2013-05-03 13:00:44 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import biomesoplenty.worldgen.WorldGenSwampTall;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class BiomeGenLushSwamp extends BiomeGenBase
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{
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private BiomeDecoratorBOP customBiomeDecorator;
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@SuppressWarnings("unchecked")
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public BiomeGenLushSwamp(int par1)
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{
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super(par1);
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this.theBiomeDecorator = new BiomeDecoratorBOP(this);
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this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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this.customBiomeDecorator.treesPerChunk = 10;
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this.customBiomeDecorator.grassPerChunk = 4;
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this.customBiomeDecorator.mushroomsPerChunk = 8;
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this.customBiomeDecorator.reedsPerChunk = 16;
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this.customBiomeDecorator.cattailsPerChunk = 10;
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2013-05-04 08:58:05 +00:00
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this.customBiomeDecorator.highCattailsPerChunk = 5;
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2013-05-03 13:00:44 +00:00
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this.customBiomeDecorator.waterlilyPerChunk = 3;
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this.customBiomeDecorator.hydrangeasPerChunk = 1;
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2013-05-06 05:58:23 +00:00
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this.customBiomeDecorator.reedsBOPPerChunk = 5;
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2013-05-03 13:00:44 +00:00
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 1, 1, 1));
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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return (WorldGenerator)(par1Random.nextInt(2) == 0 ? new WorldGenSwampTall() : this.worldGeneratorSwamp);
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}
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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int var5 = 3 + par2Random.nextInt(6);
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for (int var6 = 0; var6 < var5; ++var6)
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{
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int var7 = par3 + par2Random.nextInt(16);
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int var8 = par2Random.nextInt(28) + 4;
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int var9 = par4 + par2Random.nextInt(16);
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int var10 = par1World.getBlockId(var7, var8, var9);
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if (var10 == Block.stone.blockID)
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{
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par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
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}
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}
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}
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}
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