BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenMoor.java

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package biomesoplenty.biomes;
import java.awt.Color;
import java.util.Random;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPBlocks;
import biomesoplenty.configuration.BOPConfiguration;
import biomesoplenty.worldgen.WorldGenMoor;
import net.minecraft.block.Block;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenMoor extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenMoor(int par1)
{
super(par1);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = -999;
this.customBiomeDecorator.flowersPerChunk = -999;
this.customBiomeDecorator.grassPerChunk = 15;
this.customBiomeDecorator.sandPerChunk = -999;
this.customBiomeDecorator.sandPerChunk2 = -999;
this.customBiomeDecorator.mudPerChunk = 1;
this.customBiomeDecorator.mudPerChunk2 = 1;
this.customBiomeDecorator.waterLakesPerChunk = 10;
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this.waterColorMultiplier = 5800566;
this.customBiomeDecorator.generatePumpkins = false;
}
//public void decorate(World par1World, Random par2Random, int par3, int par4)
//{
// super.decorate(par1World, par2Random, par3, par4);
// WorldGenMoor var5 = new WorldGenMoor();
//
// for (int var6 = 0; var6 < 16; ++var6)
// {
// int var7 = par3 + par2Random.nextInt(16) + 8;
// byte var8 = 64;
// int var9 = par4 + par2Random.nextInt(16) + 8;
// var5.generate(par1World, par2Random, var7, var8, var9);
// }
//}
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/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(3) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1)));
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 6394725;
}
public int getBiomeFoliageColor()
{
return 6394725;
}
/**
* takes temperature, returns color
*/
public int getSkyColorByTemp(float par1)
{
if (BOPConfiguration.skyColors = true)
{
return 10536403;
}
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}