Changed the Rainforest back to a subtropical biome

NOTE: This will affect existing worlds and cause chunk borders!  Additionally, please delete old configs before creating a new world!
This commit is contained in:
Forstride 2020-02-17 08:22:03 -05:00
parent fa6dd5f3be
commit 10d94df8d7
2 changed files with 7 additions and 10 deletions

View file

@ -56,7 +56,7 @@ public class FloodplainBiome extends BiomeBOP
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.TALL_GRASS.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(25))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDoubleWater(BOPBlocks.watergrass.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_DOUBLE.configured(new FrequencyConfig(250))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.SEAGRASS.configured(new SeaGrassConfig(64, 0.6D)).decorated(Placement.TOP_SOLID_HEIGHTMAP.configured(IPlacementConfig.NONE)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(DefaultBiomeFeatures.WATERLILLY_CONFIG).decorated(Placement.COUNT_HEIGHTMAP_DOUBLE.configured(new FrequencyConfig(10))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(DefaultBiomeFeatures.WATERLILLY_CONFIG).decorated(Placement.COUNT_HEIGHTMAP_DOUBLE.configured(new FrequencyConfig(15))));
////////////////////////////////////////////////////////////

View file

@ -41,7 +41,6 @@ public class RainforestBiome extends BiomeBOP
super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_GRASS)).precipitation(Biome.RainType.RAIN).biomeCategory(Biome.Category.FOREST).depth(1.2F).scale(0.5F).temperature(0.9F).downfall(1.5F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Structures
this.addStructureStart(Feature.JUNGLE_TEMPLE.configured(IFeatureConfig.NONE));
this.addStructureStart(Feature.MINESHAFT.configured(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
this.addStructureStart(Feature.STRONGHOLD.configured(IFeatureConfig.NONE));
@ -57,13 +56,12 @@ public class RainforestBiome extends BiomeBOP
////////////////////////////////////////////////////////////
// Vegetation
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_SELECTOR.configured(new MultipleRandomFeatureConfig(ImmutableList.of(Feature.NORMAL_TREE.configured(DefaultBiomeFeatures.BIRCH_TREE_CONFIG).weighted(0.1F), BOPBiomeFeatures.BIG_OAK_TREE.configured(DefaultBiomeFeatures.NORMAL_TREE_CONFIG).weighted(0.4F)), BOPBiomeFeatures.FLOWERING_OAK_TREE.configured(DefaultBiomeFeatures.NORMAL_TREE_CONFIG))).decorated(Placement.COUNT_EXTRA_HEIGHTMAP.configured(new AtSurfaceWithExtraConfig(12, 0.5F, 1))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_SELECTOR.configured(new MultipleRandomFeatureConfig(ImmutableList.of(Feature.NORMAL_TREE.configured(DefaultBiomeFeatures.BIRCH_TREE_CONFIG).weighted(0.1F), BOPBiomeFeatures.BIG_OAK_TREE.configured(DefaultBiomeFeatures.NORMAL_TREE_CONFIG).weighted(0.4F)), Feature.NORMAL_TREE.configured(DefaultBiomeFeatures.NORMAL_TREE_CONFIG))).decorated(Placement.COUNT_EXTRA_HEIGHTMAP.configured(new AtSurfaceWithExtraConfig(10, 0.5F, 1))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPBiomeFeatures.RAINFOREST_FLOWERS.configured(IFeatureConfig.NONE).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(8))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPBiomeFeatures.RAINFOREST_FLOWERS.configured(IFeatureConfig.NONE).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(6))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, new FernGrassFeature(NoFeatureConfig::deserialize).configured(IFeatureConfig.NONE).decorated(Placement.COUNT_HEIGHTMAP_DOUBLE.configured(new FrequencyConfig(15))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(BOPBlocks.blue_hydrangea.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(3))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.TALL_GRASS.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(5))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.PEONY.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(2))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfigurationDouble(Blocks.PEONY.defaultBlockState())).decorated(Placement.COUNT_HEIGHTMAP_32.configured(new FrequencyConfig(1))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.BROWN_MUSHROOM.defaultBlockState())).decorated(Placement.CHANCE_HEIGHTMAP_DOUBLE.configured(new ChanceConfig(4))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(BiomeFeatureHelper.createClusterConfiguration(Blocks.RED_MUSHROOM.defaultBlockState())).decorated(Placement.CHANCE_HEIGHTMAP_DOUBLE.configured(new ChanceConfig(8))));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.configured(DefaultBiomeFeatures.SUGAR_CANE_CONFIG).decorated(Placement.COUNT_HEIGHTMAP_DOUBLE.configured(new FrequencyConfig(10))));
@ -90,23 +88,22 @@ public class RainforestBiome extends BiomeBOP
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.OCELOT, 2, 1, 1));
this.setBeachBiome(BOPBiomes.mangrove);
this.addWeight(BOPClimates.TROPICAL, 7);
this.addWeight(BOPClimates.SUBTROPICAL, 1);
}
@OnlyIn(Dist.CLIENT)
@Override
public int getGrassColor(double x, double z)
{
return 0x40B45F;
return 0x47B063;
}
@OnlyIn(Dist.CLIENT)
@Override
public int getFoliageColor()
{
return 0x3FBF6A;
return 0x47BA6D;
}
}