BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenCanyonRavine.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenCanyonShrub;
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import biomesoplenty.worldgen.tree.WorldGenPineTree;
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public class BiomeGenCanyonRavine extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenCanyonRavine(int par1)
{
super(par1);
spawnableCreatureList.clear();
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
topBlock = (byte)Blocks.hardDirt.get().blockID;
fillerBlock = (byte)Blocks.hardDirt.get().blockID;
customBiomeDecorator.treesPerChunk = 4;
customBiomeDecorator.flowersPerChunk = -999;
customBiomeDecorator.canyonGrassPerChunk = 3;
customBiomeDecorator.aloePerChunk = 2;
customBiomeDecorator.generatePumpkins = false;
customBiomeDecorator.generateCanyon = true;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(9) == 0 ? new WorldGenPineTree() : new WorldGenCanyonShrub(0,0);
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
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Block block = Block.blocksList[var10];
if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID))
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{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 2, 2);
}
}
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 11123300;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 11123300;
}
}