BiomesOPlenty/common/biomesoplenty/world/layer/BiomeLayerSmooth.java

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package biomesoplenty.world.layer;
import net.minecraft.world.gen.layer.IntCache;
public class BiomeLayerSmooth extends BiomeLayer
{
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public BiomeLayerSmooth(long par1, BiomeLayer par3GenLayer)
{
super(par1);
super.parent = par3GenLayer;
}
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/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
@Override
public int[] getInts(int par1, int par2, int par3, int par4)
{
int i1 = par1 - 1;
int j1 = par2 - 1;
int k1 = par3 + 2;
int l1 = par4 + 2;
int[] aint = parent.getInts(i1, j1, k1, l1);
int[] aint1 = IntCache.getIntCache(par3 * par4);
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for (int i2 = 0; i2 < par4; ++i2)
{
for (int j2 = 0; j2 < par3; ++j2)
{
int k2 = aint[j2 + 0 + (i2 + 1) * k1];
int l2 = aint[j2 + 2 + (i2 + 1) * k1];
int i3 = aint[j2 + 1 + (i2 + 0) * k1];
int j3 = aint[j2 + 1 + (i2 + 2) * k1];
int k3 = aint[j2 + 1 + (i2 + 1) * k1];
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if (k2 == l2 && i3 == j3)
{
this.initChunkSeed(j2 + par1, i2 + par2);
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if (this.nextInt(2) == 0)
{
k3 = k2;
}
else
{
k3 = i3;
}
}
else
{
if (k2 == l2)
{
k3 = k2;
}
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if (i3 == j3)
{
k3 = i3;
}
}
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aint1[j2 + i2 * par3] = k3;
}
}
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return aint1;
}
}