Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
This commit is contained in:
commit
17bc711416
12 changed files with 1550 additions and 0 deletions
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@ -23,6 +23,7 @@ import biomesoplenty.common.helpers.CreativeTabsBOP;
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import biomesoplenty.common.integration.TreecapitatorIntegration;
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import biomesoplenty.common.network.PacketPipeline;
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import biomesoplenty.common.utils.BOPModInfo;
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import biomesoplenty.common.world.WorldProviderBopHell;
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import biomesoplenty.common.world.WorldProviderPromised;
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import biomesoplenty.common.world.WorldTypeBOP;
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import biomesoplenty.common.world.decoration.ForcedDecorators;
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@ -89,6 +90,8 @@ public class BiomesOPlenty
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packetPipeline.initalize();
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TreecapitatorIntegration.init();
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DimensionManager.unregisterProviderType(-1);
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DimensionManager.registerProviderType(-1, WorldProviderBopHell.class, true);
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//DimensionManager.registerProviderType(BOPConfigurationIDs.promisedLandDimID, WorldProviderPromised.class, false);
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//DimensionManager.registerDimension(BOPConfigurationIDs.promisedLandDimID, BOPConfigurationIDs.promisedLandDimID);
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}
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@ -0,0 +1,48 @@
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package biomesoplenty.common.helpers;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BiomeCacheBlockHell
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{
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/** An array of chunk temperatures saved by this cache. */
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public float[] temperatureValues;
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/** An array of chunk rainfall values saved by this cache. */
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public float[] rainfallValues;
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/** The array of biome types stored in this BiomeCacheBlock. */
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public BiomeGenBase[] biomes;
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/** The x coordinate of the BiomeCacheBlock. */
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public int xPosition;
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/** The z coordinate of the BiomeCacheBlock. */
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public int zPosition;
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/** The last time this BiomeCacheBlock was accessed, in milliseconds. */
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public long lastAccessTime;
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/** The BiomeCache object that contains this BiomeCacheBlock */
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final BiomeCacheHell theBiomeCache;
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public BiomeCacheBlockHell(BiomeCacheHell par1BiomeCache, int par2, int par3)
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{
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theBiomeCache = par1BiomeCache;
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temperatureValues = new float[256];
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rainfallValues = new float[256];
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biomes = new BiomeGenBase[256];
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xPosition = par2;
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zPosition = par3;
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BiomeCacheHell.getChunkManager(par1BiomeCache).getTemperatures(temperatureValues, par2 << 4, par3 << 4, 16, 16);
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BiomeCacheHell.getChunkManager(par1BiomeCache).getRainfall(rainfallValues, par2 << 4, par3 << 4, 16, 16);
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BiomeCacheHell.getChunkManager(par1BiomeCache).getBiomeGenAt(biomes, par2 << 4, par3 << 4, 16, 16, false);
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}
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/**
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* Returns the BiomeGenBase related to the x, z position from the cache block.
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*/
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public BiomeGenBase getBiomeGenAt(int par1, int par2)
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{
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return biomes[par1 & 15 | (par2 & 15) << 4];
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}
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}
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105
src/main/java/biomesoplenty/common/helpers/BiomeCacheHell.java
Normal file
105
src/main/java/biomesoplenty/common/helpers/BiomeCacheHell.java
Normal file
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@ -0,0 +1,105 @@
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package biomesoplenty.common.helpers;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.util.LongHashMap;
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import net.minecraft.world.biome.BiomeGenBase;
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import biomesoplenty.common.world.WorldChunkManagerBOPHell;
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import biomesoplenty.common.world.WorldChunkManagerPromised;
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public class BiomeCacheHell
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{
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/** Reference to the WorldChunkManager */
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private final WorldChunkManagerBOPHell chunkManager;
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/** The last time this BiomeCache was cleaned, in milliseconds. */
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private long lastCleanupTime = 0L;
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/**
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* The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
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*/
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private LongHashMap cacheMap = new LongHashMap();
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/** The list of cached BiomeCacheBlocks */
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@SuppressWarnings("rawtypes")
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private List cache = new ArrayList();
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public BiomeCacheHell(WorldChunkManagerBOPHell par1WorldChunkManager)
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{
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chunkManager = par1WorldChunkManager;
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}
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/**
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* Returns a biome cache block at location specified.
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*/
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@SuppressWarnings("unchecked")
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public BiomeCacheBlockHell getBiomeCacheBlock(int par1, int par2)
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{
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par1 >>= 4;
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par2 >>= 4;
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long var3 = par1 & 4294967295L | (par2 & 4294967295L) << 32;
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BiomeCacheBlockHell var5 = (BiomeCacheBlockHell)cacheMap.getValueByKey(var3);
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if (var5 == null)
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{
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var5 = new BiomeCacheBlockHell(this, par1, par2);
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cacheMap.add(var3, var5);
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cache.add(var5);
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}
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var5.lastAccessTime = System.currentTimeMillis();
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return var5;
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}
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/**
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* Returns the BiomeGenBase related to the x, z position from the cache.
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*/
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public BiomeGenBase getBiomeGenAt(int par1, int par2)
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{
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return this.getBiomeCacheBlock(par1, par2).getBiomeGenAt(par1, par2);
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}
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/**
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* Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
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*/
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public void cleanupCache()
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{
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long var1 = System.currentTimeMillis();
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long var3 = var1 - lastCleanupTime;
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if (var3 > 7500L || var3 < 0L)
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{
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lastCleanupTime = var1;
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for (int var5 = 0; var5 < cache.size(); ++var5)
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{
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BiomeCacheBlockHell var6 = (BiomeCacheBlockHell)cache.get(var5);
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long var7 = var1 - var6.lastAccessTime;
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if (var7 > 30000L || var7 < 0L)
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{
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cache.remove(var5--);
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long var9 = var6.xPosition & 4294967295L | (var6.zPosition & 4294967295L) << 32;
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cacheMap.remove(var9);
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}
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}
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}
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}
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/**
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* Returns the array of cached biome types in the BiomeCacheBlock at the given location.
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*/
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public BiomeGenBase[] getCachedBiomes(int par1, int par2)
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{
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return this.getBiomeCacheBlock(par1, par2).biomes;
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}
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/**
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* Get the world chunk manager object for a biome list.
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*/
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static WorldChunkManagerBOPHell getChunkManager(BiomeCacheHell par0BiomeCache)
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{
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return par0BiomeCache.chunkManager;
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}
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}
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@ -0,0 +1,659 @@
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package biomesoplenty.common.world;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.BlockSand;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenCavesHell;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.feature.WorldGenFire;
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import net.minecraft.world.gen.feature.WorldGenFlowers;
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import net.minecraft.world.gen.feature.WorldGenGlowStone1;
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import net.minecraft.world.gen.feature.WorldGenGlowStone2;
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import net.minecraft.world.gen.feature.WorldGenHellLava;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import net.minecraft.world.gen.structure.MapGenNetherBridge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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import net.minecraftforge.event.terraingen.TerrainGen;
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public class ChunkProviderBOPHell implements IChunkProvider
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{
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private Random hellRNG;
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private NoiseGeneratorOctaves netherNoiseGen1;
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private NoiseGeneratorOctaves netherNoiseGen2;
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private NoiseGeneratorOctaves netherNoiseGen3;
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private NoiseGeneratorOctaves slowsandGravelNoiseGen;
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private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
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public NoiseGeneratorOctaves netherNoiseGen6;
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public NoiseGeneratorOctaves netherNoiseGen7;
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private World worldObj;
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private double[] noiseField;
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public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
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private double[] slowsandNoise = new double[256];
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private double[] gravelNoise = new double[256];
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private BiomeGenBase[] biomesForGeneration;
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private double[] netherrackExclusivityNoise = new double[256];
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private MapGenBase netherCaveGenerator = new MapGenCavesHell();
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double[] noiseData1;
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double[] noiseData2;
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double[] noiseData3;
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double[] noiseData4;
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double[] noiseData5;
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{
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genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
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netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
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}
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public ChunkProviderBOPHell(World par1World, long par2)
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{
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worldObj = par1World;
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hellRNG = new Random(par2);
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netherNoiseGen1 = new NoiseGeneratorOctaves(hellRNG, 16);
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netherNoiseGen2 = new NoiseGeneratorOctaves(hellRNG, 16);
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netherNoiseGen3 = new NoiseGeneratorOctaves(hellRNG, 8);
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slowsandGravelNoiseGen = new NoiseGeneratorOctaves(hellRNG, 4);
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netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(hellRNG, 4);
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netherNoiseGen6 = new NoiseGeneratorOctaves(hellRNG, 10);
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netherNoiseGen7 = new NoiseGeneratorOctaves(hellRNG, 16);
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/*NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
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noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, hellRNG, noiseGens);
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netherNoiseGen1 = noiseGens[0];
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netherNoiseGen2 = noiseGens[1];
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netherNoiseGen3 = noiseGens[2];
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slowsandGravelNoiseGen = noiseGens[3];
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netherrackExculsivityNoiseGen = noiseGens[4];
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netherNoiseGen6 = noiseGens[5];
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netherNoiseGen7 = noiseGens[6];*/
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}
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/**
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* Generates the shape of the terrain in the nether.
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*/
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public void generateNetherTerrain(int par1, int par2, Block[] blocks)
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{
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byte b0 = 4;
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byte b1 = 32;
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int k = b0 + 1;
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byte b2 = 17;
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int l = b0 + 1;
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noiseField = this.initializeNoiseField(noiseField, par1 * b0, 0, par2 * b0, k, b2, l);
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for (int i1 = 0; i1 < b0; ++i1)
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{
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for (int j1 = 0; j1 < b0; ++j1)
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{
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for (int k1 = 0; k1 < 16; ++k1)
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{
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double d0 = 0.125D;
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double d1 = noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
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double d2 = noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
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double d3 = noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
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double d4 = noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
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double d5 = (noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
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double d6 = (noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
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double d7 = (noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
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double d8 = (noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
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for (int l1 = 0; l1 < 8; ++l1)
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{
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double d9 = 0.25D;
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double d10 = d1;
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double d11 = d2;
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double d12 = (d3 - d1) * d9;
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double d13 = (d4 - d2) * d9;
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for (int i2 = 0; i2 < 4; ++i2)
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{
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int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
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short short1 = 128;
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double d14 = 0.25D;
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double d15 = d10;
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double d16 = (d11 - d10) * d14;
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for (int k2 = 0; k2 < 4; ++k2)
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{
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Block l2 = Blocks.air;
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if (k1 * 8 + l1 < b1)
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{
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l2 = Blocks.lava;
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}
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if (d15 > 0.0D)
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{
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l2 = Blocks.netherrack;
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}
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blocks[j2] = l2;
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j2 += short1;
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d15 += d16;
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}
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d10 += d12;
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d11 += d13;
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}
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d1 += d5;
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d2 += d6;
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d3 += d7;
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d4 += d8;
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}
|
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}
|
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}
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}
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}
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/**
|
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* name based on ChunkProviderGenerate
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*/
|
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public void replaceBlocksForBiome(int par1, int par2, Block[] blocks, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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{
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//ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
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//MinecraftForge.EVENT_BUS.post(event);
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//if (event.getResult() == Result.DENY) return;
|
||||
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byte b0 = 32;
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double d0 = 0.03125D;
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slowsandNoise = slowsandGravelNoiseGen.generateNoiseOctaves(slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
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gravelNoise = slowsandGravelNoiseGen.generateNoiseOctaves(gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
|
||||
netherrackExclusivityNoise = netherrackExculsivityNoiseGen.generateNoiseOctaves(netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
|
||||
|
||||
for (int k = 0; k < 16; ++k)
|
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{
|
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for (int l = 0; l < 16; ++l)
|
||||
{
|
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BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
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boolean flag = slowsandNoise[k + l * 16] + hellRNG.nextDouble() * 0.2D > 0.0D;
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boolean flag1 = gravelNoise[k + l * 16] + hellRNG.nextDouble() * 0.2D > 0.0D;
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int i1 = (int)(netherrackExclusivityNoise[k + l * 16] / 3.0D + 3.0D + hellRNG.nextDouble() * 0.25D);
|
||||
int j1 = -1;
|
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Block b1 = biomegenbase.topBlock;
|
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Block b2 = biomegenbase.fillerBlock;
|
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for (int k1 = 127; k1 >= 0; --k1)
|
||||
{
|
||||
int l1 = (l * 16 + k) * 128 + k1;
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||||
|
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if (k1 < 127 - hellRNG.nextInt(5) && k1 > 0 + hellRNG.nextInt(5))
|
||||
{
|
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Block b3 = blocks[l1];
|
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|
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if (b3 == Blocks.air)
|
||||
{
|
||||
j1 = -1;
|
||||
}
|
||||
else if (b3 == Blocks.netherrack)
|
||||
{
|
||||
if (j1 == -1)
|
||||
{
|
||||
if (i1 <= 0)
|
||||
{
|
||||
b1 = Blocks.air;
|
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b2 = Blocks.netherrack;
|
||||
}
|
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else if (k1 >= b0 - 4 && k1 <= b0 + 1)
|
||||
{
|
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b1 = Blocks.netherrack;
|
||||
b2 = Blocks.netherrack;
|
||||
|
||||
if (flag1)
|
||||
{
|
||||
b1 = Blocks.gravel;
|
||||
}
|
||||
|
||||
if (flag1)
|
||||
{
|
||||
b2 = Blocks.netherrack;
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
b1 = Blocks.soul_sand;
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
b2 = Blocks.soul_sand;
|
||||
}
|
||||
}
|
||||
|
||||
if (k1 < b0 && b1 == Blocks.air)
|
||||
{
|
||||
b1 = Blocks.lava;
|
||||
}
|
||||
|
||||
j1 = i1;
|
||||
|
||||
if (k1 >= b0 - 1)
|
||||
{
|
||||
blocks[l1] = b1;
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks[l1] = b2;
|
||||
}
|
||||
}
|
||||
else if (j1 > 0)
|
||||
{
|
||||
--j1;
|
||||
blocks[l1] = b2;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks[l1] = Blocks.bedrock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* loads or generates the chunk at the chunk location specified
|
||||
*/
|
||||
@Override
|
||||
public Chunk loadChunk(int par1, int par2)
|
||||
{
|
||||
return this.provideChunk(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
|
||||
* specified chunk from the map seed and chunk seed
|
||||
*/
|
||||
@Override
|
||||
public Chunk provideChunk(int par1, int par2)
|
||||
{
|
||||
hellRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
|
||||
byte[] abyte = new byte[32768];
|
||||
Block[] blocks = new Block[32768];
|
||||
this.generateNetherTerrain(par1, par2, blocks);
|
||||
biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
|
||||
this.replaceBlocksForBiome(par1, par2, blocks, biomesForGeneration);
|
||||
netherCaveGenerator.func_151539_a(this, worldObj, par1, par2, blocks);
|
||||
genNetherBridge.func_151539_a(this, worldObj, par1, par2, blocks);
|
||||
Chunk chunk = new Chunk(worldObj, blocks, par1, par2);
|
||||
BiomeGenBase[] abiomegenbase = worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
|
||||
byte[] abyte1 = chunk.getBiomeArray();
|
||||
|
||||
for (int k = 0; k < abyte1.length; ++k)
|
||||
{
|
||||
abyte1[k] = (byte)abiomegenbase[k].biomeID;
|
||||
}
|
||||
|
||||
chunk.resetRelightChecks();
|
||||
return chunk;
|
||||
}
|
||||
|
||||
/**
|
||||
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
|
||||
* size.
|
||||
*/
|
||||
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
|
||||
{
|
||||
//ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
|
||||
//MinecraftForge.EVENT_BUS.post(event);
|
||||
//if (event.getResult() == Result.DENY) return event.noisefield;
|
||||
|
||||
if (par1ArrayOfDouble == null)
|
||||
{
|
||||
par1ArrayOfDouble = new double[par5 * par6 * par7];
|
||||
}
|
||||
|
||||
double d0 = 684.412D;
|
||||
double d1 = 2053.236D;
|
||||
noiseData4 = netherNoiseGen6.generateNoiseOctaves(noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
|
||||
noiseData5 = netherNoiseGen7.generateNoiseOctaves(noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
|
||||
noiseData1 = netherNoiseGen3.generateNoiseOctaves(noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
|
||||
noiseData2 = netherNoiseGen1.generateNoiseOctaves(noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
noiseData3 = netherNoiseGen2.generateNoiseOctaves(noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
int k1 = 0;
|
||||
int l1 = 0;
|
||||
double[] adouble1 = new double[par6];
|
||||
int i2;
|
||||
|
||||
for (i2 = 0; i2 < par6; ++i2)
|
||||
{
|
||||
adouble1[i2] = Math.cos(i2 * Math.PI * 6.0D / par6) * 2.0D;
|
||||
double d2 = i2;
|
||||
|
||||
if (i2 > par6 / 2)
|
||||
{
|
||||
d2 = par6 - 1 - i2;
|
||||
}
|
||||
|
||||
if (d2 < 4.0D)
|
||||
{
|
||||
d2 = 4.0D - d2;
|
||||
adouble1[i2] -= d2 * d2 * d2 * 10.0D;
|
||||
}
|
||||
}
|
||||
|
||||
for (i2 = 0; i2 < par5; ++i2)
|
||||
{
|
||||
for (int j2 = 0; j2 < par7; ++j2)
|
||||
{
|
||||
double d3 = (noiseData4[l1] + 256.0D) / 512.0D;
|
||||
|
||||
if (d3 > 1.0D)
|
||||
{
|
||||
d3 = 1.0D;
|
||||
}
|
||||
|
||||
double d4 = 0.0D;
|
||||
double d5 = noiseData5[l1] / 8000.0D;
|
||||
|
||||
if (d5 < 0.0D)
|
||||
{
|
||||
d5 = -d5;
|
||||
}
|
||||
|
||||
d5 = d5 * 3.0D - 3.0D;
|
||||
|
||||
if (d5 < 0.0D)
|
||||
{
|
||||
d5 /= 2.0D;
|
||||
|
||||
if (d5 < -1.0D)
|
||||
{
|
||||
d5 = -1.0D;
|
||||
}
|
||||
|
||||
d5 /= 1.4D;
|
||||
d5 /= 2.0D;
|
||||
d3 = 0.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (d5 > 1.0D)
|
||||
{
|
||||
d5 = 1.0D;
|
||||
}
|
||||
|
||||
d5 /= 6.0D;
|
||||
}
|
||||
|
||||
d3 += 0.5D;
|
||||
d5 = d5 * par6 / 16.0D;
|
||||
++l1;
|
||||
|
||||
for (int k2 = 0; k2 < par6; ++k2)
|
||||
{
|
||||
double d6 = 0.0D;
|
||||
double d7 = adouble1[k2];
|
||||
double d8 = noiseData2[k1] / 512.0D;
|
||||
double d9 = noiseData3[k1] / 512.0D;
|
||||
double d10 = (noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (d10 < 0.0D)
|
||||
{
|
||||
d6 = d8;
|
||||
}
|
||||
else if (d10 > 1.0D)
|
||||
{
|
||||
d6 = d9;
|
||||
}
|
||||
else
|
||||
{
|
||||
d6 = d8 + (d9 - d8) * d10;
|
||||
}
|
||||
|
||||
d6 -= d7;
|
||||
double d11;
|
||||
|
||||
if (k2 > par6 - 4)
|
||||
{
|
||||
d11 = (k2 - (par6 - 4)) / 3.0F;
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
if (k2 < d4)
|
||||
{
|
||||
d11 = (d4 - k2) / 4.0D;
|
||||
|
||||
if (d11 < 0.0D)
|
||||
{
|
||||
d11 = 0.0D;
|
||||
}
|
||||
|
||||
if (d11 > 1.0D)
|
||||
{
|
||||
d11 = 1.0D;
|
||||
}
|
||||
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[k1] = d6;
|
||||
++k1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
@Override
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
@Override
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockFalling.field_149832_M = true;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
int k = par2 * 16;
|
||||
int l = par3 * 16;
|
||||
BiomeGenBase var6 = worldObj.getBiomeGenForCoords(k + 16, l + 16);
|
||||
|
||||
genNetherBridge.generateStructuresInChunk(worldObj, hellRNG, par2, par3);
|
||||
int i1;
|
||||
int j1;
|
||||
int k1;
|
||||
int l1;
|
||||
|
||||
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA);
|
||||
for (i1 = 0; doGen && i1 < 8; ++i1)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(120) + 4;
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenHellLava(Blocks.lava, false)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
i1 = hellRNG.nextInt(hellRNG.nextInt(10) + 1) + 1;
|
||||
int i2;
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(120) + 4;
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFire()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
i1 = hellRNG.nextInt(hellRNG.nextInt(10) + 1);
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(120) + 4;
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone1()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
for (j1 = 0; doGen && j1 < 10; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(128);
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone2()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, k, l));
|
||||
|
||||
doGen = TerrainGen.decorate(worldObj, hellRNG, k, l, SHROOM);
|
||||
if (doGen && hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(128);
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Blocks.brown_mushroom)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
if (doGen && hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(128);
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Blocks.red_mushroom)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
WorldGenMinable worldgenminable = new WorldGenMinable(Blocks.quartz_ore, 13, Blocks.netherrack);
|
||||
int j2;
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + hellRNG.nextInt(16);
|
||||
i2 = hellRNG.nextInt(108) + 10;
|
||||
j2 = l + hellRNG.nextInt(16);
|
||||
worldgenminable.generate(worldObj, hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + hellRNG.nextInt(16);
|
||||
i2 = hellRNG.nextInt(108) + 10;
|
||||
j2 = l + hellRNG.nextInt(16);
|
||||
(new WorldGenHellLava(Blocks.flowing_lava, true)).generate(worldObj, hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, k, l));
|
||||
|
||||
//var6.decorate(worldObj, hellRNG, k, l);
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
BlockFalling.field_149832_M = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
@Override
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
|
||||
*/
|
||||
@Override
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
@Override
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
@Override
|
||||
public String makeString()
|
||||
{
|
||||
return "HellRandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
@Override
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
if (par1EnumCreatureType == EnumCreatureType.monster && genNetherBridge.hasStructureAt(par2, par3, par4))
|
||||
return genNetherBridge.getSpawnList();
|
||||
else
|
||||
{
|
||||
BiomeGenBase biomegenbase = worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
//@Override
|
||||
//public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
//{
|
||||
// return null;
|
||||
//}
|
||||
|
||||
@Override
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void recreateStructures(int par1, int par2)
|
||||
{
|
||||
genNetherBridge.func_151539_a(this, worldObj, par1, par2, (Block[])null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void saveExtraData()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosition func_147416_a(World par1World, String par2Str, int par3, int par4, int par5) {
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,281 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.common.helpers.BiomeCacheHell;
|
||||
import biomesoplenty.common.world.layer.hell.BiomeLayerHell;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class WorldChunkManagerBOPHell extends WorldChunkManager
|
||||
{
|
||||
private GenLayer genBiomes;
|
||||
private GenLayer biomeIndexLayer;
|
||||
private BiomeCacheHell biomeCache;
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
private List biomesToSpawnIn;
|
||||
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
protected WorldChunkManagerBOPHell()
|
||||
{
|
||||
biomeCache = new BiomeCacheHell(this);
|
||||
}
|
||||
|
||||
public WorldChunkManagerBOPHell(long par1, WorldType par3WorldType)
|
||||
{
|
||||
this();
|
||||
GenLayer[] var4 = BiomeLayerHell.initializeAllBiomeGenerators(par1, par3WorldType, 1);
|
||||
//var4 = getModdedBiomeGenerators(par3WorldType, par1, var4);
|
||||
genBiomes = var4[0];
|
||||
biomeIndexLayer = var4[1];
|
||||
}
|
||||
|
||||
public WorldChunkManagerBOPHell(World par1World)
|
||||
{
|
||||
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of valid biomes for the player to spawn in.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getBiomesToSpawnIn()
|
||||
{
|
||||
return biomesToSpawnIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BiomeGenBase related to the x, z position on the world.
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return biomeCache.getBiomeGenAt(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
|
||||
*/
|
||||
@Override
|
||||
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].getIntRainfall() / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
/**
|
||||
* Return an adjusted version of a given temperature based on the y height
|
||||
*/
|
||||
public float getTemperatureAtHeight(float par1, int par2)
|
||||
{
|
||||
return par1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
|
||||
*/
|
||||
//@Override
|
||||
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].temperature / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array of biomes for the location input.
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = genBiomes.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.func_150565_n()[var6[var7]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
|
||||
* WorldChunkManager Args: oldBiomeList, x, z, width, depth
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
|
||||
* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
|
||||
{
|
||||
BiomeGenBase[] var9 = biomeCache.getCachedBiomes(par2, par3);
|
||||
System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
else
|
||||
{
|
||||
int[] var7 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var8 = 0; var8 < par4 * par5; ++var8)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.func_150565_n()[var7[var8]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks given Chunk's Biomes against List of allowed ones
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var5 = par1 - par3 >> 2;
|
||||
int var6 = par2 - par3 >> 2;
|
||||
int var7 = par1 + par3 >> 2;
|
||||
int var8 = par2 + par3 >> 2;
|
||||
int var9 = var7 - var5 + 1;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int[] var11 = genBiomes.getInts(var5, var6, var9, var10);
|
||||
|
||||
for (int var12 = 0; var12 < var9 * var10; ++var12)
|
||||
{
|
||||
BiomeGenBase var13 = BiomeGenBase.func_150565_n()[var11[var12]];
|
||||
|
||||
if (!par4List.contains(var13))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
|
||||
* Strongly favors positive y positions.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
//TODO: findBiomePosition
|
||||
public ChunkPosition func_150795_a(int par1, int par2, int par3, List par4List, Random par5Random)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var6 = par1 - par3 >> 2;
|
||||
int var7 = par2 - par3 >> 2;
|
||||
int var8 = par1 + par3 >> 2;
|
||||
int var9 = par2 + par3 >> 2;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int var11 = var9 - var7 + 1;
|
||||
int[] var12 = genBiomes.getInts(var6, var7, var10, var11);
|
||||
ChunkPosition var13 = null;
|
||||
int var14 = 0;
|
||||
|
||||
for (int var15 = 0; var15 < var10 * var11; ++var15)
|
||||
{
|
||||
int var16 = var6 + var15 % var10 << 2;
|
||||
int var17 = var7 + var15 / var10 << 2;
|
||||
BiomeGenBase var18 = BiomeGenBase.func_150565_n()[var12[var15]];
|
||||
|
||||
if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
|
||||
{
|
||||
var13 = new ChunkPosition(var16, 0, var17);
|
||||
++var14;
|
||||
}
|
||||
}
|
||||
|
||||
return var13;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the WorldChunkManager's biomeCache.cleanupCache()
|
||||
*/
|
||||
@Override
|
||||
public void cleanupCache()
|
||||
{
|
||||
biomeCache.cleanupCache();
|
||||
}
|
||||
|
||||
//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
|
||||
//{
|
||||
// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
|
||||
// MinecraftForge.TERRAIN_GEN_BUS.post(event);
|
||||
// return event.newBiomeGens;
|
||||
//}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import net.minecraft.world.WorldProviderHell;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import cpw.mods.fml.common.Loader;
|
||||
|
||||
public class WorldProviderBopHell extends WorldProviderHell
|
||||
{
|
||||
@Override
|
||||
public void registerWorldChunkManager()
|
||||
{
|
||||
this.worldChunkMgr = new WorldChunkManagerBOPHell(worldObj);
|
||||
this.isHellWorld = true;
|
||||
this.hasNoSky = true;
|
||||
this.dimensionId = -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
/*
|
||||
if (Loader.isModLoaded("Natura"))
|
||||
{
|
||||
try
|
||||
{
|
||||
return new ChunkProviderBOPNaturaHell(this.worldObj, this.worldObj.getSeed());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.out.println("[BiomesOPlenty] There was an error while integrating Natura with Biomes O' Plenty!");
|
||||
e.printStackTrace(System.err);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
return new ChunkProviderBOPHell(this.worldObj, this.worldObj.getSeed());
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.terraingen.WorldTypeEvent;
|
||||
|
||||
public abstract class BiomeLayerHell extends GenLayer
|
||||
{
|
||||
public static GenLayer[] initializeAllBiomeGenerators(long seed, WorldType worldtype, int dim)
|
||||
{
|
||||
int biomesize = 3;
|
||||
if(dim == 1)
|
||||
{
|
||||
biomesize = 2;
|
||||
}
|
||||
|
||||
//Hell and promised biome gen
|
||||
BiomeLayerHell obj = new BiomeLayerHellCreate(1L, false);
|
||||
obj = new BiomeLayerHellFuzzyZoom(2000L, (obj));
|
||||
for(int i = 1; i < 3; i++) { obj = new BiomeLayerHellZoom(2000L + i, (obj)); }
|
||||
obj = BiomeLayerHellZoom.func_75915_a(1000L, ((obj)), 0);
|
||||
obj = new BiomeLayerHellBiomes(200L, ((obj)));
|
||||
obj = BiomeLayerHellZoom.func_75915_a(1000L, ((obj)), 2);
|
||||
for(int j = 0; j < biomesize; j++) { obj = new BiomeLayerHellZoom(1000L + j, (obj)); }
|
||||
BiomeLayerHellVoronoiZoom genlayervoronoizoom = new BiomeLayerHellVoronoiZoom(10L, ((obj)));
|
||||
(obj).initWorldGenSeed(seed);
|
||||
genlayervoronoizoom.initWorldGenSeed(seed);
|
||||
return (new GenLayer[] { obj, genlayervoronoizoom });
|
||||
}
|
||||
|
||||
public BiomeLayerHell(long seed)
|
||||
{
|
||||
super(seed);
|
||||
}
|
||||
|
||||
public static byte getModdedBiomeSize(WorldType worldType, byte original)
|
||||
{
|
||||
WorldTypeEvent.BiomeSize event = new WorldTypeEvent.BiomeSize(worldType, original);
|
||||
MinecraftForge.TERRAIN_GEN_BUS.post(event);
|
||||
return event.newSize;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
import biomesoplenty.api.BOPBiomeHelper;
|
||||
|
||||
public class BiomeLayerHellBiomes extends BiomeLayerHell
|
||||
{
|
||||
private int dimension = 0;
|
||||
|
||||
private static ArrayList<BiomeGenBase> netherBiomes = new ArrayList<BiomeGenBase>();
|
||||
|
||||
public BiomeLayerHellBiomes(long par1, BiomeLayerHell par3GenLayer)
|
||||
{
|
||||
super(par1);
|
||||
parent = par3GenLayer;
|
||||
|
||||
//NETHER BIOMES
|
||||
|
||||
//add biomes to netherBiomes array here
|
||||
|
||||
if (netherBiomes.size() == 0)
|
||||
{
|
||||
netherBiomes.add(BiomeGenBase.hell);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getInts(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
int[] var5 = this.parent.getInts(par1, par2, par3, par4);
|
||||
int[] var6 = IntCache.getIntCache(par3 * par4);
|
||||
|
||||
for (int var7 = 0; var7 < par4; ++var7)
|
||||
{
|
||||
for (int var8 = 0; var8 < par3; ++var8)
|
||||
{
|
||||
this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
|
||||
int var9 = var5[var8 + var7 * par3];
|
||||
|
||||
var6[var8 + var7 * par3] = netherBiomes.get(this.nextInt(netherBiomes.size())).biomeID;
|
||||
}
|
||||
}
|
||||
return var6;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
|
||||
public class BiomeLayerHellCreate extends BiomeLayerHell
|
||||
{
|
||||
public BiomeLayerHellCreate(long par1, boolean o)
|
||||
{
|
||||
super(par1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getInts(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
int[] var5 = IntCache.getIntCache(par3 * par4);
|
||||
|
||||
for (int var6 = 0; var6 < par4; ++var6)
|
||||
{
|
||||
for (int var7 = 0; var7 < par3; ++var7)
|
||||
{
|
||||
this.initChunkSeed(par1 + var7, par2 + var6);
|
||||
var5[var7 + var6 * par3] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return var5;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
|
||||
public class BiomeLayerHellFuzzyZoom extends BiomeLayerHell
|
||||
{
|
||||
public BiomeLayerHellFuzzyZoom(long par1, BiomeLayerHell par3GenLayer)
|
||||
{
|
||||
super(par1);
|
||||
super.parent = par3GenLayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
|
||||
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
|
||||
*/
|
||||
@Override
|
||||
public int[] getInts(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
int i1 = par1 >> 1;
|
||||
int j1 = par2 >> 1;
|
||||
int k1 = (par3 >> 1) + 3;
|
||||
int l1 = (par4 >> 1) + 3;
|
||||
int[] aint = parent.getInts(i1, j1, k1, l1);
|
||||
int[] aint1 = IntCache.getIntCache(k1 * 2 * l1 * 2);
|
||||
int i2 = k1 << 1;
|
||||
int j2;
|
||||
|
||||
for (int k2 = 0; k2 < l1 - 1; ++k2)
|
||||
{
|
||||
j2 = k2 << 1;
|
||||
int l2 = j2 * i2;
|
||||
int i3 = aint[0 + (k2 + 0) * k1];
|
||||
int j3 = aint[0 + (k2 + 1) * k1];
|
||||
|
||||
for (int k3 = 0; k3 < k1 - 1; ++k3)
|
||||
{
|
||||
this.initChunkSeed(k3 + i1 << 1, k2 + j1 << 1);
|
||||
int l3 = aint[k3 + 1 + (k2 + 0) * k1];
|
||||
int i4 = aint[k3 + 1 + (k2 + 1) * k1];
|
||||
aint1[l2] = i3;
|
||||
aint1[l2++ + i2] = this.choose(i3, j3);
|
||||
aint1[l2] = this.choose(i3, l3);
|
||||
aint1[l2++ + i2] = this.choose(i3, l3, j3, i4);
|
||||
i3 = l3;
|
||||
j3 = i4;
|
||||
}
|
||||
}
|
||||
|
||||
int[] aint2 = IntCache.getIntCache(par3 * par4);
|
||||
|
||||
for (j2 = 0; j2 < par4; ++j2)
|
||||
{
|
||||
System.arraycopy(aint1, (j2 + (par2 & 1)) * (k1 << 1) + (par1 & 1), aint2, j2 * par3, par3);
|
||||
}
|
||||
|
||||
return aint2;
|
||||
}
|
||||
|
||||
/**
|
||||
* randomly choose between the two args
|
||||
*/
|
||||
protected int choose(int par1, int par2)
|
||||
{
|
||||
return this.nextInt(2) == 0 ? par1 : par2;
|
||||
}
|
||||
|
||||
/**
|
||||
* randomly choose between the four args
|
||||
*/
|
||||
protected int choose(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
int i1 = this.nextInt(4);
|
||||
return i1 == 0 ? par1 : (i1 == 1 ? par2 : (i1 == 2 ? par3 : par4));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
|
||||
public class BiomeLayerHellVoronoiZoom extends BiomeLayerHell
|
||||
{
|
||||
public BiomeLayerHellVoronoiZoom(long par1, BiomeLayerHell par3GenLayer)
|
||||
{
|
||||
super(par1);
|
||||
super.parent = par3GenLayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
|
||||
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
|
||||
*/
|
||||
@Override
|
||||
public int[] getInts(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
par1 -= 2;
|
||||
par2 -= 2;
|
||||
byte b0 = 2;
|
||||
int i1 = 1 << b0;
|
||||
int j1 = par1 >> b0;
|
||||
int k1 = par2 >> b0;
|
||||
int l1 = (par3 >> b0) + 3;
|
||||
int i2 = (par4 >> b0) + 3;
|
||||
int[] aint = parent.getInts(j1, k1, l1, i2);
|
||||
int j2 = l1 << b0;
|
||||
int k2 = i2 << b0;
|
||||
int[] aint1 = IntCache.getIntCache(j2 * k2);
|
||||
int l2;
|
||||
|
||||
for (int i3 = 0; i3 < i2 - 1; ++i3)
|
||||
{
|
||||
l2 = aint[0 + (i3 + 0) * l1];
|
||||
int j3 = aint[0 + (i3 + 1) * l1];
|
||||
|
||||
for (int k3 = 0; k3 < l1 - 1; ++k3)
|
||||
{
|
||||
double d0 = i1 * 0.9D;
|
||||
this.initChunkSeed(k3 + j1 << b0, i3 + k1 << b0);
|
||||
double d1 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0;
|
||||
double d2 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0;
|
||||
this.initChunkSeed(k3 + j1 + 1 << b0, i3 + k1 << b0);
|
||||
double d3 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0 + i1;
|
||||
double d4 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0;
|
||||
this.initChunkSeed(k3 + j1 << b0, i3 + k1 + 1 << b0);
|
||||
double d5 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0;
|
||||
double d6 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0 + i1;
|
||||
this.initChunkSeed(k3 + j1 + 1 << b0, i3 + k1 + 1 << b0);
|
||||
double d7 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0 + i1;
|
||||
double d8 = (this.nextInt(1024) / 1024.0D - 0.5D) * d0 + i1;
|
||||
int l3 = aint[k3 + 1 + (i3 + 0) * l1];
|
||||
int i4 = aint[k3 + 1 + (i3 + 1) * l1];
|
||||
|
||||
for (int j4 = 0; j4 < i1; ++j4)
|
||||
{
|
||||
int k4 = ((i3 << b0) + j4) * j2 + (k3 << b0);
|
||||
|
||||
for (int l4 = 0; l4 < i1; ++l4)
|
||||
{
|
||||
double d9 = (j4 - d2) * (j4 - d2) + (l4 - d1) * (l4 - d1);
|
||||
double d10 = (j4 - d4) * (j4 - d4) + (l4 - d3) * (l4 - d3);
|
||||
double d11 = (j4 - d6) * (j4 - d6) + (l4 - d5) * (l4 - d5);
|
||||
double d12 = (j4 - d8) * (j4 - d8) + (l4 - d7) * (l4 - d7);
|
||||
|
||||
if (d9 < d10 && d9 < d11 && d9 < d12)
|
||||
{
|
||||
aint1[k4++] = l2;
|
||||
}
|
||||
else if (d10 < d9 && d10 < d11 && d10 < d12)
|
||||
{
|
||||
aint1[k4++] = l3;
|
||||
}
|
||||
else if (d11 < d9 && d11 < d10 && d11 < d12)
|
||||
{
|
||||
aint1[k4++] = j3;
|
||||
}
|
||||
else
|
||||
{
|
||||
aint1[k4++] = i4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
l2 = l3;
|
||||
j3 = i4;
|
||||
}
|
||||
}
|
||||
|
||||
int[] aint2 = IntCache.getIntCache(par3 * par4);
|
||||
|
||||
for (l2 = 0; l2 < par4; ++l2)
|
||||
{
|
||||
System.arraycopy(aint1, (l2 + (par2 & i1 - 1)) * (l1 << b0) + (par1 & i1 - 1), aint2, l2 * par3, par3);
|
||||
}
|
||||
|
||||
return aint2;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
package biomesoplenty.common.world.layer.hell;
|
||||
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
|
||||
public class BiomeLayerHellZoom extends BiomeLayerHell
|
||||
{
|
||||
public BiomeLayerHellZoom(long par1, BiomeLayerHell par3GenLayer)
|
||||
{
|
||||
super(par1);
|
||||
super.parent = par3GenLayer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getInts(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
int i1 = par1 >> 1;
|
||||
int j1 = par2 >> 1;
|
||||
int k1 = (par3 >> 1) + 3;
|
||||
int l1 = (par4 >> 1) + 3;
|
||||
int[] aint = parent.getInts(i1, j1, k1, l1);
|
||||
int[] aint1 = IntCache.getIntCache(k1 * 2 * l1 * 2);
|
||||
int i2 = k1 << 1;
|
||||
int j2;
|
||||
|
||||
for (int k2 = 0; k2 < l1 - 1; ++k2)
|
||||
{
|
||||
j2 = k2 << 1;
|
||||
int l2 = j2 * i2;
|
||||
int i3 = aint[0 + (k2 + 0) * k1];
|
||||
int j3 = aint[0 + (k2 + 1) * k1];
|
||||
|
||||
for (int k3 = 0; k3 < k1 - 1; ++k3)
|
||||
{
|
||||
this.initChunkSeed(k3 + i1 << 1, k2 + j1 << 1);
|
||||
int l3 = aint[k3 + 1 + (k2 + 0) * k1];
|
||||
int i4 = aint[k3 + 1 + (k2 + 1) * k1];
|
||||
aint1[l2] = i3;
|
||||
aint1[l2++ + i2] = this.choose(i3, j3);
|
||||
aint1[l2] = this.choose(i3, l3);
|
||||
aint1[l2++ + i2] = this.modeOrRandom(i3, l3, j3, i4);
|
||||
i3 = l3;
|
||||
j3 = i4;
|
||||
}
|
||||
}
|
||||
|
||||
int[] aint2 = IntCache.getIntCache(par3 * par4);
|
||||
|
||||
for (j2 = 0; j2 < par4; ++j2)
|
||||
{
|
||||
System.arraycopy(aint1, (j2 + (par2 & 1)) * (k1 << 1) + (par1 & 1), aint2, j2 * par3, par3);
|
||||
}
|
||||
|
||||
return aint2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Chooses one of the two inputs randomly.
|
||||
*/
|
||||
protected int choose(int par1, int par2)
|
||||
{
|
||||
return this.nextInt(2) == 0 ? par1 : par2;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the mode (most frequently occuring number) or a random number from the 4 integers provided
|
||||
*/
|
||||
protected int modeOrRandom(int par1, int par2, int par3, int par4)
|
||||
{
|
||||
if (par2 == par3 && par3 == par4)
|
||||
return par2;
|
||||
else if (par1 == par2 && par1 == par3)
|
||||
return par1;
|
||||
else if (par1 == par2 && par1 == par4)
|
||||
return par1;
|
||||
else if (par1 == par3 && par1 == par4)
|
||||
return par1;
|
||||
else if (par1 == par2 && par3 != par4)
|
||||
return par1;
|
||||
else if (par1 == par3 && par2 != par4)
|
||||
return par1;
|
||||
else if (par1 == par4 && par2 != par3)
|
||||
return par1;
|
||||
else if (par2 == par1 && par3 != par4)
|
||||
return par2;
|
||||
else if (par2 == par3 && par1 != par4)
|
||||
return par2;
|
||||
else if (par2 == par4 && par1 != par3)
|
||||
return par2;
|
||||
else if (par3 == par1 && par2 != par4)
|
||||
return par3;
|
||||
else if (par3 == par2 && par1 != par4)
|
||||
return par3;
|
||||
else if (par3 == par4 && par1 != par2)
|
||||
return par3;
|
||||
else if (par4 == par1 && par2 != par3)
|
||||
return par3;
|
||||
else if (par4 == par2 && par1 != par3)
|
||||
return par3;
|
||||
else if (par4 == par3 && par1 != par2)
|
||||
return par3;
|
||||
else
|
||||
{
|
||||
int i1 = this.nextInt(4);
|
||||
return i1 == 0 ? par1 : (i1 == 1 ? par2 : (i1 == 2 ? par3 : par4));
|
||||
}
|
||||
}
|
||||
|
||||
public static BiomeLayerHell func_75915_a(long par0, BiomeLayerHell par2GenLayer, int par3)
|
||||
{
|
||||
Object object = par2GenLayer;
|
||||
|
||||
for (int k = 0; k < par3; ++k)
|
||||
{
|
||||
object = new BiomeLayerHellZoom(par0 + k, (BiomeLayerHell)object);
|
||||
}
|
||||
|
||||
return (BiomeLayerHell)object;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue