Redwood saplings actually grow now and now only require a single sapling
This commit is contained in:
parent
4c2a40268f
commit
18bb2ef162
1 changed files with 26 additions and 28 deletions
|
@ -131,41 +131,39 @@ public class BlockBOPColorizedSapling extends BlockSapling
|
||||||
{
|
{
|
||||||
switch (meta)
|
switch (meta)
|
||||||
{
|
{
|
||||||
case 0: // Acacia Tree
|
case 0: // Acacia Tree
|
||||||
obj = new WorldGenAcacia(false);
|
obj = new WorldGenAcacia(false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1: // Mangrove Tree
|
case 1: // Mangrove Tree
|
||||||
obj = new WorldGenMangrove(false);
|
obj = new WorldGenMangrove(false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2: // Palm Tree
|
case 2: // Palm Tree
|
||||||
rnd = random.nextInt(4);
|
rnd = random.nextInt(4);
|
||||||
|
|
||||||
if (rnd == 0) {
|
if (rnd == 0) {
|
||||||
obj = new WorldGenPalmTree1();
|
obj = new WorldGenPalmTree1();
|
||||||
} else {
|
} else {
|
||||||
obj = new WorldGenPalmTree3();
|
obj = new WorldGenPalmTree3();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3: // Redwood Tree
|
case 3: // Redwood Tree
|
||||||
if (this.isSameSapling(world, x + 1, y, z, 3) && this.isSameSapling(world, x - 1, y, z, 3) && this.isSameSapling(world, x, y, z + 1, 3) && this.isSameSapling(world, x, y, z - 1, 3) && this.isSameSapling(world, x + 1, y, z + 1, 3) && this.isSameSapling(world, x + 1, y, z - 1, 3) && this.isSameSapling(world, x - 1, y, z + 1, 3) && this.isSameSapling(world, x - 1, y, z - 1, 3)) {
|
obj = new WorldGenRedwoodTree2(false);
|
||||||
obj = new WorldGenRedwoodTree2(false);
|
break;
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4: // Willow Tree
|
case 4: // Willow Tree
|
||||||
obj = new WorldGenWillow();
|
obj = new WorldGenWillow();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 5: // Pine Tree
|
case 5: // Pine Tree
|
||||||
obj = new WorldGenPineTree();
|
obj = new WorldGenPineTree();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 6: // Sacred Oak
|
case 6: // Sacred Oak
|
||||||
obj = new WorldGenMassiveTree(false);
|
obj = new WorldGenMassiveTree(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue