BiomesOPlenty/src/main/java/biomesoplenty/common/biome/overworld/PrairieBiome.java

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/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
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import net.minecraft.fluid.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.carver.WorldCarver;
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import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.placement.*;
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import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class PrairieBiome extends BiomeBOP
{
public PrairieBiome()
{
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super((new Biome.Builder()).surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.05F).scale(0.0F).temperature(0.8F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
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// TODO: this.addStructure(Feature.VILLAGE, new VillageConfig(0, VillagePieces.Type.OAK));
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CANYON, new ProbabilityConfig(0.02F)));
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DefaultBiomeFeatures.addStructures(this);
// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.LAKE, new LakesConfig(Blocks.WATER.getDefaultState()), Placement.WATER_LAKE, new LakeChanceConfig(4)));
this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.LAKE, new LakesConfig(Blocks.LAVA.getDefaultState()), Placement.LAVA_LAKE, new LakeChanceConfig(80)));
// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, Biome.createDecoratedFeature(Feature.MONSTER_ROOM, IFeatureConfig.NO_FEATURE_CONFIG, Placement.DUNGEONS, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIRT.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRAVEL.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRANITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIORITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.ANDESITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.COAL_ORE.getDefaultState(), 17), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.IRON_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GOLD_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.REDSTONE_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIAMOND_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.LAPIS_ORE.getDefaultState(), 7), Placement.COUNT_DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.RANDOM_SELECTOR, new MultipleRandomFeatureConfig(new Feature[]{BOPBiomeFeatures.BIG_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.SPARSE_OAK_TREE, IFeatureConfig.NO_FEATURE_CONFIG), Placement.COUNT_EXTRA_HEIGHTMAP, new AtSurfaceWithExtraConfig((int)0.95F, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(new StandardGrassFeature(NoFeatureConfig::deserialize), IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_HEIGHTMAP_DOUBLE, new FrequencyConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(BOPBiomeFeatures.PRAIRIE_FLOWERS, IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_HEIGHTMAP_32, new FrequencyConfig(15)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(BOPBiomeFeatures.MEADOW_FLOWERS, IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_HEIGHTMAP_32, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.SPRING_FEATURE, new LiquidsConfig(Fluids.WATER.getDefaultState()), Placement.COUNT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.SPRING_FEATURE, new LiquidsConfig(Fluids.LAVA.getDefaultState()), Placement.COUNT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, Biome.createDecoratedFeature(Feature.FREEZE_TOP_LAYER, IFeatureConfig.NO_FEATURE_CONFIG, Placement.NOPE, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.HORSE, 5, 2, 6));
this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.DONKEY, 1, 1, 3));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.MEDITERRANEAN, 10);
}
@OnlyIn(Dist.CLIENT)
@Override
public int getGrassColor(BlockPos pos)
{
return 0xC8E580;
}
@OnlyIn(Dist.CLIENT)
@Override
public int getFoliageColor(BlockPos pos)
{
return 0xADE07B;
}
}