BiomesOPlenty/common/biomesoplenty/worldgen/WorldGenMud.java

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package biomesoplenty.worldgen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
public class WorldGenMud extends WorldGenerator
{
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/** Stores ID for WorldGenSand */
private int sandID;
/** The maximum radius used when generating a patch of blocks. */
private int radius;
public WorldGenMud(int par1, int par2)
{
sandID = par2;
radius = par1;
}
@Override
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
if (par1World.getBlockMaterial(par3, par4, par5) != Material.water)
return false;
else
{
int var6 = par2Random.nextInt(radius - 2) + 2;
byte var7 = 2;
for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8)
{
for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9)
{
int var10 = var8 - par3;
int var11 = var9 - par5;
if (var10 * var10 + var11 * var11 <= var6 * var6)
{
for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12)
{
int var13 = par1World.getBlockId(var8, var12, var9);
if (var13 == Block.dirt.blockID || var13 == Block.grass.blockID)
{
par1World.setBlock(var8, var12, var9, Blocks.mud.get().blockID);
}
}
}
}
}
return true;
}
}
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}