BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenTimber.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenChaparral2;
import biomesoplenty.worldgen.WorldGenChaparral3;
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import biomesoplenty.worldgen.tree.WorldGenDeciduous2;
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public class BiomeGenTimber extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenTimber(int par1)
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{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 20;
customBiomeDecorator.grassPerChunk = 8;
customBiomeDecorator.thornsPerChunk = 2;
customBiomeDecorator.flowersPerChunk = -999;
customBiomeDecorator.toadstoolsPerChunk = 2;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(4) == 0 ? new WorldGenChaparral3() : (par1Random.nextInt(8) == 0 ? new WorldGenChaparral2() : new WorldGenDeciduous2(false));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(5) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1);
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 3 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
}
}
}
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/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 10923366;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 11049817;
}
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}