2013-08-10 07:03:21 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.worldgen.WorldGenIvy;
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2013-09-14 10:16:39 +00:00
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import biomesoplenty.worldgen.tree.WorldGenLargeTree;
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import biomesoplenty.worldgen.tree.WorldGenOvergrownTree;
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2013-08-10 07:03:21 +00:00
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public class BiomeGenOvergrownGreens extends BiomeGenBase
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{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenOvergrownGreens(int par1)
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{
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super(par1);
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theBiomeDecorator = new BiomeDecoratorBOP(this);
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customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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customBiomeDecorator.treesPerChunk = 1;
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customBiomeDecorator.flowersPerChunk = -999;
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customBiomeDecorator.grassPerChunk = 10;
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2013-09-20 21:47:49 +00:00
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customBiomeDecorator.wheatGrassPerChunk = 10;
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2013-08-10 07:03:21 +00:00
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customBiomeDecorator.highGrassPerChunk = 15;
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2013-09-21 18:08:17 +00:00
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customBiomeDecorator.shrubsPerChunk = 5;
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2013-08-10 07:03:21 +00:00
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}
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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WorldGenIvy var5 = new WorldGenIvy();
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int var55 = 12 + par2Random.nextInt(6);
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for (int var66 = 0; var66 < var55; ++var66)
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{
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int var77 = par3 + par2Random.nextInt(16);
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int var88 = par2Random.nextInt(28) + 4;
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int var99 = par4 + par2Random.nextInt(16);
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int var100 = par1World.getBlockId(var77, var88, var99);
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if (var100 == Block.stone.blockID)
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{
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par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 4, 2);
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}
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}
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for (int var6 = 0; var6 < 50; ++var6)
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{
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int var7 = par3 + par2Random.nextInt(16) + 8;
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byte var8 = 32;
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int var9 = par4 + par2Random.nextInt(16) + 8;
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var5.generate(par1World, par2Random, var7, var8, var9);
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}
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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return par1Random.nextInt(4) == 0 ? new WorldGenOvergrownTree() : (par1Random.nextInt(2) == 0 ? new WorldGenLargeTree(false) : worldGeneratorTrees);
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return new WorldGenTallGrass(Block.tallGrass.blockID, 1);
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}
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/**
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* Provides the basic grass color based on the biome temperature and rainfall
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*/
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@Override
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public int getBiomeGrassColor()
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{
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return 11992926;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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@Override
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public int getBiomeFoliageColor()
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{
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return 9174870;
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}
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}
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