BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenOrchard.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
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import biomesoplenty.worldgen.tree.WorldGenApple;
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public class BiomeGenOrchard extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenOrchard(int par1)
{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 2;
customBiomeDecorator.flowersPerChunk = 20;
customBiomeDecorator.whiteFlowersPerChunk = 20;
customBiomeDecorator.tinyFlowersPerChunk = 20;
customBiomeDecorator.grassPerChunk = 15;
customBiomeDecorator.portobellosPerChunk = 2;
customBiomeDecorator.sunflowersPerChunk = 1;
customBiomeDecorator.lilyflowersPerChunk = 2;
customBiomeDecorator.berryBushesPerChunk = 3;
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customBiomeDecorator.carrotsPerChunk = 1;
spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 4, 2);
}
}
}
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/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
//return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenAppleTree1() : new WorldGenAppleTree2());
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return new WorldGenApple(false);
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}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 14024557;
}
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@Override
public int getBiomeFoliageColor()
{
return 14024557;
}
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}