Fixed armour materials and rendering

This commit is contained in:
Adubbz 2016-03-19 21:34:10 +11:00
parent d2203a780a
commit 1add1ebd34

View file

@ -215,16 +215,16 @@ public class ModItems
// DIAMOND("diamond", 33, new int[]{3, 8, 6, 3}, 10);
// TODO: do we really want durability of -1 for these unprotective armor items? does that mean it lasts forever?
wading_boots_material = addArmorMaterial("WADING_BOOTS", "biomesoplenty:wading_boots", -1, new int[]{0,0,0,0}, 0);
flippers_material = addArmorMaterial("FLIPPERS", "biomesoplenty:flippers", -1, new int[]{0,0,0,0}, 0);
plain_flower_band_material = addArmorMaterial("PLAIN_FLOWER_BAND", "biomesoplenty:plain_flower_band", -1, new int[]{0,0,0,0}, 0);
lush_flower_band_material = addArmorMaterial("LUSH_FLOWER_BAND", "biomesoplenty:lush_flower_band", -1, new int[]{0,0,0,0}, 0);
exotic_flower_band_material = addArmorMaterial("EXOTIC_FLOWER_BAND", "biomesoplenty:exotic_flower_band", -1, new int[]{0,0,0,0}, 0);
dull_flower_band_material = addArmorMaterial("DULL_FLOWER_BAND", "biomesoplenty:dull_flower_band", -1, new int[]{0,0,0,0}, 0);
wading_boots_material = addArmorMaterial("WADING_BOOTS", "biomesoplenty:wading_boots", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
flippers_material = addArmorMaterial("FLIPPERS", "biomesoplenty:flippers", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
plain_flower_band_material = addArmorMaterial("PLAIN_FLOWER_BAND", "biomesoplenty:plain_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
lush_flower_band_material = addArmorMaterial("LUSH_FLOWER_BAND", "biomesoplenty:lush_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
exotic_flower_band_material = addArmorMaterial("EXOTIC_FLOWER_BAND", "biomesoplenty:exotic_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
dull_flower_band_material = addArmorMaterial("DULL_FLOWER_BAND", "biomesoplenty:dull_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
mud_armor_material = addArmorMaterial("MUD", "biomesoplenty:mud_armor", 2, new int[]{1,1,1,1}, 5);
mud_armor_material = addArmorMaterial("MUD", "biomesoplenty:mud_armor", 2, new int[]{1,1,1,1}, 5, SoundEvents.item_armor_equip_generic);
mud_armor_material.customCraftingMaterial = mudball;
amethyst_armor_material = addArmorMaterial("AMETHYST", "biomesoplenty:amethyst_armor", 40, new int[]{3,8,8,3}, 20);
amethyst_armor_material = addArmorMaterial("AMETHYST", "biomesoplenty:amethyst_armor", 40, new int[]{3,8,8,3}, 20, SoundEvents.item_armor_equip_generic);
wading_boots = registerItem(new ItemWadingBoots(wading_boots_material, 0), "wading_boots");
flippers = registerItem(new ItemFlippers(flippers_material, 0), "flippers");
@ -344,14 +344,8 @@ public class ModItems
return item;
}
private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent event)
private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip)
{
//TODO: 1.9
return ItemArmor.ArmorMaterial.IRON;
}
private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability)
{
return ModItems.addArmorMaterial(name, textureName, durability, reductionAmounts, enchantability, SoundEvents.item_armor_equip_generic);
return EnumHelper.addArmorMaterial(name, textureName, durability, reductionAmounts, enchantability, soundOnEquip);
}
}