Fixed all the tools being swords, fixed the duplicate messages on creation of the Promised Lands portal as well as fancying it up :) Also fixed a bug where you could get an endless supply of endstone by recreating the portal.
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d34f691e0a
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1223145994
5 changed files with 125 additions and 113 deletions
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@ -36,7 +36,14 @@ public class ItemAncientStaff extends Item
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{
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if (par3EntityPlayer.dimension == 0)
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{
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par3EntityPlayer.addChatMessage("A gateway to the Promised Land has been buried at the origin of this world.");
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if (par2World.getBlockId(0, 64 - 32, 0) != mod_BiomesOPlenty.promisedPortal.blockID)
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{
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if (!par3EntityPlayer.worldObj.isRemote)
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{
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par3EntityPlayer.addChatMessage("\u00a75A gateway to the \u00a76\u00a7l\u00a7nPromised Land\u00a75 has been buried at the origin of this world.");
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}
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int var99 = 32;
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@ -145,6 +152,7 @@ public class ItemAncientStaff extends Item
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par2World.setBlock(2, 66 - var99, -2, 0);
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par2World.setBlock(-2, 66 - var99, -2, 0);
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}
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}
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return par1ItemStack;
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}
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@ -2,9 +2,10 @@ package tdwp_ftw.biomesop.items;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemSword;
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public class ItemBOPAxe extends ItemSword
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public class ItemBOPAxe extends ItemAxe
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{
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public int TextureID = 0;
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@ -2,9 +2,10 @@ package tdwp_ftw.biomesop.items;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.ItemHoe;
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import net.minecraft.item.ItemSword;
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public class ItemBOPHoe extends ItemSword
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public class ItemBOPHoe extends ItemHoe
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{
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public int TextureID = 0;
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@ -2,9 +2,10 @@ package tdwp_ftw.biomesop.items;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemSword;
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public class ItemBOPPickaxe extends ItemSword
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public class ItemBOPPickaxe extends ItemPickaxe
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{
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public int TextureID = 0;
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@ -2,9 +2,10 @@ package tdwp_ftw.biomesop.items;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.ItemSpade;
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import net.minecraft.item.ItemSword;
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public class ItemBOPSpade extends ItemSword
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public class ItemBOPSpade extends ItemSpade
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{
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public int TextureID = 0;
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