Fixed the drop for sunflowers and lilies.
Added BOP wood to trigger "Get Wood" Achievement.
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2 changed files with 6 additions and 5 deletions
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@ -191,7 +191,7 @@ public class BlockBOPFlower extends BlockFlower
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int neighborID)
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{
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super.onNeighborBlockChange(world, x, y, z, neighborID);
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//super.onNeighborBlockChange(world, x, y, z, neighborID);
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this.checkFlowerChange(world, x, y, z);
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if (world.getBlockMetadata(x, y, z) == SUNFLOWERTOP && world.getBlockId(x, y - 1, z) == this.blockID && world.getBlockMetadata(x, y - 1, z) != SUNFLOWERBOTTOM)
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world.setBlockToAir(x, y, z);
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@ -2,17 +2,15 @@ package biomesoplenty.helpers;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.Achievement;
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import net.minecraft.stats.AchievementList;
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import net.minecraftforge.common.AchievementPage;
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import net.minecraftforge.event.ForgeSubscribe;
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import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.api.Items;
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import biomesoplenty.configuration.BOPConfiguration;
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import cpw.mods.fml.common.ICraftingHandler;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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public class AchievementHelper
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@ -102,7 +100,7 @@ public class AchievementHelper
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{
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player.addStat(achMud, 1);
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}
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if (item.itemID == Blocks.flowers.get().blockID && item.getItemDamage() == 10)
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if (item.itemID == Blocks.mushrooms.get().blockID && item.getItemDamage() == 0)
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{
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player.addStat(achShroom, 1);
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}
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@ -115,6 +113,9 @@ public class AchievementHelper
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player.addStat(achMoss, 1);
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}
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}
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if (item.itemID == Blocks.logs1.get().blockID || item.itemID == Blocks.logs2.get().blockID || (item.itemID == Blocks.logs3.get().blockID && item.getItemDamage() < 3))
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player.addStat(AchievementList.mineWood, 1);
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}
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private static void addAchievementDesc(String ach, String name, String desc)
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