Removed the Bog Mire sub-biome, renamed the Bog biome to Dead Swamp, added a new Bog biome based on a cranberry bog
This commit is contained in:
parent
6be2d7d8b8
commit
15a9d26d97
10 changed files with 82 additions and 36 deletions
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@ -17,7 +17,6 @@ public class BOPBiomes
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public static Optional<Biome> alps_foothills = Optional.empty();
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public static Optional<Biome> bayou = Optional.empty();
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public static Optional<Biome> bog = Optional.empty();
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public static Optional<Biome> bog_mire = Optional.empty();
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public static Optional<Biome> boreal_forest = Optional.empty();
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public static Optional<Biome> brushland = Optional.empty();
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public static Optional<Biome> chaparral = Optional.empty();
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@ -25,6 +24,7 @@ public class BOPBiomes
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public static Optional<Biome> cold_desert = Optional.empty();
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public static Optional<Biome> coniferous_forest = Optional.empty();
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public static Optional<Biome> dead_forest = Optional.empty();
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public static Optional<Biome> dead_swamp = Optional.empty();
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public static Optional<Biome> dry_plains = Optional.empty();
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public static Optional<Biome> floodplain = Optional.empty();
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public static Optional<Biome> flower_meadow = Optional.empty();
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@ -51,7 +51,7 @@ public class BogBiome extends BiomeBOP
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{
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public BogBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.PODZOL_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.1F).scale(0.05F).temperature(0.55F).downfall(0.9F).waterColor(0x354762).waterFogColor(0x040511).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.MARSH_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.1375F).scale(-0.05F).temperature(0.55F).downfall(0.9F).waterColor(0x3A5EA3).waterFogColor(0x040522).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.SWAMP_HUT, new SwampHutConfig());
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@ -64,7 +64,7 @@ public class BogBiome extends BiomeBOP
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(2)));
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Dungeons
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@ -82,21 +82,19 @@ public class BogBiome extends BiomeBOP
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(BOPBlocks.mud, 8, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(BOPBlocks.mud, 8, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DARK_OAK_TWIGLET_TREE, BOPBiomeFeatures.TALL_TWIGLET_TREE, BOPBiomeFeatures.DEAD_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.8F, 0.4F, 0.1F}, BOPBiomeFeatures.DYING_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(3, 0.2F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BIG_BROWN_MUSHROOM, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.8F, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), TWICE_SURFACE, new FrequencyConfig(17)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.SPRUCE_TWIGLET_TREE, BOPBiomeFeatures.MAPLE_TWIGLET_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F, 0.4F}, BOPBiomeFeatures.TWIGLET_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(5, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(50)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), TWICE_SURFACE, new FrequencyConfig(150)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.toadstool), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.REED, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.PUMPKIN, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(32)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.toadstool), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(2)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(32, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
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@ -114,19 +112,19 @@ public class BogBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 1, 1, 1));
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this.addWeight(BOPClimates.WET_TEMPERATE, 3);
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this.addWeight(BOPClimates.WET_BOREAL, 3);
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this.setBeachBiome((Biome)null);
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}
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@OnlyIn(Dist.CLIENT)
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public int getGrassColor(BlockPos pos)
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{
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return 0x66704C;
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return 0xA89557;
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}
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0x878E61;
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return 0xC67F5B;
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}
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}
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@ -114,6 +114,6 @@ public class ColdDesertBiome extends BiomeBOP
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0xB7B763;
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return 0xB5A76C;
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}
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}
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@ -10,6 +10,7 @@ package biomesoplenty.common.biome.overworld;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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@ -27,12 +28,14 @@ import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SeaGrassConfig;
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import net.minecraft.world.gen.feature.SphereReplaceConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.feature.structure.SwampHutConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.ChanceConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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@ -44,11 +47,11 @@ import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class BogMireBiome extends BiomeBOP
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public class DeadSwampBiome extends BiomeBOP
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{
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public BogMireBiome()
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public DeadSwampBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.MUD_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.1F).scale(0.05F).temperature(0.55F).downfall(0.9F).waterColor(0x433721).waterFogColor(0x0C0C03).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.MUD_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.125F).scale(-0.05F).temperature(0.55F).downfall(0.9F).waterColor(0x354762).waterFogColor(0x040511).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.SWAMP_HUT, new SwampHutConfig());
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@ -83,11 +86,14 @@ public class BogMireBiome extends BiomeBOP
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DARK_OAK_TWIGLET_TREE, BOPBiomeFeatures.TALL_TWIGLET_TREE, BOPBiomeFeatures.DEAD_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.8F, 0.4F, 0.1F}, BOPBiomeFeatures.DYING_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(3, 0.2F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BIG_BROWN_MUSHROOM, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.9F, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.REED, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.PUMPKIN, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(16)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
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@ -105,18 +111,19 @@ public class BogMireBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 1, 1, 1));
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this.addWeight(BOPClimates.WET_TEMPERATE, 3);
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this.setBeachBiome((Biome)null);
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}
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@OnlyIn(Dist.CLIENT)
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public int getGrassColor(BlockPos pos)
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{
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return 0x68584A;
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return 0x66704C;
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}
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0x938060;
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return 0x878E61;
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}
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}
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@ -77,7 +77,7 @@ public class MarshBiome extends BiomeBOP
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(50)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(50)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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@ -86,10 +86,9 @@ public class TundraBiome extends BiomeBOP
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// Vegetation
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.BLOCK_BLOB, new BlockBlobConfig(Blocks.COBBLESTONE, 0), AT_SURFACE_RANDOM_COUNT, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DEAD_TWIGLET_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.MAPLE_TWIGLET_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(4, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DEAD_TWIGLET_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.MAPLE_TWIGLET_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(1, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.reed), TWICE_SURFACE, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), TWICE_SURFACE, new FrequencyConfig(12)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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@ -120,6 +119,6 @@ public class TundraBiome extends BiomeBOP
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0xC1954D;
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return 0xB5A76C;
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}
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}
|
||||
|
|
|
@ -68,7 +68,7 @@ public class BOPBiomeFeatures
|
|||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_TWIGLET_TREE = new TwigletTreeFeature.Builder().placeOn((world, pos) -> world.getBlockState(pos).getBlock() == Blocks.RED_SAND).log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_TWIGLET_SMALL = new TwigletTreeFeature.Builder().placeOn((world, pos) -> world.getBlockState(pos).getBlock() == Blocks.SAND).log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_TWIGLET = new TwigletTreeFeature.Builder().log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> SPRUCE_TWIGLET_TREE = new TwigletTreeFeature.Builder().log(Blocks.SPRUCE_LOG.getDefaultState()).leaves(Blocks.SPRUCE_LEAVES.getDefaultState()).minHeight(1).maxHeight(1).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> SPRUCE_TWIGLET_TREE = new TwigletTreeFeature.Builder().log(Blocks.SPRUCE_LOG.getDefaultState()).leaves(Blocks.SPRUCE_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> DARK_OAK_TWIGLET_TREE = new TwigletTreeFeature.Builder().log(Blocks.DARK_OAK_LOG.getDefaultState()).leaves(Blocks.DARK_OAK_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> TALL_TWIGLET_TREE = new TwigletTreeFeature.Builder().minHeight(2).maxHeight(4).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> OAK_POPLAR = new PoplarTreeFeature.Builder().log(Blocks.OAK_LOG.getDefaultState()).leaves(Blocks.OAK_LEAVES.getDefaultState()).create();
|
||||
|
@ -122,6 +122,7 @@ public class BOPBiomeFeatures
|
|||
public static final ISurfaceBuilder<SurfaceBuilderConfig> GRANITE_SURFACE_BUILDER = new GraniteSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> MARSH_SURFACE_BUILDER = new MarshSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> MANGROVE_SURFACE_BUILDER = new MangroveSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> MUD_SURFACE_BUILDER = new MudSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> PODZOL_SURFACE_BUILDER = new PodzolSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_SURFACE_BUILDER = new VolcanoSurfaceBuilder();
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_EDGE_SURFACE_BUILDER = new VolcanoEdgeSurfaceBuilder();
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
/*******************************************************************************
|
||||
* Copyright 2014-2019, the Biomes O' Plenty Team
|
||||
*
|
||||
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
|
||||
*
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
|
||||
******************************************************************************/
|
||||
package biomesoplenty.common.world.gen.feature;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.block.BOPBlocks;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.tags.BlockTags;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.IChunkGenSettings;
|
||||
import net.minecraft.world.gen.IChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.AbstractFlowersFeature;
|
||||
import net.minecraft.world.gen.feature.Feature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.surfacebuilders.ISurfaceBuilder;
|
||||
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
|
||||
|
||||
public class MudSurfaceBuilder implements ISurfaceBuilder<SurfaceBuilderConfig> {
|
||||
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) {
|
||||
if (noise > 1.7D)
|
||||
{
|
||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.MUD_SURFACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, Biome.GRASS_DIRT_GRAVEL_SURFACE);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -23,14 +23,14 @@ import biomesoplenty.common.biome.BiomeBOP;
|
|||
import biomesoplenty.common.biome.overworld.AlpsBiome;
|
||||
import biomesoplenty.common.biome.overworld.AlpsFoothillsBiome;
|
||||
import biomesoplenty.common.biome.overworld.BayouBiome;
|
||||
import biomesoplenty.common.biome.overworld.BogBiome;
|
||||
import biomesoplenty.common.biome.overworld.BogMireBiome;
|
||||
import biomesoplenty.common.biome.overworld.DeadSwampBiome;
|
||||
import biomesoplenty.common.biome.overworld.BorealForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.BrushlandBiome;
|
||||
import biomesoplenty.common.biome.overworld.ChaparralBiome;
|
||||
import biomesoplenty.common.biome.overworld.CherryBlossomGroveBiome;
|
||||
import biomesoplenty.common.biome.overworld.ColdDesertBiome;
|
||||
import biomesoplenty.common.biome.overworld.ConiferousForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.BogBiome;
|
||||
import biomesoplenty.common.biome.overworld.DeadForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.DryPlainsBiome;
|
||||
import biomesoplenty.common.biome.overworld.FloodplainBiome;
|
||||
|
@ -115,7 +115,6 @@ public class ModBiomes
|
|||
alps = registerBiome(new AlpsBiome(), "alps");
|
||||
bayou = registerBiome(new BayouBiome(), "bayou");
|
||||
bog = registerBiome(new BogBiome(), "bog");
|
||||
bog_mire = registerBiome(new BogMireBiome(), "bog_mire");
|
||||
boreal_forest = registerBiome(new BorealForestBiome(), "boreal_forest");
|
||||
brushland = registerBiome(new BrushlandBiome(), "brushland");
|
||||
chaparral = registerBiome(new ChaparralBiome(), "chaparral");
|
||||
|
@ -123,6 +122,7 @@ public class ModBiomes
|
|||
cold_desert = registerBiome(new ColdDesertBiome(), "cold_desert");
|
||||
coniferous_forest = registerBiome(new ConiferousForestBiome(), "coniferous_forest");
|
||||
dead_forest = registerBiome(new DeadForestBiome(), "dead_forest");
|
||||
dead_swamp = registerBiome(new DeadSwampBiome(), "dead_swamp");
|
||||
dry_plains = registerBiome(new DryPlainsBiome(), "dry_plains");
|
||||
floodplain = registerBiome(new FloodplainBiome(), "floodplain");
|
||||
flower_meadow = registerBiome(new FlowerMeadowBiome(), "flower_meadow");
|
||||
|
@ -168,7 +168,6 @@ public class ModBiomes
|
|||
|
||||
// Note: Rarity supports two decimal places
|
||||
registerSubBiome(Biomes.DESERT, oasis, 0.1F, 100);
|
||||
registerSubBiome(bog, bog_mire, 0.5F, 100);
|
||||
registerSubBiome(brushland, xeric_shrubland, 1.0F, 100);
|
||||
registerSubBiome(grove, grove_orchard, 0.75F, 100);
|
||||
registerSubBiome(highland, highland_moor, 0.75F, 100);
|
||||
|
@ -194,8 +193,7 @@ public class ModBiomes
|
|||
registerBiomeToDictionary(BOPBiomes.alps, Type.MOUNTAIN, Type.SNOWY, Type.COLD);
|
||||
registerBiomeToDictionary(BOPBiomes.alps_foothills, Type.MOUNTAIN, Type.SNOWY, Type.FOREST, Type.SPARSE, Type.COLD);
|
||||
registerBiomeToDictionary(BOPBiomes.bayou, Type.SWAMP, Type.HOT, Type.WET, Type.DENSE);
|
||||
registerBiomeToDictionary(BOPBiomes.bog, Type.SWAMP, Type.DEAD, Type.WET);
|
||||
registerBiomeToDictionary(BOPBiomes.bog_mire, Type.SWAMP, Type.DEAD, Type.WASTELAND, Type.WET);
|
||||
registerBiomeToDictionary(BOPBiomes.bog, Type.SWAMP, Type.CONIFEROUS, Type.COLD, Type.LUSH, Type.WET);
|
||||
registerBiomeToDictionary(BOPBiomes.boreal_forest, Type.FOREST, Type.CONIFEROUS, Type.HILLS, Type.COLD, Type.DENSE);
|
||||
registerBiomeToDictionary(BOPBiomes.brushland, Type.SAVANNA, Type.HOT, Type.DRY, Type.SPARSE);
|
||||
registerBiomeToDictionary(BOPBiomes.chaparral, Type.PLAINS, Type.DRY, Type.HILLS);
|
||||
|
@ -203,6 +201,7 @@ public class ModBiomes
|
|||
registerBiomeToDictionary(BOPBiomes.cold_desert, Type.SNOWY, Type.DRY, Type.COLD);
|
||||
registerBiomeToDictionary(BOPBiomes.coniferous_forest, Type.CONIFEROUS, Type.FOREST, Type.COLD, Type.DENSE);
|
||||
registerBiomeToDictionary(BOPBiomes.dead_forest, Type.FOREST, Type.DEAD, Type.COLD, Type.DRY, Type.SPARSE);
|
||||
registerBiomeToDictionary(BOPBiomes.dead_swamp, Type.SWAMP, Type.DEAD, Type.WET);
|
||||
registerBiomeToDictionary(BOPBiomes.dry_plains, Type.PLAINS, Type.SAVANNA, Type.HOT, Type.DRY);
|
||||
registerBiomeToDictionary(BOPBiomes.floodplain, Type.JUNGLE, Type.WATER, Type.HOT, Type.WET);
|
||||
registerBiomeToDictionary(BOPBiomes.flower_meadow, Type.PLAINS, Type.LUSH);
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
"biome.biomesoplenty.ashlands": "Ashlands",
|
||||
"biome.biomesoplenty.bayou": "Bayou",
|
||||
"biome.biomesoplenty.bog": "Bog",
|
||||
"biome.biomesoplenty.bog_mire": "Bog Mire",
|
||||
"biome.biomesoplenty.boreal_forest": "Boreal Forest",
|
||||
"biome.biomesoplenty.brushland": "Brushland",
|
||||
"biome.biomesoplenty.chaparral": "Chaparral",
|
||||
|
@ -33,6 +32,7 @@
|
|||
"biome.biomesoplenty.coniferous_forest": "Coniferous Forest",
|
||||
"biome.biomesoplenty.corrupted_sands": "Corrupted Sands",
|
||||
"biome.biomesoplenty.dead_forest": "Dead Forest",
|
||||
"biome.biomesoplenty.dead_swamp": "Dead Swamp",
|
||||
"biome.biomesoplenty.dry_plains": "Dry Plains",
|
||||
"biome.biomesoplenty.floodplain": "Floodplain",
|
||||
"biome.biomesoplenty.flower_meadow": "Flower Meadow",
|
||||
|
|
Loading…
Reference in a new issue