BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenSeasonalForest.java

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package biomesoplenty.biomes;
import java.util.Random;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPBlocks;
import biomesoplenty.worldgen.WorldGenAutumn;
import biomesoplenty.worldgen.WorldGenAutumn2;
import biomesoplenty.worldgen.WorldGenAutumn2Big;
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import biomesoplenty.worldgen.WorldGenDeadTree2;
import biomesoplenty.worldgen.WorldGenMaple;
import biomesoplenty.worldgen.WorldGenMapleBig;
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import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.item.ItemStack;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenSeasonalForest extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
@SuppressWarnings("unchecked")
public BiomeGenSeasonalForest(int par1)
{
super(par1);
this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 20;
this.customBiomeDecorator.grassPerChunk = 8;
this.customBiomeDecorator.flowersPerChunk = -999;
this.customBiomeDecorator.toadstoolsPerChunk = 4;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1);
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenAutumn2(false) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(6) == 0 ? new WorldGenAutumn2Big(false) : (par1Random.nextInt(6) == 0 ? new WorldGenMapleBig(false) : (par1Random.nextInt(3) == 0 ? new WorldGenMaple(false) : (par1Random.nextInt(5) == 0 ? new WorldGenDeadTree2(false) : (par1Random.nextInt(6) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees)))))));
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}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 11781186;
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 12502092;
//return 12502595;
}
}