BiomesOPlenty/src/main/java/biomesoplenty/common/biome/overworld/BrushlandBiome.java

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/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
import biomesoplenty.api.block.BOPBlocks;
import biomesoplenty.api.enums.BOPClimates;
import biomesoplenty.common.biome.BiomeBOP;
import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import com.google.common.collect.Lists;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.init.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.feature.structure.MineshaftConfig;
import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.VillageConfig;
import net.minecraft.world.gen.feature.structure.VillagePieces;
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import net.minecraft.world.gen.placement.*;
import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class BrushlandBiome extends BiomeBOP
{
public BrushlandBiome()
{
super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.BRUSHLAND_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.NONE).category(Biome.Category.SAVANNA).depth(0.1F).scale(0.1F).temperature(1.5F).downfall(0.1F).waterColor(4159204).waterFogColor(329011).parent((String)null));
// Mineshafts and Strongholds
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this.addStructure(Feature.VILLAGE, new VillageConfig(0, VillagePieces.Type.SANDSTONE));
this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
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this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CAVE, new ProbabilityConfig(0.14285715F)));
this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(WorldCarver.CANYON, new ProbabilityConfig(0.02F)));
this.addStructureFeatures();
// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, Biome.createDecoratedFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIRT.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRAVEL.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GRANITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIORITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.ANDESITE.getDefaultState(), 33), Placement.COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.COAL_ORE.getDefaultState(), 17), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.IRON_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.GOLD_ORE.getDefaultState(), 9), Placement.COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.REDSTONE_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.DIAMOND_ORE.getDefaultState(), 8), Placement.COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), Placement.COUNT_TOP_SOLID, new FrequencyConfig(3)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), Placement.COUNT_TOP_SOLID, new FrequencyConfig(1)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.DISK, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), Placement.COUNT_TOP_SOLID, new FrequencyConfig(1)));
// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.TWIGLET_TREE, BOPBiomeFeatures.DYING_TREE, BOPBiomeFeatures.SPARSE_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.4F, 0.1F, 0.2F}, BOPBiomeFeatures.ACACIA_TWIGLET_SMALL, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(3, 0.4F, 1)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(12)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(3)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.DEAD_BUSH, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(7)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.CACTUS, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(5)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), TWICE_SURFACE, new FrequencyConfig(15)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.tiny_cactus), TWICE_SURFACE, new FrequencyConfig(4)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.dune_grass), TWICE_SURFACE, new FrequencyConfig(9)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.desert_grass), TWICE_SURFACE, new FrequencyConfig(10)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(BOPBlocks.dead_grass), TWICE_SURFACE, new FrequencyConfig(5)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.SPRING_FEATURE, new LiquidsConfig(Fluids.WATER.getDefaultState()), Placement.COUNT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, Biome.createDecoratedFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, Biome.createDecoratedFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
// Entity spawning
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4));
this.addWeight(BOPClimates.SAVANNA, 5);
}
@OnlyIn(Dist.CLIENT)
public int getGrassColor(BlockPos pos)
{
return 0xE5DFA9;
}
@OnlyIn(Dist.CLIENT)
public int getFoliageColor(BlockPos pos)
{
return 0xDAE0B3;
}
}