BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenChaparral.java

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2013-05-03 13:00:44 +00:00
package biomesoplenty.biomes;
import java.util.Random;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPBlocks;
import biomesoplenty.worldgen.WorldGenChaparral1;
import biomesoplenty.worldgen.WorldGenChaparral2;
import biomesoplenty.worldgen.WorldGenChaparral3;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenChaparral extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenChaparral(int par1)
{
super(par1);
this.spawnableCreatureList.clear();
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 8;
this.customBiomeDecorator.grassPerChunk = 20;
this.customBiomeDecorator.bushesPerChunk = 10;
this.customBiomeDecorator.berryBushesPerChunk = 2;
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this.customBiomeDecorator.generateStoneInGrass = true;
this.customBiomeDecorator.generatePumpkins = false;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenChaparral2() : (par1Random.nextInt(5) == 0 ? new WorldGenChaparral1(0, 0) : new WorldGenChaparral3()));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 3 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
}
}
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 12638301;
}
}