4), new Object[] {"R ", "RR ", "RRR", 'R', holyPlank});
@ -1405,16 +1216,6 @@ public class mod_BiomesOPlenty
GameRegistry.addSmelting(mudBall.itemID, new ItemStack(mudBrick, 1), 0F); GameRegistry.addSmelting(mudBall.itemID, new ItemStack(mudBrick, 1), 0F);
GameRegistry.addSmelting(redRockCobble.blockID, new ItemStack(redRock, 1), 0.1F); GameRegistry.addSmelting(redRockCobble.blockID, new ItemStack(redRock, 1), 0.1F);
GameRegistry.addSmelting(tinyCactus.blockID, new ItemStack(Item.dyePowder, 1, 2), 0.2F); GameRegistry.addSmelting(tinyCactus.blockID, new ItemStack(Item.dyePowder, 1, 2), 0.2F);
GameRegistry.addSmelting(redwoodWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(willowWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(firWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(acaciaWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(cherryWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(darkWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(magicWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(palmWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
GameRegistry.addSmelting(mangroveWood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);
// Add Achievement registration // Add Achievement registration
addAchievementDesc("achFlower", "Flower Child", "Pick some flowers!"); addAchievementDesc("achFlower", "Flower Child", "Pick some flowers!");
@ -2845,14 +2646,6 @@ public class mod_BiomesOPlenty
// Add Fuel rates // Add Fuel rates
public static int addFuel(int par1, int par2) public static int addFuel(int par1, int par2)
{ {
if(par1 == redwoodPlank.blockID)
{
return 300;
}
if(par1 == redwoodWood.blockID)
{
return 300;
}
if(par1 == redwoodSapling.blockID) if(par1 == redwoodSapling.blockID)
{ {
return 100; return 100;
@ -2865,14 +2658,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == willowPlank.blockID)
{
return 300;
}
if(par1 == willowWood.blockID)
{
return 300;
}
if(par1 == willowSapling.blockID) if(par1 == willowSapling.blockID)
{ {
return 100; return 100;
@ -2885,14 +2670,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == firPlank.blockID)
{
return 300;
}
if(par1 == firWood.blockID)
{
return 300;
}
if(par1 == firSapling.blockID) if(par1 == firSapling.blockID)
{ {
return 100; return 100;
@ -2905,14 +2682,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == acaciaPlank.blockID)
{
return 300;
}
if(par1 == acaciaWood.blockID)
{
return 300;
}
if(par1 == acaciaSapling.blockID) if(par1 == acaciaSapling.blockID)
{ {
return 100; return 100;
@ -2925,10 +2694,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == cherryPlank.blockID)
{
return 300;
}
if(par1 == pinkSapling.blockID) if(par1 == pinkSapling.blockID)
{ {
return 100; return 100;
@ -2961,10 +2726,6 @@ public class mod_BiomesOPlenty
{ {
return 100; return 100;
} }
if(par1 == cherryWood.blockID)
{
return 300;
}
if(par1 == cherrySingleSlab.blockID) if(par1 == cherrySingleSlab.blockID)
{ {
return 150; return 150;
@ -2973,14 +2734,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == darkPlank.blockID)
{
return 300;
}
if(par1 == darkWood.blockID)
{
return 300;
}
if(par1 == darkSapling.blockID) if(par1 == darkSapling.blockID)
{ {
return 100; return 100;
@ -2993,14 +2746,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == magicPlank.blockID)
{
return 300;
}
if(par1 == magicWood.blockID)
{
return 300;
}
if(par1 == magicSapling.blockID) if(par1 == magicSapling.blockID)
{ {
return 100; return 100;
@ -3013,14 +2758,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == palmPlank.blockID)
{
return 300;
}
if(par1 == palmWood.blockID)
{
return 300;
}
if(par1 == palmSapling.blockID) if(par1 == palmSapling.blockID)
{ {
return 100; return 100;
@ -3033,14 +2770,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == mangrovePlank.blockID)
{
return 300;
}
if(par1 == mangroveWood.blockID)
{
return 300;
}
if(par1 == mangroveSapling.blockID) if(par1 == mangroveSapling.blockID)
{ {
return 100; return 100;
@ -3053,14 +2782,6 @@ public class mod_BiomesOPlenty
{ {
return 300; return 300;
} }
if(par1 == holyPlank.blockID)
{
return 300;
}
if(par1 == holyWood.blockID)
{
return 300;
}
if(par1 == holySapling.blockID) if(par1 == holySapling.blockID)
{ {
return 100; return 100;