BiomesOPlenty/common/biomesoplenty/entities/ai/EntityAITemptArmour.java

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package biomesoplenty.entities.ai;
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import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class EntityAITemptArmour extends EntityAIBase
{
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/** The entity using this AI that is tempted by the player. */
private EntityCreature temptedEntity;
private float field_75282_b;
private double field_75283_c;
private double field_75280_d;
private double field_75281_e;
private double field_75278_f;
private double field_75279_g;
/** The player that is tempting the entity that is using this AI. */
private EntityPlayer temptingPlayer;
/**
* A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always
* return false if delayTemptCounter is greater than 0.
*/
private boolean field_75287_j;
/**
* This field saves the ID of the items that can be used to breed entities with this behaviour.
*/
private int armourID;
private int meta;
/**
* Whether the entity using this AI will be scared by the tempter's sudden movement.
*/
private boolean scaredByPlayerMovement;
private boolean field_75286_m;
public EntityAITemptArmour(EntityCreature par1EntityCreature, float par2, int par3, int par4, boolean par5)
{
temptedEntity = par1EntityCreature;
field_75282_b = par2;
armourID = par3;
meta = par4;
scaredByPlayerMovement = par5;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
@Override
public boolean shouldExecute()
{
temptingPlayer = temptedEntity.worldObj.getClosestPlayerToEntity(temptedEntity, 10.0D);
if (temptingPlayer == null)
return false;
else
{
ItemStack itemstack = temptingPlayer.inventory.armorInventory[3];
return itemstack == null ? false : (itemstack.itemID == armourID) && (itemstack.getItemDamage() >= meta);
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
@Override
public boolean continueExecuting()
{
if (scaredByPlayerMovement)
{
if (temptedEntity.getDistanceSqToEntity(temptingPlayer) < 36.0D)
{
if (temptingPlayer.getDistanceSq(field_75283_c, field_75280_d, field_75281_e) > 0.010000000000000002D)
return false;
if (Math.abs(temptingPlayer.rotationPitch - field_75278_f) > 5.0D || Math.abs(temptingPlayer.rotationYaw - field_75279_g) > 5.0D)
return false;
}
else
{
field_75283_c = temptingPlayer.posX;
field_75280_d = temptingPlayer.posY;
field_75281_e = temptingPlayer.posZ;
}
field_75278_f = temptingPlayer.rotationPitch;
field_75279_g = temptingPlayer.rotationYaw;
}
return this.shouldExecute();
}
/**
* Execute a one shot task or start executing a continuous task
*/
@Override
public void startExecuting()
{
field_75283_c = temptingPlayer.posX;
field_75280_d = temptingPlayer.posY;
field_75281_e = temptingPlayer.posZ;
field_75287_j = true;
field_75286_m = temptedEntity.getNavigator().getAvoidsWater();
temptedEntity.getNavigator().setAvoidsWater(false);
}
/**
* Resets the task
*/
@Override
public void resetTask()
{
temptingPlayer = null;
temptedEntity.getNavigator().clearPathEntity();
field_75287_j = false;
temptedEntity.getNavigator().setAvoidsWater(field_75286_m);
}
/**
* Updates the task
*/
@Override
public void updateTask()
{
temptedEntity.getLookHelper().setLookPositionWithEntity(temptingPlayer, 30.0F, temptedEntity.getVerticalFaceSpeed());
if (temptedEntity.getDistanceSqToEntity(temptingPlayer) < 6.25D)
{
temptedEntity.getNavigator().clearPathEntity();
}
else
{
temptedEntity.getNavigator().tryMoveToEntityLiving(temptingPlayer, field_75282_b);
}
}
public boolean func_75277_f()
{
return field_75287_j;
}
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}