Fixed armour materials and rendering
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d2203a780a
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1add1ebd34
1 changed files with 10 additions and 16 deletions
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@ -215,16 +215,16 @@ public class ModItems
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// DIAMOND("diamond", 33, new int[]{3, 8, 6, 3}, 10);
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// TODO: do we really want durability of -1 for these unprotective armor items? does that mean it lasts forever?
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wading_boots_material = addArmorMaterial("WADING_BOOTS", "biomesoplenty:wading_boots", -1, new int[]{0,0,0,0}, 0);
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flippers_material = addArmorMaterial("FLIPPERS", "biomesoplenty:flippers", -1, new int[]{0,0,0,0}, 0);
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plain_flower_band_material = addArmorMaterial("PLAIN_FLOWER_BAND", "biomesoplenty:plain_flower_band", -1, new int[]{0,0,0,0}, 0);
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lush_flower_band_material = addArmorMaterial("LUSH_FLOWER_BAND", "biomesoplenty:lush_flower_band", -1, new int[]{0,0,0,0}, 0);
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exotic_flower_band_material = addArmorMaterial("EXOTIC_FLOWER_BAND", "biomesoplenty:exotic_flower_band", -1, new int[]{0,0,0,0}, 0);
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dull_flower_band_material = addArmorMaterial("DULL_FLOWER_BAND", "biomesoplenty:dull_flower_band", -1, new int[]{0,0,0,0}, 0);
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wading_boots_material = addArmorMaterial("WADING_BOOTS", "biomesoplenty:wading_boots", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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flippers_material = addArmorMaterial("FLIPPERS", "biomesoplenty:flippers", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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plain_flower_band_material = addArmorMaterial("PLAIN_FLOWER_BAND", "biomesoplenty:plain_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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lush_flower_band_material = addArmorMaterial("LUSH_FLOWER_BAND", "biomesoplenty:lush_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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exotic_flower_band_material = addArmorMaterial("EXOTIC_FLOWER_BAND", "biomesoplenty:exotic_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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dull_flower_band_material = addArmorMaterial("DULL_FLOWER_BAND", "biomesoplenty:dull_flower_band", -1, new int[]{0,0,0,0}, 0, SoundEvents.item_armor_equip_generic);
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mud_armor_material = addArmorMaterial("MUD", "biomesoplenty:mud_armor", 2, new int[]{1,1,1,1}, 5);
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mud_armor_material = addArmorMaterial("MUD", "biomesoplenty:mud_armor", 2, new int[]{1,1,1,1}, 5, SoundEvents.item_armor_equip_generic);
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mud_armor_material.customCraftingMaterial = mudball;
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amethyst_armor_material = addArmorMaterial("AMETHYST", "biomesoplenty:amethyst_armor", 40, new int[]{3,8,8,3}, 20);
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amethyst_armor_material = addArmorMaterial("AMETHYST", "biomesoplenty:amethyst_armor", 40, new int[]{3,8,8,3}, 20, SoundEvents.item_armor_equip_generic);
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wading_boots = registerItem(new ItemWadingBoots(wading_boots_material, 0), "wading_boots");
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flippers = registerItem(new ItemFlippers(flippers_material, 0), "flippers");
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@ -344,14 +344,8 @@ public class ModItems
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return item;
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}
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private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent event)
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private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability, SoundEvent soundOnEquip)
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{
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//TODO: 1.9
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return ItemArmor.ArmorMaterial.IRON;
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}
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private static ItemArmor.ArmorMaterial addArmorMaterial(String name, String textureName, int durability, int[] reductionAmounts, int enchantability)
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{
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return ModItems.addArmorMaterial(name, textureName, durability, reductionAmounts, enchantability, SoundEvents.item_armor_equip_generic);
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return EnumHelper.addArmorMaterial(name, textureName, durability, reductionAmounts, enchantability, soundOnEquip);
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}
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}
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