2013-07-28 10:37:31 +00:00
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package forestry.api.core;
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import java.util.ArrayList;
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import net.minecraft.util.Icon;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.
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*
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* This enum concerns temperature.
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*/
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public enum EnumTemperature {
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NONE("None", "habitats/ocean"), ICY("Icy", "habitats/snow"), COLD("Cold", "habitats/taiga"),
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NORMAL("Normal", "habitats/plains"), WARM("Warm", "habitats/jungle"), HOT("Hot", "habitats/desert"), HELLISH("Hellish", "habitats/nether");
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/**
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* Populated by Forestry with vanilla biomes. Add additional icy/snow biomes here. (ex. snow plains)
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*/
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public static ArrayList<Integer> icyBiomeIds = new ArrayList<Integer>();
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/**
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* Populated by Forestry with vanilla biomes. Add additional cold biomes here. (ex. taiga)
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*/
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public static ArrayList<Integer> coldBiomeIds = new ArrayList<Integer>();
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/**
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* Populated by Forestry with vanilla biomes. Add additional normal biomes here. (ex. forest, plains)
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*/
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public static ArrayList<Integer> normalBiomeIds = new ArrayList<Integer>();
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/**
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* Populated by Forestry with vanilla biomes. Add additional warm biomes here. (ex. jungle)
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*/
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public static ArrayList<Integer> warmBiomeIds = new ArrayList<Integer>();
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/**
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* Populated by Forestry with vanilla biomes. Add additional hot biomes here. (ex. desert)
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*/
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public static ArrayList<Integer> hotBiomeIds = new ArrayList<Integer>();
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/**
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* Populated by Forestry with vanilla biomes. Add additional hellish biomes here. (ex. nether)
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*/
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public static ArrayList<Integer> hellishBiomeIds = new ArrayList<Integer>();
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public final String name;
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public final String iconIndex;
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private EnumTemperature(String name, String iconIndex) {
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this.name = name;
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this.iconIndex = iconIndex;
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}
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public String getName() {
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return this.name;
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}
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@SideOnly(Side.CLIENT)
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public Icon getIcon() {
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return ForestryAPI.textureManager.getDefault(iconIndex);
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}
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public static ArrayList<Integer> getBiomeIds(EnumTemperature temperature) {
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switch (temperature) {
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case ICY:
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return icyBiomeIds;
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case COLD:
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return coldBiomeIds;
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case WARM:
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return warmBiomeIds;
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case HOT:
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return hotBiomeIds;
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case HELLISH:
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return hellishBiomeIds;
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case NORMAL:
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default:
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return normalBiomeIds;
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}
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}
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}
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