BiomesOPlenty/src/minecraft/biomesoplenty/world/ChunkProviderBOP.java

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package biomesoplenty.world;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
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import biomesoplenty.api.Biomes;
import biomesoplenty.configuration.BOPConfiguration;
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import biomesoplenty.world.map.MapGenCavesBOP;
import biomesoplenty.world.map.MapGenRavineBOP;
import biomesoplenty.world.noise.NoiseOctaves;
import biomesoplenty.worldgen.structure.BOPMapGenScatteredFeature;
import biomesoplenty.worldgen.structure.BOPMapGenVillage;
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public class ChunkProviderBOP implements IChunkProvider
{
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private Random rand;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
private NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
private World worldObj;
private final boolean mapFeaturesEnabled;
private double[] noiseArray;
private double[] stoneNoise = new double[256];
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private MapGenBase caveGenerator = new MapGenCavesBOP();
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private MapGenStronghold strongholdGenerator = new MapGenStronghold();
private BOPMapGenVillage villageGenerator = new BOPMapGenVillage();
private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
private BOPMapGenScatteredFeature scatteredFeatureGenerator = new BOPMapGenScatteredFeature();
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private MapGenBase ravineGenerator = new MapGenRavineBOP();
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private BiomeGenBase[] biomesForGeneration;
double[] noise3;
double[] noise1;
double[] noise2;
double[] noise5;
double[] noise6;
private NoiseOctaves beachnoise;
private double[] sandNoise = new double[256];
private double[] gravelNoise = new double[256];
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
{
caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);
villageGenerator = (BOPMapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);
mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
scatteredFeatureGenerator = (BOPMapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
}
public ChunkProviderBOP(World par1World, long par2, boolean par4)
{
worldObj = par1World;
mapFeaturesEnabled = par4;
rand = new Random(par2);
noiseGen1 = new NoiseGeneratorOctaves(rand, 16);
noiseGen2 = new NoiseGeneratorOctaves(rand, 16);
noiseGen3 = new NoiseGeneratorOctaves(rand, 8);
noiseGen4 = new NoiseGeneratorOctaves(rand, 4);
noiseGen5 = new NoiseGeneratorOctaves(rand, 10);
noiseGen6 = new NoiseGeneratorOctaves(rand, 16);
mobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8);
beachnoise = new NoiseOctaves(rand, 4);
NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, rand, noiseGens);
noiseGen1 = noiseGens[0];
noiseGen2 = noiseGens[1];
noiseGen3 = noiseGens[2];
noiseGen4 = noiseGens[3];
noiseGen5 = noiseGens[4];
noiseGen6 = noiseGens[5];
mobSpawnerNoise = noiseGens[6];
}
/**
* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
* temperature is low enough
*/
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
{
byte b0 = 4;
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byte b1 = 32;
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byte b2 = 63;
int k = b0 + 1;
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byte b3 = 33;
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int l = b0 + 1;
biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
noiseArray = this.initializeNoiseField(noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
for (int i1 = 0; i1 < b0; ++i1)
{
for (int j1 = 0; j1 < b0; ++j1)
{
for (int k1 = 0; k1 < b1; ++k1)
{
double d0 = 0.125D;
double d1 = noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
double d2 = noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
double d3 = noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
double d4 = noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
double d5 = (noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
double d6 = (noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
double d7 = (noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
double d8 = (noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
for (int l1 = 0; l1 < 8; ++l1)
{
double d9 = 0.25D;
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double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i2 = 0; i2 < 4; ++i2)
{
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int j2 = i2 + i1 * 4 << 12 | 0 + j1 * 4 << 8 | k1 * 8 + l1;
short short1 = 256;
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j2 -= short1;
double d14 = 0.25D;
double d15 = (d11 - d10) * d14;
double d16 = d10 - d15;
for (int k2 = 0; k2 < 4; ++k2)
{
if ((d16 += d15) > 0.0D)
{
par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;
}
else if (k1 * 8 + l1 < b2)
{
par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
}
else
{
par3ArrayOfByte[j2 += short1] = 0;
}
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
/**
* Replaces the stone that was placed in with blocks that match the biome
*/
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
byte b0 = 63;
double d0 = 0.03125D;
sandNoise = beachnoise.generateNoiseOctaves(sandNoise, par1 * 16, par2 * 16, 0.0D, 16, 16, 1, d0, d0, 1.0D);
gravelNoise = beachnoise.generateNoiseOctaves(gravelNoise, par1 * 16, 109.0134D, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
stoneNoise = noiseGen4.generateNoiseOctaves(stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
for (int k = 0; k < 16; ++k)
{
for (int l = 0; l < 16; ++l)
{
BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
float f = biomegenbase.getFloatTemperature();
int i1 = (int)(stoneNoise[k + l * 16] / 3.0D + 3.0D + rand.nextDouble() * 0.25D);
boolean sandbeach = sandNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 0.0D;
boolean gravelbeach = gravelNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 3D;
int j1 = -1;
byte b1 = biomegenbase.topBlock;
byte b2 = biomegenbase.fillerBlock;
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for (int k1 = 255; k1 >= 0; --k1)
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{
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int l1 = (l * 16 + k) * 256 + k1;
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if (k1 <= 0 + rand.nextInt(5))
{
par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
}
else
{
byte b3 = par3ArrayOfByte[l1];
if (b3 == 0)
{
j1 = -1;
}
else if (b3 == Block.stone.blockID)
{
if (j1 == -1)
{
if (i1 <= 0)
{
if (BOPConfiguration.TerrainGen.exposedStone)
{
b1 = 0;
b2 = (byte)Block.stone.blockID;
}
else
{
b1 = biomegenbase.topBlock;
b2 = biomegenbase.fillerBlock;
}
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}
else if (k1 >= b0 - 4 && k1 <= b0 + 1)
{
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if(biomegenbase.biomeID == BOPConfiguration.IDs.originValleyID)
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{
if(gravelbeach)
{
b1 = 0;
b2 = (byte)Block.gravel.blockID;
}
else if(sandbeach)
{
b1 = (byte)Block.sand.blockID;
b2 = (byte)Block.sand.blockID;
}
else
{
b1 = biomegenbase.topBlock;
b2 = biomegenbase.fillerBlock;
}
}
else
{
b1 = biomegenbase.topBlock;
b2 = biomegenbase.fillerBlock;
}
}
if (k1 < b0 && b1 == 0)
{
if (f < 0.15F)
{
b1 = (byte)Block.ice.blockID;
}
else
{
b1 = (byte)Block.waterStill.blockID;
}
}
j1 = i1;
if (k1 >= b0 - 1)
{
par3ArrayOfByte[l1] = b1;
}
else
{
par3ArrayOfByte[l1] = b2;
}
}
else if (j1 > 0)
{
--j1;
par3ArrayOfByte[l1] = b2;
if (j1 == 0 && b2 == Block.sand.blockID)
{
j1 = rand.nextInt(4);
b2 = (byte)Block.sandStone.blockID;
}
}
}
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
@Override
public Chunk loadChunk(int par1, int par2)
{
return this.provideChunk(par1, par2);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
@Override
public Chunk provideChunk(int par1, int par2)
{
rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
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byte[] abyte = new byte[0x65536];
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this.generateTerrain(par1, par2, abyte);
biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, abyte, biomesForGeneration);
caveGenerator.generate(this, worldObj, par1, par2, abyte);
ravineGenerator.generate(this, worldObj, par1, par2, abyte);
if (mapFeaturesEnabled)
{
mineshaftGenerator.generate(this, worldObj, par1, par2, abyte);
villageGenerator.generate(this, worldObj, par1, par2, abyte);
strongholdGenerator.generate(this, worldObj, par1, par2, abyte);
scatteredFeatureGenerator.generate(this, worldObj, par1, par2, abyte);
}
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Chunk chunk = new Chunk(worldObj, par1, par2);
ExtendedBlockStorage aextendedblockstorage[] = chunk.getBlockStorageArray();
byte[] abyte1 = chunk.getBiomeArray();
for (int k = 0; k < abyte1.length; ++k)
{
abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
}
for (int k = 0; k < 16; k++)
{
for (int l = 0; l < 16; l++)
{
for (int i1 = 0; i1 < 256; i1++)
{
byte byte0 = abyte[k << 12 | l << 8 | i1];
if (byte0 == 0)
{
continue;
}
int j1 = i1 >> 4;
if (aextendedblockstorage[j1] == null)
{
aextendedblockstorage[j1] = new ExtendedBlockStorage(j1 << 4, mapFeaturesEnabled);
}
aextendedblockstorage[j1].setExtBlockID(k, i1 & 0xf, l, byte0 & 0xff);
}
}
}
chunk.generateSkylightMap();
return chunk;
}
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/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return event.noisefield;
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (parabolicField == null)
{
parabolicField = new float[25];
for (int k1 = -2; k1 <= 2; ++k1)
{
for (int l1 = -2; l1 <= 2; ++l1)
{
float f = 10.0F / MathHelper.sqrt_float(k1 * k1 + l1 * l1 + 0.2F);
parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
}
}
}
double d0 = 684.412D;
double d1 = 684.412D;
noise5 = noiseGen5.generateNoiseOctaves(noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
noise6 = noiseGen6.generateNoiseOctaves(noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
noise3 = noiseGen3.generateNoiseOctaves(noise3, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
noise1 = noiseGen1.generateNoiseOctaves(noise1, par2, par3, par4, par5, par6, par7, d0, d1, d0);
noise2 = noiseGen2.generateNoiseOctaves(noise2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
boolean flag = false;
boolean flag1 = false;
int i2 = 0;
int j2 = 0;
for (int k2 = 0; k2 < par5; ++k2)
{
for (int l2 = 0; l2 < par7; ++l2)
{
float f1 = 0.0F;
float f2 = 0.0F;
float f3 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = biomesForGeneration[k2 + 2 + (l2 + 2) * (par5 + 5)];
for (int i3 = -b0; i3 <= b0; ++i3)
{
for (int j3 = -b0; j3 <= b0; ++j3)
{
BiomeGenBase biomegenbase1 = biomesForGeneration[k2 + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
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float f4 = parabolicField[i3 + 2 + (j3 + 2) * 5] / (biomegenbase1.minHeight + 2.0F);
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if (biomegenbase1.minHeight > biomegenbase.minHeight)
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{
f4 /= 2.0F;
}
f1 += biomegenbase1.maxHeight * f4;
f2 += biomegenbase1.minHeight * f4;
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f3 += f4;
}
}
f1 /= f3;
f2 /= f3;
f1 = f1 * 0.9F + 0.1F;
f2 = (f2 * 4.0F - 1.0F) / 8.0F;
double d2 = noise6[j2] / 8000.0D;
if (d2 < 0.0D)
{
d2 = -d2 * 0.3D;
}
d2 = d2 * 3.0D - 2.0D;
if (d2 < 0.0D)
{
d2 /= 2.0D;
if (d2 < -1.0D)
{
d2 = -1.0D;
}
d2 /= 1.4D;
d2 /= 2.0D;
}
else
{
if (d2 > 1.0D)
{
d2 = 1.0D;
}
d2 /= 8.0D;
}
++j2;
for (int k3 = 0; k3 < par6; ++k3)
{
double d3 = f2;
double d4 = f1;
d3 += d2 * 0.2D;
d3 = d3 * par6 / 16.0D;
double d5 = par6 / 2.0D + d3 * 4.0D;
double d6 = 0.0D;
double d7 = (k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
if (d7 < 0.0D)
{
d7 *= 4.0D;
}
double d8 = noise1[i2] / 512.0D;
double d9 = noise2[i2] / 512.0D;
double d10 = (noise3[i2] / 10.0D + 1.0D) / 2.0D;
if (d10 < 0.0D)
{
d6 = d8;
}
else if (d10 > 1.0D)
{
d6 = d9;
}
else
{
d6 = d8 + (d9 - d8) * d10;
}
d6 -= d7;
if (k3 > par6 - 4)
{
double d11 = (k3 - (par6 - 4)) / 3.0F;
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
par1ArrayOfDouble[i2] = d6;
++i2;
}
}
}
return par1ArrayOfDouble;
}
/**
* Checks to see if a chunk exists at x, y
*/
@Override
public boolean chunkExists(int par1, int par2)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockSand.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = worldObj.getBiomeGenForCoords(k + 16, l + 16);
rand.setSeed(worldObj.getSeed());
long i1 = rand.nextLong() / 2L * 2L + 1L;
long j1 = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed(par2 * i1 + par3 * j1 ^ worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
if (mapFeaturesEnabled)
{
mineshaftGenerator.generateStructuresInChunk(worldObj, rand, par2, par3);
flag = villageGenerator.generateStructuresInChunk(worldObj, rand, par2, par3);
strongholdGenerator.generateStructuresInChunk(worldObj, rand, par2, par3);
scatteredFeatureGenerator.generateStructuresInChunk(worldObj, rand, par2, par3);
}
int k1;
int l1;
int i2;
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if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && biomegenbase != Biomes.desertNew.get() && biomegenbase != Biomes.glacier.get() && biomegenbase != Biomes.volcano.get() && biomegenbase != Biomes.scrubland.get() && biomegenbase != Biomes.dunes.get() && biomegenbase != Biomes.arctic.get() && biomegenbase != Biomes.pasture.get() && biomegenbase != Biomes.silkglades.get() && !flag && this.rand.nextInt(4) == 0
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&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE))
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(128);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
}
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if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) &&
!flag && rand.nextInt(8) == 0)
{
k1 = k + rand.nextInt(16) + 8;
l1 = rand.nextInt(rand.nextInt(120) + 8);
i2 = l + rand.nextInt(16) + 8;
if (l1 < 63 || rand.nextInt(10) == 0)
{
(new WorldGenLakes(Block.lavaStill.blockID)).generate(worldObj, rand, k1, l1, i2);
}
}
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1)
{
l1 = k + rand.nextInt(16) + 8;
i2 = rand.nextInt(128);
int j2 = l + rand.nextInt(16) + 8;
if ((new WorldGenDungeons()).generate(worldObj, rand, l1, i2, j2))
{
;
}
}
biomegenbase.decorate(worldObj, rand, k, l);
SpawnerAnimals.performWorldGenSpawning(worldObj, biomegenbase, k + 8, l + 8, 16, 16, rand);
k += 8;
l += 8;
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
for (k1 = 0; doGen && k1 < 16; ++k1)
{
for (l1 = 0; l1 < 16; ++l1)
{
i2 = worldObj.getPrecipitationHeight(k + k1, l + l1);
if (worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l))
{
worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Block.ice.blockID, 0, 2);
}
if (worldObj.canSnowAt(k1 + k, i2, l1 + l))
{
worldObj.setBlock(k1 + k, i2, l1 + l, Block.snow.blockID, 0, 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockSand.fallInstantly = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
@Override
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
/**
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
*/
@Override
public boolean unloadQueuedChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
@Override
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
@Override
public String makeString()
{
return "RandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
@Override
@SuppressWarnings("rawtypes")
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
BiomeGenBase biomegenbase = worldObj.getBiomeGenForCoords(par2, par4);
return biomegenbase == null ? null : (biomegenbase == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType));
}
/**
* Returns the location of the closest structure of the specified type. If not found returns null.
*/
@Override
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
{
return "Stronghold".equals(par2Str) && strongholdGenerator != null ? strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
}
@Override
public int getLoadedChunkCount()
{
return 0;
}
@Override
public void recreateStructures(int par1, int par2)
{
if (mapFeaturesEnabled)
{
mineshaftGenerator.generate(this, worldObj, par1, par2, (byte[])null);
villageGenerator.generate(this, worldObj, par1, par2, (byte[])null);
strongholdGenerator.generate(this, worldObj, par1, par2, (byte[])null);
scatteredFeatureGenerator.generate(this, worldObj, par1, par2, (byte[])null);
}
}
@Override
public void func_104112_b() {}
2013-05-03 13:00:44 +00:00
}