BiomesOPlenty/common/biomesoplenty/blocks/BlockIvy.java

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package biomesoplenty.blocks;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Direction;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.asm.BOPBiomeColourBlending;
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public class BlockIvy extends Block implements IShearable
{
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public BlockIvy(int par1)
{
super(par1, Material.vine);
this.setTickRandomly(true);
this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
}
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@Override
public void registerIcons(IconRegister par1IconRegister)
{
blockIcon = par1IconRegister.registerIcon("biomesoplenty:ivy");
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}
/**
* Sets the block's bounds for rendering it as an item
*/
@Override
public void setBlockBoundsForItemRender()
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
/**
* The type of render function that is called for this block
*/
@Override
public int getRenderType()
{
return 20;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
@Override
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
@Override
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
@Override
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
float var7 = 1.0F;
float var8 = 1.0F;
float var9 = 1.0F;
float var10 = 0.0F;
float var11 = 0.0F;
float var12 = 0.0F;
boolean var13 = var6 > 0;
if ((var6 & 2) != 0)
{
var10 = Math.max(var10, 0.0625F);
var7 = 0.0F;
var8 = 0.0F;
var11 = 1.0F;
var9 = 0.0F;
var12 = 1.0F;
var13 = true;
}
if ((var6 & 8) != 0)
{
var7 = Math.min(var7, 0.9375F);
var10 = 1.0F;
var8 = 0.0F;
var11 = 1.0F;
var9 = 0.0F;
var12 = 1.0F;
var13 = true;
}
if ((var6 & 4) != 0)
{
var12 = Math.max(var12, 0.0625F);
var9 = 0.0F;
var7 = 0.0F;
var10 = 1.0F;
var8 = 0.0F;
var11 = 1.0F;
var13 = true;
}
if ((var6 & 1) != 0)
{
var9 = Math.min(var9, 0.9375F);
var12 = 1.0F;
var7 = 0.0F;
var10 = 1.0F;
var8 = 0.0F;
var11 = 1.0F;
var13 = true;
}
if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4)))
{
var8 = Math.min(var8, 0.9375F);
var11 = 1.0F;
var7 = 0.0F;
var10 = 1.0F;
var9 = 0.0F;
var12 = 1.0F;
}
this.setBlockBounds(var7, var8, var9, var10, var11, var12);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
@Override
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
switch (par5)
{
case 1:
return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4));
case 2:
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1));
case 3:
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1));
case 4:
return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4));
case 5:
return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4));
default:
return false;
}
}
/**
* returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
*/
private boolean canBePlacedOn(int par1)
{
if (par1 == 0)
return false;
else
{
Block var2 = Block.blocksList[par1];
return var2.renderAsNormalBlock() && var2.blockMaterial.blocksMovement();
}
}
/**
* Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
*/
private boolean canVineStay(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
int var6 = var5;
if (var5 > 0)
{
for (int var7 = 0; var7 <= 3; ++var7)
{
int var8 = 1 << var7;
if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0))
{
var6 &= ~var8;
}
}
}
if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)))
return false;
else
{
if (var6 != var5)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 2);
}
return true;
}
}
@Override
public int getBlockColor()
{
return ColorizerFoliage.getFoliageColorBasic();
}
/**
* Returns the color this block should be rendered. Used by leaves.
*/
@Override
public int getRenderColor(int par1)
{
return ColorizerFoliage.getFoliageColorBasic();
}
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
@Override
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return BOPBiomeColourBlending.getLeavesColourMultiplier(par1IBlockAccess, par2, par3, par4);
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}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
@Override
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlock(par2, par3, par4, 0);
}
}
/**
* Ticks the block if it's been scheduled
*/
@Override
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
}
/**
* called before onBlockPlacedBy by ItemBlock and ItemReed
*/
public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8)
{
byte var9 = 0;
switch (par5)
{
case 2:
var9 = 1;
break;
case 3:
var9 = 4;
break;
case 4:
var9 = 8;
break;
case 5:
var9 = 2;
}
if (var9 != 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
}
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
@Override
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
byte b0 = 0;
switch (par5)
{
case 2:
b0 = 1;
break;
case 3:
b0 = 4;
break;
case 4:
b0 = 8;
break;
case 5:
b0 = 2;
}
return b0 != 0 ? b0 : par9;
}
/**
* Returns the ID of the items to drop on destruction.
*/
@Override
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
@Override
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
@Override
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}
@Override
public boolean isShearable(ItemStack item, World world, int x, int y, int z)
{
return true;
}
@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
ret.add(new ItemStack(this, 1, 0));
return ret;
}
@Override
public boolean isBlockReplaceable(World world, int x, int y, int z)
{
return true;
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}
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@Override
public boolean isLadder(World world, int x, int y, int z, EntityLivingBase entity)
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{
return true;
}
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}