BiomesOPlenty/src/minecraft/tdwp_ftw/biomesop/blocks/BlockAcaciaSapling.java

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package tdwp_ftw.biomesop.blocks;
import java.util.List;
import java.util.Random;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import tdwp_ftw.biomesop.helpers.CreativeTabsBOP;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSapling;
import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import tdwp_ftw.biomesop.worldgen.WorldGenAcacia;
import net.minecraft.util.AxisAlignedBB;
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//==============================================================
//==============================================================
//==============================================================
//==============================================================
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public class BlockAcaciaSapling extends BlockSapling
{
public static final String[] WOOD_TYPES = new String[] {"acacia"};
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public BlockAcaciaSapling(int par1)
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{
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super(par1);
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float var3 = 0.4F;
this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty);
this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var3 * 2.0F, 0.5F + var3);
}
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@Override
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:acaciasapling");
}
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/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9 && par5Random.nextInt(7) == 0)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) == 0)
{
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par1World.setBlock(par2, par3, par4, var6 | 8);
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}
else
{
this.growTree(par1World, par2, par3, par4, par5Random);
}
}
}
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
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/*public int getBlockTextureFromSideAndMetadata(int par1, int par2)
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{
par2 &= 3;
return par2 == 1 ? 63 : (par2 == 2 ? 79 : (par2 == 3 ? 30 : super.getBlockTextureFromSideAndMetadata(par1, par2)));
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}*/
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/**
* Attempts to grow a sapling into a tree
*/
public void growTree(World par1World, int par2, int par3, int par4, Random par5Random)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4) & 3;
Object var7 = null;
int var8 = 0;
int var9 = 0;
boolean var10 = false;
for (var8 = 0; var8 >= -1; --var8)
{
for (var9 = 0; var9 >= -1; --var9)
{
if (this.isSameSapling(par1World, par2 + var8, par3, par4 + var9, 0) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9, 0) && this.isSameSapling(par1World, par2 + var8, par3, par4 + var9 + 1, 0) && this.isSameSapling(par1World, par2 + var8 + 1, par3, par4 + var9 + 1, 0))
{
break;
}
}
if (var7 != null)
{
break;
}
}
if (var7 == null)
{
var9 = 0;
var8 = 0;
var7 = new WorldGenAcacia(false);
}
if (var10)
{
par1World.setBlock(par2 + var8, par3, par4 + var9, 0);
par1World.setBlock(par2 + var8 + 1, par3, par4 + var9, 0);
par1World.setBlock(par2 + var8, par3, par4 + var9 + 1, 0);
par1World.setBlock(par2 + var8 + 1, par3, par4 + var9 + 1, 0);
}
else
{
par1World.setBlock(par2, par3, par4, 0);
}
if (!((WorldGenerator)var7).generate(par1World, par5Random, par2 + var8, par3, par4 + var9))
{
if (var10)
{
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par1World.setBlock(par2 + var8, par3, par4 + var9, this.blockID, var6, 2);
par1World.setBlock(par2 + var8 + 1, par3, par4 + var9, this.blockID, var6, 2);
par1World.setBlock(par2 + var8, par3, par4 + var9 + 1, this.blockID, var6, 2);
par1World.setBlock(par2 + var8 + 1, par3, par4 + var9 + 1, this.blockID, var6, 2);
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}
else
{
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par1World.setBlock(par2, par3, par4, this.blockID, var6, 2);
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}
}
}
/**
* Determines if the same sapling is present at the given location.
*/
public boolean isSameSapling(World par1World, int par2, int par3, int par4, int par5)
{
return par1World.getBlockId(par2, par3, par4) == this.blockID && (par1World.getBlockMetadata(par2, par3, par4) & 3) == par5;
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1 & 3;
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 0));
}
}